Tag Archives: Ghost Orchid

Wedding Rings

Book of the Dead: Marriage Ring Spells

The Book of the Dead explains the nature of Church magic in the Enchanters of Sye world.

Priests Weave Marriage Ring Binding Spells

Priests Weave Marriage Ring Binding Spells

marriage ring [mar ij ring] noun, c.1400; Anglo-Fr marier to marry < ME marriage; c.900; Ger ringen < ONor  hringja < OE hringan < ME ringen; also love rings

  • Physical: Metal charm consisting of 4 finger rings, no stone settings
  • Magic Type: Church/Binding
  • Spell Group: Corporeal Matters
  • Restrictions on Physical and Magical Construction: Priest only; all other secular, Magic Guild, and Enchanter magicians disallowed

Marriage rings are magical jewelry worn by couples to show fidelity, to bind their magic, and create a Church-approved family unit. Only a Priest may create the rings and weave the binding spells on the couple’s marriage day.

Marriage Rings Bind Their Magic

Marriage Rings Bind Their Magic

Each partner wears two rings. The first ring accesses the wearer’s magic, and the second binds them to their partner’s magic. Marriage rings contain the following three spells: Abiding Love, Fidelity, and Wander.

Abiding Love is the first spell, and it is the fundamental enchantment a Church Priest puts on a couple’s rings on their marriage day. This spell magically joins the rings, and the couple, using their Life Echo threads. When a spouse dies and passes to the Fields of Yalu, the Abiding Love Spell returns the dead spouse’s rings to the survivor, and terminates the couple’s magical binding.

Abiding Love Spell Joins the Couple Using Their Life Echo Threads

Abiding Love Spell Joins the Couple Using Their Life Echo Threads

The second enchantment on marriage rings is the Fidelity spell. It detects when spouses have been unfaithful. Disloyalty includes sharing physical intimacies and exchanging magical essence with a non-spouse. Unfaithfulness requires immediate magical intervention to correct the moral failure.

One caveat exists for the Fidelity spell. The Church allows a married petitioner to exchange essence kisses with an Enchanter during the Enchanter Consent test. If either spouse has an Enchanter-approved Consent ranking, the Magic Guild requires partners to sign waivers. This waiver allows the partners to continue taking magical essence from non-Church sources. The Enchanter Consent awardee must also wear a patch on their trades uniform tunic that shows their special magical status.

The third, called the Wander spell, senses when a spouse has lost love for their partner. Same as for unfaithfulness, waning love requires immediate magical intervention by a Church Priest to adjust the marriage rings’ enchantments.

Explore Sye’s history of Enchanter, Church, and secular magic in the Necronomicon Enchanter book:

Find out more about Sye’s Church magic in another entry from The Book of the Dead:

Read how Lanith uses marriage ring spells to find her kidnapped husband in these Enchanters of Sye stories:

Enchantment Begins in Sye

Necronomicon Enchanter: Evolution of Sole-Source Magic

Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret. Today we read the first chapter and discover how Enchantment came to the Sye world.

Early Magicians Wanted to Improve Their Enchantments

Early Magicians Wanted to Improve Their Enchantments

Early Sye

Before Enchanters came, Sye’s plants and animals shared their world’s weak and scattered magic.

Early magicians with an interest in improving their spell craft formed a community. They cultivated the plants with the highest concentration of magic and ate the leaves. The magicians became ill from the plant’s raw magic. Many of them left the enclave, but the few that remained experimented with the flora.

Certain spells and physical preparation made the plants palatable for most, but the puny levels had little effect on the magicians’ magical abilities. More mages abandoned the effort until only five men and five women remained: Surat, Cha, Kesdin, Beel, Sahn, Ree, Narkin, Lika, Cinton, and Durme.

The Old Forest Taught the First Enchanters

The Old Forest Taught the First Enchanters

The Magical Chaos Theory

As Sye magicians have learned since then, the Magical Chaos Theory seeks order from the mess of random enchantment.

The turning point for the discouraged magicians came when the trees in the Old Forest in the eastern interior of Sye awoke because of the Magical Chaos Theory. What is now known as the Enchanter’s Ten originated from the ten enclave magicians. They also defined the Enchanter’s Two power number. Its enchantments manifest in the duality between male and female, plus the pairing of mind (causa) and body (soma).

Magical Essence Appears

These early magicians cultivated spells to communicate with the magically sentient trees. In a mutually beneficial exchange, the trees shed magic-rich bark and leaves. The ten mages then followed the trees’ instructions and transformed this enchanted tree detritus into chewy sticks sweetened with wood sap. They called it magical essence, and the ten could eat the concoction without falling ill.

Old Forest's Influence on the Enclave Magicians Forever Transformed Their Magical Abilities

Old Forest’s Influence on the Enclave Magicians Forever Transformed Their Magical Abilities

The Old Forest’s impact on the ten magicians’ magical abilities was profound. Sye’s magic would never again be scattered and weak.

After twenty and five days of eating tree essence, the ten enclave magicians became Sye’s first Enchanters. The Old Forest gave them vast magical power, but unexpected weaknesses threatened to destroy their hard-won enchantments.

Next Time: Enchanters’ Magical Discipline

Find out more about the books in the Enchanters of Sye world:

A Wee Dragonette

Here There Be Dragonettes

Gentle Reader journeys to the Enchanters of Sye world today. Let Lita make introductions. Please meet a wee charmer, the dragonette. These sentient magical creatures are the colors of the four magic types: Earthe, Mer, Aer, and Fyre. 

This hatchling is an Earthe dragonette because of its brown color and is small enough to sit in an Enchanter's palm. This talkative creature will grow into a five-foot wingspan.

This hatchling is an Earthe dragonette because of its brown color and is small enough to sit in an Enchanter’s palm. This talkative creature will grow into a five-foot wingspan.

A dragonette is a miniature five-pound dragon, typically 4’ long with wing span almost 5’ wide.  Domesticated dragonettes are the pampered pets of magic workers and Enchanters.

Along with a basic omnivore diet of fish and fresh vegetables, dragonettes must also consume magical essence every day to stay alive. Because they eat magic, dragonette caretakers must acquire and register their dracons through the local Magic Guild.

Much more about Sye’s dragonettes…

Stories from the Enchanters of Sye fantasy world:

Stop by Lita Burke's Blog for a Cuppa Fantasy Fun

2013 Lita Burke Blog in Review

Those Clever Business Simians at WordPress.com Crunched the Numbers

Those Clever Business Simians at WordPress.com Crunched the Numbers

The WordPress.com stats helper monkeys prepared a 2013 annual report for the “About the Fantasy Worlds of Lita Burke” blog.

The year 2013 draws to a close, and tonight it will be party time for Lita and many others. Let us first indulge in some sober reflection (apologies for the wicked pun) before we open the champagne.

How well did this marvelous airship of a blog transport Gentle Reader there and back again to Lita Burke’s elsewhere worlds? Which post was the most popular destination in 2013? It talked about how fiction writers go invisible in the real world. Who were the top four lovely people that referred others to the blog? The news thrilled Lita to find two new blog friends on this list of referrers. Here is an excerpt from the Lita Burke Blog Annual Report:

A New York City subway train holds 1,200 people. This blog was viewed about 4,100 times in 2013. If it were a NYC subway train, it would take about 3 trips to carry that many people.

Wear Whatever Mad Outfit Suits Your Mood and Stop by Lita Burke's Blog in 2014 for a Cuppa Fantasy Fun

Wear Whatever Mad Outfit Suits Your Mood and Stop by Lita Burke’s Blog in 2014 for a Cuppa Fantasy Fun

Thank you for visiting in 2013, Gentle Reader. More journeys to Lita Burke’s fantasy worlds await you in 2014.

We shall have so much fun this coming year, hobnobbing with our fellow wizards and sneaking luscious cinnamon-chocolate-peppery spiced magical kisses from the Enchanters.

Be sure to get your seat on the airship for the next Clockpunk Wizard story Glitter Ponies early in 2014. A little later in the year, we will return to the Enchanters of Sye world with Ghost Orchid.