Category Archives: Book Launch Party

Malfunctioning Rig Monkey

Twice-Seventh Son Elf Magic

Malfunctioning Rig Monkey

Malfunctioning Rig Monkey

What a clear, fine day here on deck. Those brass monkey contraptions are the clockwork automata that Bright created to tend the airship sails. Quite nimble, aren’t they? Looks like Bright is coming down now.

Lita: Greetings, Sir Bright. Do you have time to talk with us?

Bright: I always have time to talk with you, Lita. I would have met all of you earlier when you came on board, but I had to retire a malfunctioning rig monkey. Wizard Nob on Mevil Isle insisted we take the Meat-Man’s automata as a gift. Its inferior minor demon went a bit mad. It damaged some of the pulley mechanisms before our clockwork homunculi captured it.

Lita: Considering Wizard Nob conjured the demon, I’m not surprised it was inferior. I hope you can repair the damage to the airship.

Bright: I fixed the pulleys and adjusted the rope tension just before you came up on deck. Don’t worry about the defective rig monkey bothering us. I used a standard spell to release the minor demon back to the Nether Plains. Because it was a dead body, I tossed the remains overboard. There was nothing I wanted to salvage from the ill-made thing.

Seven Sons

Seven Sons

Lita: Thank you for throwing out the trash. We wanted to ask you about your elf magic, especially being the seventh son of a seventh son.

Bright: Seven children is a big family. In contrast, Kadmeion was an only child, which is a typical situation for a human wizard or sorceress. Not so for elf-born children. Since my father is also a seventh son plus a talented magician, everyone had high expectations that I would be a rare elf wizard. Because my magical talent didn’t develop as expected, my older brothers picked on me. I guess they blamed me for being inferior.

Lita: Well, we all found out what happened to your magical talent in the Forever Boy story. Your father is full-blood elf, and your mother is human?

Fey Izlyesende's home

Fey Izlyesende’s home on the airship

Bright: Correct. It makes me and my brothers hybrid magicians called narfleets. We have a blend of human and elf magical abilities, but those talents are weaker than if we were full bloods. My mother’s heritage allows me to cast spells using sung words and magical props. Elves have glamour magic and talent with plants. My glamour is quite strong, but I have less talent with herbology. I enjoy puttering with my collection of miniature oak trees in the airship’s quercetum.

Lita: I understand you picked up some new shipmates who live in your onboard oak forest.

Bright: It was a near thing losing the fey-folk in the circumstances with Ephraim’s Curious Device. You might not see Izlyesende and the others today, since there’s a crowd of people with you. Fairies are shy and need quiet circumstances. Kadmeion and I are fortunate that the quercetum, and our magic, nurture them.

Lita: We might not have time to visit the fairies. Looks like we’re approaching Veldt Island. We must go below now and get ready for our onshore excursion.

A sorceress with a magical dodad

Concerning Magical Thingummys, Dodads and Whatnots

A sorceress with a magical dodad

A sorceress with a magical dodad

So kind of Wizard Kadmeion to take some time away from his spell casting and explain the differences between magical thingummys, dodads, and whatnots. I’ll get the questions started.

Lita: Good morning, Kadmeion. In general, what are thingummys, dodads, and whatnots?

Kadmeion: They are little magic devices. Flipperies. Amusements that have no practical value.

Lita: In the Ephraim’s Curious Device story, you called Ephraim’s trinket a thingummy. Why?

Kadmeion: Ephraim’s trinket is a thingummy for three reasons. First, a male wizard created it. Not all magical trinkets are created, some just come in to being. Second, Ephraim did not describe his Device when he spread rumors about it. So we assumed it was not shiny.

Lita: What is the third reason you called it a thingummy?

Kadmeion: Thingummys are sometimes hidden. On the other hand, dodads are quite common, and they are shiney. Sorceresses specialize in magical dodads. They can also be hidden.

Fey-folk create magical whatnots

Fey-folk create magical whatnots

Lita: Please tell us about magical whatnots.

Kadmeion: They have many differences from dodads and thingummys. The most important thing is magical sentient creatures create whatnots. Non-humans, to be precise.

Lita: Your assistant Sir Bright is a half-elf and a magician. Does he create whatnots?

Kadmeion: Elves are a human race. He and I create thingummys. You look confused. I’ll explain. Because I’m a full wizard, I can create thingummys, dodads, and whatnots. When I’m working alone or with Bright, I create thingummys. If I’m working with a sorceress, then I create dodads.

Lita: And if you’re working with a sentient magical creature like a fairy, you create a whatnot?

Kadmeion: Yes. I use my partner’s magic to create the trinket. Apologies, but I must get back to my magic work. It has been my pleasure explaining these magical matters. Bright told me he was working with the rigging homunculi this morning. He’d love to discuss elf magic.

Lita: We’ll head topside now.

An airship in the Clockpunk Wizard world

All Aboard for the Ephraim’s Book Launch Party

An airship in the Clockpunk Wizard world

An airship in the Clockpunk Wizard world

Splendid to see you today! Welcome aboard Wizard Kadmeion’s airship for today’s book launch party for the newest Clockpunk Wizard story, Ephraim’s Curious Device.

Our pilot Copernicus has set course for Veldt Island, the huge floating home of Dragon Betrayal. We have beautiful weather today, so we should make good time and have smooth sailing.

Wizard Kadmeion waits for us in one of his onboard magical workrooms.  Let’s get settled, then join him in a few minutes. He will discuss the differences between magical thingummys, dodads, and whatnots.

The guest staterooms are down this hallway, at the end. Pick any empty berth, then meet me back here at the galley door. I’ll walk you to Kadmeion’s workshop.

Come to the Book Launch Party for Ephraim’s

Time for more talk about the Clockpunk Wizard world in Ephraim’s Curious Device. Wizard Kadmeion’s airship departs from here this Sunday, January 13th. Come as your are–it will be an informal affair.

Step on up to read more about Clockpunk Wizard

Step on up to read more about Clockpunk Wizard

Starting at 8 o’clock this coming Sunday morning, Lita will talk with the magicians about matters from the just-released eBook, Ephraim’s Curious Device. Be sure to drop by and catch posts about Dragon Betrayal’s hobbies, fey care, and wildebeest.

Kadmeion will discuss the differences between magical thingummys, dodads, and whatnots. Sir Bright will cover sibling rivalry between elf sons. Furgo sets us straight about what he hides under his bed. Fairy Izlyesende will give advice about romantic relationships. Lita will also share a few words about the next Clockpunk Wizard story, Old Bony Blue Eyes.

Before you come aboard, you might want to pick up a copy of Ephraim’s Curious Device at Amazon, Smashwords, or Barnes & Noble. Don’t miss the book trailer on YouTube.

Forever Boy Book Launch Party Ends

Kadmeion’s magic to light your way home

Where does the time go? We should not say goodbye, but instead say sweet travels to you until we meet again.

Watch your step when you disembark. Kadmeion gives you some magic sparkles to light your way. Thank you, Gentle Reader, for joining me on Wizard Kadmeion’s airship for the book launch party for Lita’s novelette, Forever Boy.

May you have gentle winds in your airship sails to guide you home. When you arrive, may I be so bold to suggest you curl up with a good book. Remember, there are fantasy worlds waiting for you within its pages.

Good night.

 

Let Us Eat Cake

Even wizards set their desserts on fire to celebrate

Here is the galley and adjoining dining room. Apologies to rush you through. The wizard requests the pleasure of our company in the front sitting room. The Chesterfield settee is especially comfortable.

Here is the celebration cake for the release of the Lita Burke novelette, Forever Boy.  The candles were Kadmeion’s idea. Bright spoke the spell to set them afire. The homunculi will serve our refreshments while we chat with the magicians.

Don’t look so shocked that Furgo refused a slice of cake. He thinks that sweets are horrid. Has something to do with him really being a dog instead of a boy. Again, Forever Boy explains why.

More Clockpunk Wizardry

Kadmeion and Bright don’t know it yet, but they will be in the thick of it in December when the next Clockpunk Wizard story comes out. If you want a sneak peek, take a look at Lita’s notes over here on the Ephraim’s Curious Device page. Meanwhile, we’ll let the two magicians enjoy the cake. Do you have any Magic Guild gossip to share with them?

Finished with the cake? Splendid. Copernicus says we have arrived at our destination. Time to go. I’ll walk you out. The gang plank is this way.

In his boy stage, Furgo looks something like this

Go Fer and Furgo

In his boy stage, Furgo looks something like this

Kadmeion’s familiar lives in this room.

It’s difficult to tell who lives here, isn’t it? A boy and his dog? Well, the boy is a weredog. A cyanthrope is the magical name. Sometimes Kadmeion’s familiar is a dog. Other times he is a boy. He can even take on an in-between stage of a very hairy boy with a stooped posture who has a wonderful ability to track odors.

Apologies For the Pictures

Photography with a mundane camera is difficult in the Clockpunk Wizard world. The ~twisty~ magic shifts the images. But Kadmeion’s familiar is also an accommodating pup, so he will sit still for a few seconds. The Go Fer dog’s boy stage is even more difficult for a picture. His name is Furgo when he’s a boy. Kadmeion’s Inverse Magic must be strong so the weredog can hold his boy shape. The magic surrounding Furgo clouds the film. Digital photography doesn’t work at all in the Clockpunk Wizard world.

Go Fer Dog looks something like this

About Cyanthropes

Weredogs are rare in the Clockpunk Wizard world. Either the human or the dog must have special latent magic, and circumstances must change this magic into its dual nature. I won’t go into Furgo’s story here since Forever Boy has the details. It was a near thing with the Go Fer dog. He almost didn’t make it.

I hear that refreshments are ready for us in the galley. Follow me.

A New Rocky Floating Island

Floating Rocks

This island has just broken off from its spire at the South Pole

We are in one of the Gear Rooms for Kadmeion’s airship. Step over here. I want to show you something.

Some of the automata have removed the hull’s inner wall boards so you can see the floating rocks that miners have cut into bricks. The mortar holds the bricks in place. The wall boards keep the bricks from wandering about the room if they work themselves free.

Why do some rocks float? It has to do with the South Pole at the spindle.

Volcanic activity at the pole heats rocks until they melt. This intense heat causes the latent magic to transform the liquid rock until it is lighter than air. The strings of rock flow upward, collect into top-heavy spires, and cool. Earthquakes break the islands free of their fragile spires. The islands hover close to the ground where plants, birds, and animals jump onto their new home. They finally float to the edge of the South Pole landmass and go out to sea.

Mathematicians can calculate a floating island’s age by its size, distance from the South Pole, and its height above the sea. Old islands lose their buoyancy and sink closer to the sea. Some of the oldest islands rest it the sea for a time before the Rim storms tear them apart.

Let’s go see the Crew Quarters next.

Kadmeion’s Magic

Magic in the Clockpunk Wizard world is ~twisty~

Here is one of Kadmeion’s workrooms. Bright’s clockworks lab is next door.

Wizard Kadmeion is university trained and practices high magic. He graduated four months ago from Agatha University, with high honors. His assistant is Sir Bright, also a recent university graduate, who is a talented clockworks designer.

Inverse Magic

Most of the university-trained wizards’ magic is considered inverse, or illogical. This differs from the regular magical approach in the mechanical clockworks craft Bright practices. These two contradictory magic approaches, when combined into a well-made automata body, is the favored home for discriminating minor demons.

Most magicians do not have the mental quirks to tolerate the ~twisty~ nature of Inverse Magic. Wizards are difficult to train and their special magick is in demand for those who can afford it. On the other hand, there are many clockworks magicians with varying skill levels.

Clockworks and Meat-Man Magic

Wizards generally team up with an assistant skilled in one of the two areas of regular magic: Meat-Men, or Clockworks.

Meat-Men craft homunculi bodies made from plant or animal components. Corpses animated by minor demons are usually shambling zombies, although other undead are more advanced if the wizard craft summons a smarter demon. Animating plant matter, such as the popular mandrake roots, has its harsh toll on the persons who take part in the spell.

Clockworks practitioners assemble complex mechanisms from metal components. Gears, levers, springs, and similar items allows parts of the metal bodies to move. Using minor demons solve the problems with the main springs winding down.

Let’s go to the Gear Rooms next, then see the crew quarters.

Clockwork Automata Man

Copernicus, One of the Minor Demons

Cross section of an automata

Step inside the Pilot House. Meet Copernicus. He flies Wizard Kadmeion’s airship.

Copernicus is the most advanced metal homunculi (also called automata) on Kadmeion’s airship. Copernicus is a magical sentient creature with a metal body created by Bright, and animated by a minor demon summoned by Kadmeion.

Demons live on the nether plains until called by a magician in the Clockpunk Wizard world. There is a hierarchy of demons based on their mental sophistication and physical ability to animate magician-created bodies. The demons have established this caste system for themselves. I’ve simplified it here.

The lower classes of minor demons easily answer the calls of magicians that practice low magic, such as pellars and hedge-witches. These lower demons are jesters that favor crude humor, such as word puns and rude noises. They are indiscriminate with the bodies they will inhabit, so you will see them in mandrake roots and fresh corpses.

Copernicus is just out of camera view. This is the Pilot House.

The middle class of minor demons will be thick-witted, but are useful as bodyguards (the magical term is goons). While they will not animate corpses, they will inhabit vat-grown homunculi bodies. They don’t like residing in clockwork bodies because they lack the mental acuity to use the legs without tripping.

High class minor demons are smart, articulate, and well-behaved.  They respond only to a wizard’s high magic summons (this is a point of pride in the minor demon ranks). These minor demons will only inhabit clockworks bodies of a certain high quality. Copernicus is the epitome of fussiness about his metal body. I understand from talking with the Agatha University clockworks magicians that Kadmeion and Bright’s efforts with Copernicus are splendid.

Let’s not distract Copernicus while he’s guiding the airship through these tricky floating islands. Let’s go below decks and see Kadmeion and Bright’s current magical project. The Workrooms are next on our tour.