The Guild Matters Sye book whispers the arcane secrets of the Magic Workers and Merchant guilds.
The Bird-of-Paradise Flower resembles a dragonette in flight.
Wild blooms are blue, orange, and white. The plants grow in the warm and sunny coastal regions of Sye.
Maji’kers (Magic Guild mages) who keep dragonettes use the Bird-of-Paradise blooms in bouquets to represent their adored sentient magical pets.
Enchanters cultivate the Bird-of-Paradise in their gardens at the Five Schools, and use their magical essence to coax the flowers into the seven colors of the stones in their Uslar Rings:
Earthe (brown and deep green)
Mer (aqua and blue)
Fyre (scarlet and amber)
The Bird-of-Paradise retains spells fueled with Enchanter essence.
Easy spells make the flower flap “wings” and dip its head. More difficult spells detach the bloom, make it flutter, and hover the bloom above the plant. The most advanced enchantments turn the flower into a tiny dragonette form. Enchanters can bespell an entire garden of Bird-of-Paradise. They turn the blooms into mewling miniatures, and the transformed flowers fly about and play with real dragonettes.
The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.
nymph[nimf]noun, c.1350; ME nimphe < L nympha < Gr nýmphē bride; also water demon, wood demon, or air demon.
Denizen of the Clockpunk Wizard world.
A class of minor demons that inhabit automaton bodies, conceived of as beautiful maidens inhabiting the ocean, rivers, rills, woods, trees, air, mountains, meadows, etc., that attend a rural sorceress. Nymphs are known for their amorous freedom, which separates them from other minor demons. The nymph’s sexual forwardness is especially dangerous for male travelers far away from home.
The Secret of Excalibur by Sahara Foley is a fantasy about a modern-day young man named Arthur Merlin, who struggles with mastering his phenomenal psychic powers.
After a head injury that gave him incredible psychic abilities like pyrokinesis, astral projection, telekinesis, and resistance to nuclear explosions, Arthur is finding his way in life. His new abilities frightened old friends. Now, he wanders. No government agency or military can hold him because he teleports to safety at the first sign of boredom.
His journey has landed him in London. At a paranormal studies lab affiliated with MI6, he finds a lovely telekinesis expert named Doctor Ruth Burns. His powers make for an unusual romance. He ends up working for the government, and the dangerous work turns Arthur’s life into an exciting twirl.
But something draws him to a mysterious lake shrouded in Arthurian lore. The Lady of the Lake, and the legend of the sword Excalibur waiting in its depths, is a mystery that only Arthur’s fantastic powers can unravel. The truth under the waters is nothing like Arthur imagined.
The Secret of Excalibur is a delightful entwining of Arthurian mythos, a modern Merlin, and clever supporting characters. Arthur, despite his fantastic powers, is an ethical young man with a refreshing innocence. Ruth is a brainy and practical counterpoint to Arthur’s impulsive approach to life. The plot kept Lita guessing, and she could not wait to learn what was waiting in the lake. Contrary to the legends, Arthur’s fate was a delightful surprise.
For Gentle Readers who are fans of King Arthur stories, The Secret of Excalibur is a satisfying blend of the legend with a modern-day wizard. Be warned, because the real sword under the lake is nothing like the legend.
For these stories, it is always ten past midnight on Halloween. Meet disturbing children, live next door to that nice neighbor that somehow makes you feel uneasy, and dress up for a party where everyone wears black.
So Gentle Reader does not frighten easily? Lita suggests you turn on all the lights, and lock the door anyway. Then read these tingling stories from: Demelza Carlton, Jackie Mae, Graham ‘Grolly’ Bright, Jada Ryker, Kim Murphy, Laura DeBruce, Joe DeRouen, and Joss Landry.
These stories are best read when darkness rules outside. Disregard that bump in the night. Snuggle deeper under the covers, and immerse yourself in these lovely chills.
Lita takes Gentle Reader to the world of Clockpunk Wizard today, with an excerpt from her story, Old Bony Blue Eyes.
Young Wizard Kadmeion, his assistant Sir Bright, and their three wee fairies are travelling on the wizard’s airship through a region called the Water Pearls.
These floating globes of seawater carry marine creatures far above the ocean surface, and the spheres often catch in airship sails. A mermaid’s Water Pearl has tangled in a mooring line on the cabin roof. The magic-ravenous mermaid lured the wizard’s fairies near her with a glamour spell. She tried to catch and eat the magic-befuddled fey-folk. Bright heard their cries, intervened, and saved their three tiny shipmates. He then summoned the wizard to join them on the cabin roof.
“I’ve wanted to speak with the merfolk for some time,” Kadmeion said to the mermaid. “But eating my fairies is not the way to win my regard.”
Bright felt the itch of the mermaid’s renewed attraction spell. Izlyesende gasped, pinched the narfleet’s ear, and relaxed when Bright’s natural glamour resistance protected the three fairies. Izlyesende kissed the squeezed spot in apology. Bright’s ear tingled from the fairy’s magic.
“Stop it, Madam Mermaid,” Kadmeion said. “Your trick will not work on me.”
Her glamour spell trickled away. This mermaid was a colorless, almost translucent being. She turned around once in her bubble, tried unsuccessfully to push her Water Pearl away from its mooring to the cabin roof, then curled into a waiting stance.
“Will you hold my hand, Sir Wizard?”
“You would surely bite me if I allowed that.”
“Mer has poor magical fare,” she said.
“Is that why mermaids savage wizards that fall into the sea?”
“Magic too long denied has made us greedy.” She brushed away her floating cloud of white hair, and gave it an impatient glance.
If you want to woo her cooperation, Kadmeion, try a spell to play with her hair, Bright mind spoke.
Bright’s suggestion earned him a glance, then a nod from the wizard. Kadmeion turned back to the fussing mermaid, and sang this spell.
“Lovely mermaid encased in Water Pearl,
You grace my airship with hair unfurled.
Beautiful silver tresses
Replace land-lady’s dresses.
Your hair now obeys me. Undulate. Curl.”
Kadmeion lifted his hand and made a delicate swirling motion. The mermaid’s long hair lifted away from her face, and mimicked the wizard’s hand movement. He made her locks sway and swim to his whim. Kadmeion first twirled the long strands around her slim waist, and spun them atop her head in a confectionary arrangement of braids and sparkling magical bits.
By the time he finished the spell, the mermaid’s eyes glowed with pleasure. Her smile was now friendly instead of predatory.
(Old Bony Blue Eyes excerpt Copyright 2013 by Lita Burke. All rights reserved.)
The Book of the Dead explains the nature of Church magic in the Enchanters of Sye world.
marriage ring [mar ij ring]noun, c.1400; Anglo-Fr marier to marry < ME marriage; c.900; Ger ringen < ONor hringja < OE hringan < ME ringen; also love rings
Physical: Metal charm consisting of 4 finger rings, no stone settings
Magic Type: Church/Binding
Spell Group: Corporeal Matters
Restrictions on Physical and Magical Construction: Priest only; all other secular, Magic Guild, and Enchanter magicians disallowed
Marriage rings are magical jewelry worn by couples to show fidelity, to bind their magic, and create a Church-approved family unit. Only a Priest may create the rings and weave the binding spells on the couple’s marriage day.
Each partner wears two rings. The first ring accesses the wearer’s magic, and the second binds them to their partner’s magic. Marriage rings contain the following three spells: Abiding Love, Fidelity, and Wander.
Abiding Love is the first spell, and it is the fundamental enchantment a Church Priest puts on a couple’s rings on their marriage day. This spell magically joins the rings, and the couple, using their Life Echo threads. When a spouse dies and passes to the Fields of Yalu, the Abiding Love Spell returns the dead spouse’s rings to the survivor, and terminates the couple’s magical binding.
The second enchantment on marriage rings is the Fidelity spell. It detects when spouses have been unfaithful. Disloyalty includes sharing physical intimacies and exchanging magical essence with a non-spouse. Unfaithfulness requires immediate magical intervention to correct the moral failure.
One caveat exists for the Fidelity spell. The Church allows a married petitioner to exchange essence kisses with an Enchanter during the Enchanter Consent test. If either spouse has an Enchanter-approved Consent ranking, the Magic Guild requires partners to sign waivers. This waiver allows the partners to continue taking magical essence from non-Church sources. The Enchanter Consent awardee must also wear a patch on their trades uniform tunic that shows their special magical status.
The third, called the Wander spell, senses when a spouse has lost love for their partner. Same as for unfaithfulness, waning love requires immediate magical intervention by a Church Priest to adjust the marriage rings’ enchantments.
Explore Sye’s history of Enchanter, Church, and secular magic in the Necronomicon Enchanter book:
Alien Nightmares: Screen Memories of UFO Alien Abductions by Sharon Delarose is a nonfiction book about alien abduction that describes dream imagery and memories about visiting extraterrestrials.
This nonfiction book recounts the contents of a woman’s lifelong dream journal.
It details her experiences with repeated alien kidnappings. The book presents an analysis of re-occurring dreams and their common elements, and fits everything into a structure called “Screen Memories.” The Screen Memories are repeated false memories that mask what really happened to the author during alien visits. But even false memories have patterns, and this book peels back the mask.
Throughout the book, the author correlates empirical events from news media reports and dream journal entries. The writing style is matter-of-fact, has attention to detail, and shows organized thinking. Despite the fantastical subject area, the alien abduction accounts have a refreshing clinical factualness. The book’s painstaking correlation of the journal with media research produces a plausible Screen Memories theory.
Alien Nightmares: Screen Memories of UFO Alien Abductions is an excellent treatment of a topic that polarizes people into believers or doubters.
Believers find reassurance that they share a sobering, and terrifying, comradery with other abductees. Doubters put it all into the “has a vivid imagination” bucket. This book does an excellent job of systematically analyzing the dreams and the related real events. Even though the author’s memories were masked by aliens, there is too much coincidence with real events to dismiss the journal entries. The book could convince the doubter there might be something alien going on, after all.
Alien Nightmares: Screen Memories of UFO Alien Abductions is recommended for Gentle Readers who enjoy true accounts. Others that demand correlated facts to give credence to fantastical situations would enjoy the painstaking cross-referencing. No matter if Gentle Reader is an alien abduction believer or doubter, this book delivers treats for both camps.