Tag Archives: ghost charm

Ghost Amulet

Book of the Dead: Ghost Amulet

The Book of the Dead explains the nature of Church magic in the Enchanters of Sye world.

A Spirit Inside of a Ghost Amulet

A Spirit Inside of a Ghost Amulet

ghost amulet [gōst amyələt] noun, c.900, OE gāst < ME goost; c.1550 amalettys < L amuletum; also spirit fetish or periapt.

  • Physical: Charm, midsize
  • Magic: Church/Piety
  • Spell Group: Incorporeal Matters
  • Restrictions on Physical Construction: Secular, Magic Guild, and Enchanter magic allowed
  • Ghost Magic: Sciomancer or Priest summons only; Secular and Magic Guild disallowed due to safety; Enchanters disallowed per agreement

A ghost amulet is a charm no larger than a woman’s fist. Its purpose is to house willing incorporeal beings (“ghosts”) who wish to stay in the Sye physical realm under shelter of Church magic. Ghost amulets are portable magical items and can be worn if the carrier has specific spells for protection from the ghost. A typical ghost amulet has a gold metal casing etched with beautiful spells.

Last Year's Winner in the Magic Guild's Contest for Best Bubble World Inside of a Ghost Amulet

Last Year’s Winner in the Magic Guild’s Contest for Best Bubble World Inside of a Ghost Amulet

The inside of ghost amulets are much larger than the outside. Amulet interiors range from simple single rooms to intricately furnished multi-chamber homes. The best ghost amulet makers create small “bubble worlds” that include landscapes, sunlight, and weather.

Summoning and manipulating ghosts is a Church Sciomancer magical specialty. Secular magicians and Magic Guild are forbidden to manipulate ghosts because of the danger to the magician. According to agreed-upon magical segregation, Enchanters do not practice ghost manipulation. However, only Enchanter Grandmasters have enough magical power to send (and retrieve) living visitors to the Fields of Yalu.

Explore Sye ghost care and meet a celebrated Sciomancer ghost in these blog posts:

Read more about ghost amulets, the Book of the Dead, and how ghosts help a magical charms maker hide a dangerous spell book in these Enchanters of Sye stories:

Passage to an Abandoned Chapel in Sye's Old Burial Yard

Sciomancers

Gentle Reader travels to the Enchanters of Sye world today. We stop by the Old Burial Yard in the northeast side of Isor Town and visit one of the Church’s offices–the magical custodians of Sye’s ghosts. 

Sciomancers are Ghost Specialists

Sciomancers are Ghost Specialists

The Church’s specialty magicians for crypt and ghost spells are Sciomancers. They call ghosts at will, bind the spirits to prepared niches in the Church’s catacombs, or hold them in (unapproved by His Divine) bewitched ghost amulets. Another Sciomancer responsibility is transcribing copies of the Book of the Dead–it contains poems, songs, and advice for Sye’s living residents. It is also a handbook for the restless ghosts in the Fields of Yalu.

More about Sye’s Sciomancers…

Stories from the Enchanters of Sye fantasy world:

Ghosts Walk in the Enchanters of Sye World

Ghosts Abide

Lita takes Gentle Reader on a cemetery tour in the Enchanters of Sye world today. Ghosts walk in Sye, and specialty magicians called Sciomancers weave spells to lure, house, and speak with the specters.

Most Sye residents cannot see or hear ghosts. Sciomancer charms let the wearer interact with spirits.

Most Sye residents cannot see or hear ghosts. Sciomancer charms let the wearer interact with spirits.

Although the Church’s head magician, His Divine, banned the practice, a talented Sciomancer can call a spirit from the Fields of Yalu and trap it in a Ghost Amulet. Constructing elaborate amulets is a popular spell craft with Magic Guild workers.

Avid amulet makers create fanciful non-inhabited ghostly abodes with dozens of elaborate rooms inside. Hobnobbing with ghosts is risky. An amulet keeper must not wear an occupied amulet near the heart, or risk madness caused by the ghost.

More haunting details about Sye’s ghosts…

Stories from the Enchanters of Sye fantasy world:

A Ghost From the Fields of Yalu

Charming and Housing Ghosts in Sye

Ghosts are frequent visitors to the Enchanters of Sye world in Tredan’s Bane and Wrath. Only Enchanters, Sciomancers, and people wearing Ghost Amulets can see and interact with Sye’s ghosts.

A ghost appears solid and wears similar clothes to when it was a live person, but empty eyes show it as a wandering spirit.  Ghosts have gaps in their memories, and it’s difficult for them to learn new tasks.  They have intellect instead of emotions, so an empath cannot sense their feelings in the usual way.  A Sciomancer can bewitch a ghost to tell secrets from its life, and also make it report the ghost’s conversations with others.

Close-up View of the Spells Inside a Ghost Amulet Containing Many Rooms

Close-up View of the Spells Inside a Ghost Amulet Containing Many Rooms

Ghost Amulets

Although the Church’s head magician, His Divine, banned the practice, a talented Sciomancer can call a specific ghost and compel it to stay inside a Ghost Amulet.  Constructing elaborate amulets is a popular magic craft with Magic Guild workers; avid amulet makers hold competitions to display their non-inhabited Ghost Amulets containing dozens of elaborate rooms.

Inhabited Ghost Amulets are dangerous.  An amulet keeper must not wear the occupied amulet near the heart, or the keeper risks madness induced by the resident ghost.

Better-made Ghost Charms have a Glamour Spell

Better-made Ghost Charms have a Glamour Spell

Ghost Charms

Most Sye residents do not have the native magical talent to see and converse with ghosts.  Church magicians, especially Priests and senior Sciomancers, construct charms to allow the wearer to interact with ghosts. The typical spells in a Ghost Charm include calling and banishing a ghost by name, plus the ability to see and talk with the ghost.  The better-made Ghost Charms have a Glamour Spell that will attract nearby ghosts to the charm’s wearer.