Tag Archives: magical charms

Visit the fantasy worlds of Lita Burke

30,000 Curious Came to See the Show

What a mad, grand day for Lita Burke’s blog. 30,000 views. Smiles from Lita for all of you lovely and curious Gentle Readers who visited.

Suppose there is a most interesting street where the houses look like books. Inside these houses are places where fey-folk fairies play, wizards sing their magic, and Enchanters give  kisses. Anyone can walk down this street, and glimpse at these fantasy worlds through the windows. Lita’s blog is that street. 30,000 Gentle Readers have already walked its twisty cobblestone ways. Here are a few of the wonders in the windows.

Ride on a Wizard's Airship

Ride on a Wizard’s Airship

Ride on a Wizard’s Airship

All aboard now for a trip to a plate-shaped ocean world, where islands float far above the sea. Dragons fly the sky, and clockworks creations inhabited by minor demons join human and elf-kind magicians in absurd adventures.

A proper wizard uses an airship to visit these floating lands. Others of more modest means use Ornithopters designed by Leonardo’s Airborne Contraptions.

Join in the sometime fun, sometimes scary, but always delightful adventures of Wizard Kadmeion, his half-elf assistant Sir Bright, and their friends in the fantasy world of Clockpunk Wizard. Get your first ride on Kadmeion’s airship, and meet a special dog that digs deadly mandrake roots in Forever Boy.

Unicorn Herd

Unicorn Herd

Unicorn Island

There is a floating island in the royal elf-kind archipelago that has a herd of unicorns. They run in the steppe lands, and gather in the border forests.

The unicorns shed the husks of their alicorns, and the elf-kind collect these precious magical artifacts. An illness has stricken the herd. Lady Luck’s young daughter, with her favorite wizard in tow, visits the unicorns. She learns how to talk to the birds to get to the bottom of the unicorn illness in Glitter Ponies.

Enchanters' Luscious Magic

Enchanters’ Luscious Magic

Fire and a Hidden Spell Book

Lanith, a magical curios merchant, loses her shop and home to a mysterious fire. Her magician husband Tredan has gone missing.

The morally strict Church magicians, and the Enchanters with their luscious magic that they distribute with kisses, are in constant battle to do whatever is necessary to gain the upper hand in their world of Sye. She learns that her husband wrote a powerful spell book that will subjugate the Enchanters’ magic. His book sits in the middle of the decades-old conflict between the Church and the Enchanters.

With only her dragonette and the clothes on her back, she enlists the help of the Enchanters, and unravels her husband’s life-long secrets. His kidnapping tale starts in Wrath, and Lanith’s story continues in Tredan’s Bane.

Also see:

Enchanters of Sye Rune School

He Bewitched It with Look Away

Lanith and Nyle Went to Rune School to Learn About Tredan's Days as an Enchanter

Lanith and Nyle Went to Rune School to Learn About Tredan’s Days as an Enchanter

Lita takes Gentle Reader to the Enchanters of Sye world today, with an excerpt from her story, Tredan’s Bane.

Magical charms vendor Lanith, and Enchanter Nyle, have joined forces to search for Lanith’s missing husband Tredan. The two sleuths journeyed to the Rune School, and are now examining the various materials that Tredan left behind from his days as an Enchanter.

They discover that Tredan suffered from a long-term compulsion spell cast by the Enchanters’ adversaries, the Church Magicians. He left behind a charm that the Enchanter Grandmasters have safeguarded until now. Because the charm will harm any Enchanter that touches it, Lanith will check it while Nyle stands a safe distance away.

Nyle produced the case containing the tool set he had used earlier. He handed her a pair of magnifying spectacles. She removed the silk ties from the charm bundle, unfolded the sumptuous black velvet cloth, and spread it on the table. Tredan had created this charm under the pressure of a Church spell. He knew its magic was forbidden by the Enchanters. It must have been a horrible contradiction for him. Her heart was breaking.

Nyle Handed Lanith a Pair of Magnifying Spectacles

Nyle Handed Lanith a Pair of Magnifying Spectacles

A glance confirmed it was Tredan’s artistry. Lanith selected a tool. She slipped on the spectacles and adjusted the magnification. Lanith paused.

“Nyle?”

“Yes, Lanith?”

“Does the exposed charm affect you?”

“No effect.”

“Then it will stay dormant until fed essence. It’s one of Tredan’s standard designs. I don’t want to wake the interior spells. Instead, I’ll draw out the charm’s remaining essence. It’ll tell me plenty.”

She’d have this chance to taste his Enchanter essence after all. Lanith touched the charm with a tool, cleared her mind, and took the dot of her husband’s Enchanter magic from the charm.

Lanith Took the Magic from the Charm

Lanith Took the Magic from the Charm

Oh, Tredan.

What are these nasty spells doing inside of your lovely charm?

Lanith removed the tool, tucked it away, and set aside the spectacles. She clasped her shaking hands on the tabletop. Her tears came as a silent and anguish-filled trickle. Nyle put his hand on Lanith’s shoulder, leaned down, and pressed his cheek against hers. His sweet Enchanter essence warmed her skin. It soothed her heartache.

“What did you find?” Nyle asked.

“Tredan’s charm kills an Enchanter. It senses the closest Uslar Ring, extracts the Enchanter’s spirit, and captures the ghost.”

“Not even Sciomancers hold unwilling ghosts.”

“There’s more. Once a ghost is inside, this charm will animate the Enchanter’s body and allow the charm’s holder to control it. The holder can then command the Enchanter’s magic.”

Animating a Dead Enchanter

Animating a Dead Enchanter

“That’s terrible,” Nyle said.

“I knew nothing about Tredan’s proclivity with this ugly magic. Murder? Animating a dead Enchanter? I should have felt it with my magical empathy.”

“His Divine’s spell was thorough. It was impossible for you to have known.”

“This charm denigrates Tredan’s magic career,” Lanith said. “My heart doesn’t believe it. But the evidence is here.”

“The bad news is he’s written more spells after this one. Have you seen him with a journal?”

“Never.”

“Then he bewitched it with Look Away.”

(Tredan’s Bane excerpt Copyright 2012 by Lita Burke. All rights reserved.)

Read more in Chapter 1

View the book trailer on YouTube

Tredan’s Bane on Amazon US

Tredan’s Bane on Amazon UK

Tredan’s Bane on Smashwords, Kobo and Goodreads

Fyre Enchanter

Necronomicon Enchanter: Aer and Fyre Magic

Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret.

Previously: Necronomicon Enchanter: Earthe and Mer Magic

Overhead View of an Aer Enchanter's Essence During Spell Weaving

Overhead View of an Aer Enchanter’s Essence During Spell Weaving

Because the Enchanters of Sye take the diluted magic of their world and concentrate it for human use, they organize magical abilities into five categories.

Four categories favor ambient Sye magic: Earthe, Mer, Aer, and Fyre.

The last category represents all non-Enchanter magic, primarily spells by the Church, plus unclaimed and forbidden magic. Today, the discussion focuses on the ambient Sye enchantments of Aer (air) and Fyre (fire).

Aer

Aer Enchanters use their powerful magical essence to form spells that cleanse air for breathing, and to shape clouds into whimsical forms. These magicians hold friendly competitions during the Midsummer Festival, and create complex misty sculptures from a mere dish of water. The most talented Aer Enchanters can animate their foggy creations, and make their enchantments whisper words to onlookers.

An Entry in the Aer Novice Category at the Midsummer Festival Contest

An Entry in the Aer Novice Category at the Midsummer Festival Contest

The Aer Enchanters also bring rain for crops. For farmlands with excess rain, these magicians can also divert rain to produce more arid conditions.

To influence the weather over a large area, several Aer Enchanters must combine their efforts. They use the considerable essence from a nearby Enchanters’ School to fuel these large weather spells.

Aer magicians also influence the winds. They encase their most common spells inside of charms, which produce breezes to stir the stuffy air in a room. Aer magicians also delight in the antics of birds and other flying animals. Almost all Aer Enchanters keep dragonettes as pets.

Fyre

Fyre Enchanters Burn Magical Essence to Create Cool Flickering Flames

Fyre Enchanters Burn Magical Essence to Create Cool Flickering Flames

Enchanters that practice Fyre magic specialize in two aspects. The first specialty creates flames and light.

Fyre spells burn magical essence, so Fyre Enchanters constantly refine their spell craft to create ever-more-efficient light and flame enchantments. Fyre charms and spells are cool to the touch, and can be handheld. Fyre Enchanters put these charms  in wall brackets, lamps, and sconces.

The second Fyre specialty favors the production of heat, using traditional fire that consumes combustibles. These Fyre charms function as hand warmers. Talented Fyre Enchanters can create long-lasting consumable fires by interlacing the spell with burning magical essence

Next time: Necronomicon Enchanter: Fifth of Uslar, Whose Name Was Lost Magic

Also see:

Ghost Amulet

Book of the Dead: Ghost Amulet

The Book of the Dead explains the nature of Church magic in the Enchanters of Sye world.

A Spirit Inside of a Ghost Amulet

A Spirit Inside of a Ghost Amulet

ghost amulet [gōst amyələt] noun, c.900, OE gāst < ME goost; c.1550 amalettys < L amuletum; also spirit fetish or periapt.

  • Physical: Charm, midsize
  • Magic: Church/Piety
  • Spell Group: Incorporeal Matters
  • Restrictions on Physical Construction: Secular, Magic Guild, and Enchanter magic allowed
  • Ghost Magic: Sciomancer or Priest summons only; Secular and Magic Guild disallowed due to safety; Enchanters disallowed per agreement

A ghost amulet is a charm no larger than a woman’s fist. Its purpose is to house willing incorporeal beings (“ghosts”) who wish to stay in the Sye physical realm under shelter of Church magic. Ghost amulets are portable magical items and can be worn if the carrier has specific spells for protection from the ghost. A typical ghost amulet has a gold metal casing etched with beautiful spells.

Last Year's Winner in the Magic Guild's Contest for Best Bubble World Inside of a Ghost Amulet

Last Year’s Winner in the Magic Guild’s Contest for Best Bubble World Inside of a Ghost Amulet

The inside of ghost amulets are much larger than the outside. Amulet interiors range from simple single rooms to intricately furnished multi-chamber homes. The best ghost amulet makers create small “bubble worlds” that include landscapes, sunlight, and weather.

Summoning and manipulating ghosts is a Church Sciomancer magical specialty. Secular magicians and Magic Guild are forbidden to manipulate ghosts because of the danger to the magician. According to agreed-upon magical segregation, Enchanters do not practice ghost manipulation. However, only Enchanter Grandmasters have enough magical power to send (and retrieve) living visitors to the Fields of Yalu.

Explore Sye ghost care and meet a celebrated Sciomancer ghost in these blog posts:

Read more about ghost amulets, the Book of the Dead, and how ghosts help a magical charms maker hide a dangerous spell book in these Enchanters of Sye stories:

Sneak Peek: Cover for Tredan’s Bane

I’m pleased to present the final cover for Tredan’s Bane.  This is by far the most detailed composition I’ve done to date for an Ebook cover.  I had the following high-level goals when I started the design:

1.  Use high-contrast text
2.  Merge at least two photos
3.  Must contain a magic book
4.  Show a scene from the story

Setting the Scene

My first task was to set the mood and pick a candidate scene from the story.  The first scene was a workbench, where a magician would create magical charms.  Second was a cobblestone street with an intricate fountain.  The third scene was the interior of a ghost amulet.

I searched through online photo sites, found, then discarded, pics of workbenches and rustic city streets.  Three “grunge” interiors caught my eye–perfect for the inside of a poorly made ghost amulet.

Book and Frame

After discovering many lovely images of magic books (most have smoke, glitter, or light rays), I selected a vector art magic book with blue streamers and twinkling white sparkles rising from its open pages.  I explain why the journal has blue magic in the story (I know, I’m being a tease!).

The gold-gilt frame was an easy discovery from the many online samples.  This selected picture frame was what I had pictured in my mind’s eye when I wrote the corresponding scene in Tredan’s Bane.

Composing the Interior

I used the photo editing software GIMP to create Tredan’s Bane cover.

My overall strategy for the interior scene was to start with the smallest elements, and worked my way outward.  I first joined the sparkling magic book and its surrounding picture frame.  I made it a transparent layer, then reduced its size to scale it on the rest of the interior scene.

I then selected a grunge background with a red leather chair, and cropped the picture to balance the floor, chair, and space for the framed picture.  I positioned the book on the wall, with an eye toward balancing the space between the chair and picture.

The first try had the picture on the left, and the chair on the right.  This wouldn’t work for what I had planned for the book title.  I flipped the picture to put the chair and framed book in their current locations.

To get the picture’s fade into a black background, I feathered the outer edges of the completed interior to black.

Assemble the Layout

It was time to assemble the cover’s components.  I created a new 500 by 700 pixel blank background, and filled it with black.  Added the completed interior as a layer, and adjusted its positioning within the background.  My goal was to leave the top third of the background for the book title text, and have the bottom quarter for the author’s name.

Time to add the words.  I used GIMP’s text tool for the top title, and experimented with the font and text color until it looked balanced, had high contrast, and filled the top third of the background.  I did the same for the author’s name in the bottom fourth of the background.

Final Magical Touch

Tredan’s magical journal is his bane.  To emphasize this, but still be subtle, I added a blur to the interior scene, except for the magic book inside of the picture frame.  Tredan’s journal is vivid, and it sparkles with Enchanter’s magical essence.