With being a scientist in the mundane world, and also being the writer-architect of the magic systems in fantasy worlds, I must create magic that “makes sense,” or risk the justly deserved disappointment from Gentle Reader. Oh, the challenges.

For example, the Sye fantasy world in Wrath and Tredan’s Bane showcases the conflicts between Enchanter seduction magic and Churchie moralistic spells. Sye uses the Magic Guild to keep the magic works in balance and control the magicians’ tendency to feud.

In my forthcoming Ephraim’s Curious Device story, the wizards’ magic has very different rules, and their concerns are airships, floating islands, and automata (homunculi). There’s a philosophical conflict between the clockwork guys and the “Meat-Men” who create automata from plants or dead animal parts.

Yuck on the Meat-Men. Let’s get back to clockwork.

Here’s the curse with the Clockpunk Wizard fantasy world: how do I keep a clockwork man from winding down too quickly?

How Clockwork Works

Clocks have various sized gears. Clocks use tension stored in a mainspring, or they use gravity like in a grandfather clock, to transform potential energy (spring tension) into kinetic energy. Kinetic energy moves the gears, and the gears then move the hands on the clock face.

The different-sized gears release kinetic energy in bursts (seconds). This regulated system measures out uniform chunks of time. In addition to keeping time, clockwork powers other animations such as phase of the moon dials, cuckoos, and music box innards.

In Ephraim’s Curious Device, clockwork animate the homunculi who fly airships. Very inconvenient for an airship’s automata pilot to stop its ticktock at the wrong time and blunder into the side of a floating island. The clockwork designers (“Metal-Men”) must deal with the curse of potential energy running out in their devices.

Magic is the Solution (of course)

A couple of approaches come to mind: (1) magical power runs the automatons, or (2) spells call something to power the clockwork. Sye already uses magic as a power source to fuel magician’s spells. (Gentle Reader frowns–don’t repeat yourself–it’s boring. Understood.) That leaves the second approach. Here is another question for the fantasy world writer-architect: what do the spells call?

Let’s talk this through. Whatever the magic workers send for in the Clockpunk Wizard world, it must be small enough to live inside clockwork gizmos. Shall the wizards send for tiny fairy folk? No, they already have bodies and that means the bodies must be cared for. Demons? Too powerful and dangerous. Minor demons? Hmm. Okay.

So minor demons drive the clockwork automata. I’ll give equal time to the yucky Meat-Men creations. Wizards use spells to call, dismiss, and animate homunculi with minor demons. This means a wizard should have a partner who builds clockwork, plant, or meat-made gizmos.

Meet Kadmeion and Bright

We have solved the Potential Energy curse. I’ve also just met my two Clockpunk Wizard “good guys.” Pleased to meet you, Wizard Kadmeion. Also charmed to meet your business partner, Metal-Man Bright. We have a lot of work ahead of us, guys.  Let’s get to it.

4 responses to “Potential Energy: Curse of the Metal-Man”

  1. […] Clockwork mechanisms are central to how magic works in the Clockpunk Wizard world. I had to put a clock or time element on the cover. There are many lovely stock photos of old watches, clock faces, and ticktock mechanisms. I pick a full-page parchment picture with the clock faces already sprinkled in the lower left corner. I applied a filter to darken the background to take the emphasis off of the clock faces and instead focus on the boy and dog. […]

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  2. […] Clockworks practitioners assemble complex mechanisms from metal components. Gears, levers, springs, and similar items allows parts of the metal bodies to move. Using minor demons solve the problems with the main springs winding down. […]

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  3. […] fantasy world of Clockpunk Wizard in Old Bony Blue Eyes features wizards who summon minor demons to animate homunculi. Kadmeion and his assistant Sir Bright specialize in clockwork automata, but they have peers who […]

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  4. […] See “Copernicus, One of the Minor Demons” and “Potential Energy: Curse of the Metal-Man” […]

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I’m Lita

Welcome to the Fantasy Worlds of Lita Burke, my shadow-filled corner of the internet dedicated to curious things and puzzling people. Here, I invite you to join me on a journey of twisty enchantments, sensual magicians, and unsettling places.

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