Category Archives: Forever Boy

About the novelette called “Forever Boy” in the Clockpunk Wizard series.

Life is Harsh for Dogs that Dig Up Mandrake Roots

Forever Boy – “Perfect for YA” Says

“Forever Boy is a wonderful escape story for older kids,” says an reviewer. “As well as adults who love a good magical fantasy that is unlike anything they’ve ever read before.”

Discover the Go Fer Dog's Magic in Forever Boy

Discover the Go Fer Dog’s Magic in Forever Boy

Launched in 2008, is a dynamic entertainment, news and lifestyle network that serves more than 20 million monthly readers across the U.S. and around the world.

Their Parent & Education Examiner,  Rhonda Cratty, recently read Lita Burke’s Forever Boy. Here is how her review begins:

Ready to read something original? Forever Boy (Clockpunk Wizard Book 1) by Lita Burke is unlike anything you have read before. Perfect for the YA reader. If Clockpunk genre is new to you, its fantasy/science fiction set in an age of clockwork machines, hansom cabs and airships. Lita has created a whole new unique world, with new rules and spiritual values.

Find out why the reviewer thinks Forever Boy is a perfect read for older kids. Read the entire review at Forever Boy perfect for the YA reader on Visit Rhonda Cratty on or go to the homepage.

Forever Boy on Amazon US

Forever Boy on Amazon UK

Forever Boy on Smashwords

Forever Boy on Barnes & Noble

Forever Boy on Goodreads


Lita’s Magic Show: Mandrakes and Minor Demons

A Minor Demon in a Mandrake Root

A Minor Demon in a Mandrake Root

Enchantments dazzle in the forest near Lita’s castle–a place where wandering wizards pull up their colorful carts and put on magic shows.

An elderly dog jumps up on a stool. She is an unattractive mutt with faded brown spots and a drooling mouth.

But her clear eyes shimmer with magic. She taps her paw and conjures an image of another pup, a sleek and handsome wizard’s familiar with a wonderful trick.

“Minor demons animate mandrake roots in this wizard’s enchantment,” the old dog says. Her voice is a lovely alto and rich with marvels. “The flora looks like little people, and the plants walk and talk. Even the dogs can weave enchantments in this fantasy world, but the price is oh, so dear.”

This canine spell weaver shows us how a mandrake root digger dog flees his cruel master, befriends a wizard, and discovers his shapeshifting magic.

The dog begins her story.

Next time, a sorceress gives us a cautionary tale about Desire and a Spell Book.

Last time, a wizardling told us about Harsh Words and a Familiar.

See another magic show where a mage told us about a Dire Secret and a Dragonette.

Forever Boy by Lita Burke

New Cover for Forever Boy

Forever Boy by Lita Burke

In Forever Boy, a dog flees his cruel master, befriends a wizard, and discovers his shapeshifting magic.

The last new cover for the spring clean takes you to the Clockpunk Wizard fantasy world in Forever Boy. There you will find Wizard Kadmeion’s ~twisty~ magic.

Life is dirty, difficult, and all too short for the dogs digging up the deadly mandrake roots that wizards animate with minor demons. A pup named Go Fer has an odd magical talent. He does not die from the fatal screams of newly unearthed mandrakes. Go Fer’s master, a prideful minor magician, sees Go Fer’s talent as a fluke saving him the cost of replacing dogs killed by the mandrakes’ cries.

One morning, a young Wizard Kadmeion and his half-elf assistant Bright watch Go Fer at work. This mandrake extraction goes horribly wrong, and Go Fer runs away during the hubbub. After seeking out the wizard, the dog’s life is not the same. In fact, Kadmeion discovers Go Fer is not a dog after all.

An exciting life as the wizard’s familiar awaits Go Fer. Instead of using mandrakes, Bright has built clever clockwork men who pilot Kadmeion’s wonderful airship. Go Fer would have a new name, a new boy appearance, and he would fly with his new master between islands that float above the sea.

But Magic Guild law makes the mandrake harvester Go Fer’s master, and Kadmeion will not go against the guild. Go Fer must return to the dog-murderer, lose his wondrous boy form, and dig mandrake roots until he dies. Which will be the very next time, unless the clever clockwork man and the kindly wizard can get him out of this fatal mess.

Forever Boy now available on Amazon, Smashwords, and Barnes & Noble.

Wicked Smile

Forever Boy Book Trailer in You Gotta Read Contest

Wicked Smile

Lita would Grin Like a Goose if Gentle Readers voted for their favorite Book Trailer

Woo hoo! It’s time to go to the (book trailer) movies!

Lita’s Clockpunk Wizard video for Forever Boy is in the January 2013 You Gotta Read book trailer contest. The top three winning videos win valuable marketing and promo prizes–so important for an indie author.

Please take a minute to vote for your favorite video.

If you haven’t watched the Forever Boy video yet, or if you just want to hear a sorceress sing a beautiful spell, check out the video on YouTube, then take five seconds to drop by the You Gotta Read contest page and vote!

Voting closes on Sunday January 27th, so please don’t wait. Lita, and all Indie authors, appreciate your support.

For Furgo, time does fly

Treasure Under Furgo-Boy’s Bed

For Furgo, time does fly

For Furgo, time does fly

What a sweaty ride we had through Veldt Island’s hot savanna. Go ahead to your staterooms and freshen up–I’ll be along after a while. It looks like Furgo has a new treasure he wants to show me. Curious? Come along, then. We’ll follow the cyanthrope to his room.

Lita: You keep your room so tidy, Furgo. I thought lads and dogs were messy.

Furgo: Madam Lita, this is the first time I had a place of my very own. I love everything about my room. I can arrange it however I please, put my treasures in here, and no one will touch them.

Lita: You deserve the very best after your terrible adventures in Ephraim’s Curious Device. Your new treasure is a clock that flies. Did your friend Bright make the clockworks?

Furgo: He did, and Kadmeion gave it wings like a butterfly. It purrs when it flies, just like our fey-folk. Fairy Izlyesende wants to tell you something when we’re settled for treats in the dining room.

Lita: I’d better hurry and wash off Veldt’s dust, then get along to the galley. Izlyesende usually tells us silly or naughty things.

Forever Boy Book Launch Party Ends

Kadmeion’s magic to light your way home

Where does the time go? We should not say goodbye, but instead say sweet travels to you until we meet again.

Watch your step when you disembark. Kadmeion gives you some magic sparkles to light your way. Thank you, Gentle Reader, for joining me on Wizard Kadmeion’s airship for the book launch party for Lita’s novelette, Forever Boy.

May you have gentle winds in your airship sails to guide you home. When you arrive, may I be so bold to suggest you curl up with a good book. Remember, there are fantasy worlds waiting for you within its pages.

Good night.


Let Us Eat Cake

Even wizards set their desserts on fire to celebrate

Here is the galley and adjoining dining room. Apologies to rush you through. The wizard requests the pleasure of our company in the front sitting room. The Chesterfield settee is especially comfortable.

Here is the celebration cake for the release of the Lita Burke novelette, Forever Boy.  The candles were Kadmeion’s idea. Bright spoke the spell to set them afire. The homunculi will serve our refreshments while we chat with the magicians.

Don’t look so shocked that Furgo refused a slice of cake. He thinks that sweets are horrid. Has something to do with him really being a dog instead of a boy. Again, Forever Boy explains why.

More Clockpunk Wizardry

Kadmeion and Bright don’t know it yet, but they will be in the thick of it in December when the next Clockpunk Wizard story comes out. If you want a sneak peek, take a look at Lita’s notes over here on the Ephraim’s Curious Device page. Meanwhile, we’ll let the two magicians enjoy the cake. Do you have any Magic Guild gossip to share with them?

Finished with the cake? Splendid. Copernicus says we have arrived at our destination. Time to go. I’ll walk you out. The gang plank is this way.

In his boy stage, Furgo looks something like this

Go Fer and Furgo

In his boy stage, Furgo looks something like this

Kadmeion’s familiar lives in this room.

It’s difficult to tell who lives here, isn’t it? A boy and his dog? Well, the boy is a weredog. A cyanthrope is the magical name. Sometimes Kadmeion’s familiar is a dog. Other times he is a boy. He can even take on an in-between stage of a very hairy boy with a stooped posture who has a wonderful ability to track odors.

Apologies For the Pictures

Photography with a mundane camera is difficult in the Clockpunk Wizard world. The ~twisty~ magic shifts the images. But Kadmeion’s familiar is also an accommodating pup, so he will sit still for a few seconds. The Go Fer dog’s boy stage is even more difficult for a picture. His name is Furgo when he’s a boy. Kadmeion’s Inverse Magic must be strong so the weredog can hold his boy shape. The magic surrounding Furgo clouds the film. Digital photography doesn’t work at all in the Clockpunk Wizard world.

Go Fer Dog looks something like this

About Cyanthropes

Weredogs are rare in the Clockpunk Wizard world. Either the human or the dog must have special latent magic, and circumstances must change this magic into its dual nature. I won’t go into Furgo’s story here since Forever Boy has the details. It was a near thing with the Go Fer dog. He almost didn’t make it.

I hear that refreshments are ready for us in the galley. Follow me.

A New Rocky Floating Island

Floating Rocks

This island has just broken off from its spire at the South Pole

We are in one of the Gear Rooms for Kadmeion’s airship. Step over here. I want to show you something.

Some of the automata have removed the hull’s inner wall boards so you can see the floating rocks that miners have cut into bricks. The mortar holds the bricks in place. The wall boards keep the bricks from wandering about the room if they work themselves free.

Why do some rocks float? It has to do with the South Pole at the spindle.

Volcanic activity at the pole heats rocks until they melt. This intense heat causes the latent magic to transform the liquid rock until it is lighter than air. The strings of rock flow upward, collect into top-heavy spires, and cool. Earthquakes break the islands free of their fragile spires. The islands hover close to the ground where plants, birds, and animals jump onto their new home. They finally float to the edge of the South Pole landmass and go out to sea.

Mathematicians can calculate a floating island’s age by its size, distance from the South Pole, and its height above the sea. Old islands lose their buoyancy and sink closer to the sea. Some of the oldest islands rest it the sea for a time before the Rim storms tear them apart.

Let’s go see the Crew Quarters next.

Kadmeion’s Magic

Magic in the Clockpunk Wizard world is ~twisty~

Here is one of Kadmeion’s workrooms. Bright’s clockworks lab is next door.

Wizard Kadmeion is university trained and practices high magic. He graduated four months ago from Agatha University, with high honors. His assistant is Sir Bright, also a recent university graduate, who is a talented clockworks designer.

Inverse Magic

Most of the university-trained wizards’ magic is considered inverse, or illogical. This differs from the regular magical approach in the mechanical clockworks craft Bright practices. These two contradictory magic approaches, when combined into a well-made automata body, is the favored home for discriminating minor demons.

Most magicians do not have the mental quirks to tolerate the ~twisty~ nature of Inverse Magic. Wizards are difficult to train and their special magick is in demand for those who can afford it. On the other hand, there are many clockworks magicians with varying skill levels.

Clockworks and Meat-Man Magic

Wizards generally team up with an assistant skilled in one of the two areas of regular magic: Meat-Men, or Clockworks.

Meat-Men craft homunculi bodies made from plant or animal components. Corpses animated by minor demons are usually shambling zombies, although other undead are more advanced if the wizard craft summons a smarter demon. Animating plant matter, such as the popular mandrake roots, has its harsh toll on the persons who take part in the spell.

Clockworks practitioners assemble complex mechanisms from metal components. Gears, levers, springs, and similar items allows parts of the metal bodies to move. Using minor demons solve the problems with the main springs winding down.

Let’s go to the Gear Rooms next, then see the crew quarters.