Tag Archives: catacombs

A Sye Catacomb

Book of the Dead: Catacombs

The Book of the Dead explains the nature of Church magic in the Enchanters of Sye world.

Sciomancers Perform Ritualistic Spells to Maintain the Ghosts in the Catacombs

Sciomancers Perform Ritualistic Spells to Maintain the Ghosts in the Catacombs

catacombs [kat uh kohmz] noun, c.800, ME catacomb < OE catacumbe < L catacumbās < G katakýmbās, hollow, cup; also Under Church or ghost hall.

  • Physical: Underground stone-lined enclosures
  • Magic Type: Church/Piety
  • Spell Group: Incorporeal Matters
  • Restrictions on Physical and Magical Construction: Priest only construction, Sciomancer only maintenance; all other secular, Magic Guild, and Enchanter magicians disallowed. Only Sciomancer magic may bind a ghost to the corporeal world using a relic.
  • Ghost Magic: Secular magicians, Magic Guild, and Enchanters may summon a catacomb ghost provided the magic does not confine the spirit.
Sciomancers Light Candles to Warm the Ghosts

Sciomancers Light Candles to Warm the Ghosts

Catacombs are underground hallways, alcoves, and tunnels beneath Church buildings that house receptacles for ghost relics.

To build a catacomb, three Priests combine their magical power and draw on the pooled enchantments of an above ground Church building. The town’s Priest tends the structure spells afterwards.

Sciomancers furnish the catacomb hallways and alcoves with candle niches, metal name markers, and locked drawers to hold ghost relics. They support a favorable ghost environment by tending the upkeep of the catacombs, performing ritualistic spells, and lighting candles to warm the spirits.

Visitors Leave Dishes of Magic-rippling Water For the Ghosts

Visitors Leave Dishes of Magic-rippling Water For the Ghosts

Church followers visit the catacombs, leave small remembrances in the niches, and recite spells to encourage the ghosts to stay in the corporeal realm instead of journeying to the Fields of Yalu.

The gifts are usually flowers or plants, dishes of magic-rippling water, or tiny wind chimes on a stand that have a small spell to make the bells sound.

Explore Sye ghost care and meet a valued catacomb ghost in these blog posts:

Read more about ghost amulets, the Book of the Dead, and how ghosts help a magical charms maker hide a dangerous spell book in these Enchanters of Sye stories:

A Ghost from Tredan's Bane

Afterlife and Crypt Magic

Tredan’s Bane explores the magical politics between two rival factions: the Enchanters and the Churchies.

In Sye, magical power has been formally split between the two camps. Enchanters create magical essence that all persons (and many creatures, such as dragonettes) need for survival. The Church magicians see to the matters of moral living, marriage magic, orphans, hospitals, ghosts, and the afterlife.

A Ghost's Garden in the Fields of Yalu

A Ghost’s Garden in the Fields of Yalu

The Fields of Yalu

In the fantasy world of Wrath and Tredan’s Bane, powerful wizards can visit the afterlife (called The Fields of Yalu), interact with the dead, and return intact to the living world of Sye. Marriage partners with a strong loving bond may unintentionally pull their willing spouse with them into the afterlife, especially if one of them dies traumatically.

The Fields of Yalu is a bright and beautiful city, but filled with perils for the living. The ghosts surround their homes with lush gardens, but no creatures inhabit the Fields of Yalu. A vast stony desert filled with puzzling gravel paths surround the city of the dead, and all paths lead to its borders. Tredan’s Bane describes one of the few ways to return.

Sciomancers Tend the Homes of the Dead in Sye's Old Burial Yards

Sciomancers Tend the Homes of the Dead in Sye’s Old Burial Yards

Ghosts and Sciomancers

The Church’s speciality magicians for crypt and ghost spells are Sciomancers. They can call ghosts at will and bind them to prepared niches in the catacombs, or hold them in bewitched amulets.

The Sciomancers, along with a town’s Priest, make sure that the deceased’s crypts are properly attended in the sprawling Burial Yards. Just like the gardens that surround the homes of the dead in the Fields of Yalu, lavish crypts huddle in the rich forests and manicured lawns of Sye’s Burial Yards. The oldest crypts fade from Sye and reappear in the Fields of Yalu. Enchanters returning from the city of the dead describe endless green hills filled with the dead’s relocated crypt homes.

Book of the Dead

Book of the Dead

Book of the Dead

Another Sciomancer magical talent is transcribing copies of the Book of the Dead–it is a tome containing poems, songs, and advice for the deceased in the Fields of Yalu. The book also has guidance for the living person on proper magical and moral conduct–this will keep their soul undammed for the Hall of Two Judgements.

Avoiding magical temptation is the biggest struggle. Enchanters, with their delicious-tasting magical essence that no one can survive without, are tempters and the greatest threat (according to the Church magicians) to a person’s soul.