Category Archives: Bestiarum Vocabulum

Floating Island in the Clockpunk Wizard World

Bestiarum Vocabulum: Mink

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Mink

Mink

mink [mĭngk] noun, c.1425; ME mink; also magic kit/kitten.

  1. Denizen of the Clockpunk Wizard world.
  2. A small land creature the size of a fox, with a luxurious coat ranging from silver white to black. This sentient magical creature is capable of vocalized speech enabled with a wizard’s (or sorceress’s) magic, and also uses mind voice. It enjoys cold weather and aquatic environments. Its enchantments include spells for warmth, agility, and skill with fishing.
  3. Personages: Vixen-shay, the Winter Wizard’s mink familiar in Glitter Ponies.
  4. See “Bestiarum Vocabulum: Familiar

Bestiarum Vocabulum: Familiar

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Sorceress's Familiar

Sorceress’s Familiar

familiar [fə milyər] noun, c.1325; ME < L familiāris; replacing ME  famulier < MF < L; also totem, animal spirit, mage’s critter

  1. Denizen of the Clockpunk Wizard world.
  2. A sentient magical animal that bonds to a human wizard or sorceress. Human mages can acquire many familiars, although one is the normal number. Depending on the quality of the magician, a familiar’s magical ability ranges from a few simple spells, to using mind voice and other advanced magic. Only the most talented mages acquire a familiar that is a magical hybrid, such as a cynanthrope, werecat, or faun.
  3. Personages: Furgo, Wizard Kadmeion’s magical hybrid familiar in Forever Boy and Old Bony Blue Eyes. Also Vixen-shay, the Winter Wizard’s mink familiar in Glitter Ponies.
  4. See “Dramatis Personæ: Furgo” and “Go Fer and Furgo
Airships and a Dragon

Bestiarum Vocabulum: Rig Monkey

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Rig Monkey

Rig Monkey

rig monkey [rig muhng kee] noun, c.1520; < LowGer moneke, equivalent mone- (obsolete Fr monne she-ape) + -ke diminutive suffix; also airship rigger

  1. Denizen of the Clockpunk Wizard world.
  2. A type of small homunculus inhabited by a minor demon, shaped like a miniature fur-covered human, that attends the sails, lines, and superstructure of an airship.
  3. A human or magical hybrid (e.g. a harpy, or the half-human and half-elf narfleet), that performs the heavier tasks of airship rigging that cannot be done by the homunculus rig monkey.
  4. Personages: Sir Bright worked at the Agatha Island zeppelin yard as a Rig Monkey before becoming Wizard Kadmeion’s assistant.
  5. See “Dramatis Personæ: Bright,” “Twice-Seventh Son Elf Magic” and “Monkey Business About Old Bony Blue Eyes
Veldt Island

Bestiarum Vocabulum: Wee Wildebeest

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Wee Wildebeest

Wee Wildebeest

wee wildebeest [wē wildə bēst ] noun,  c.1835; < Afrikaans  wildebees < Dutch  wildebeest, means “wild”  wild + beest  “beast”; also gnu.

  1. Denizen of the Clockpunk Wizard world.
  2. A herbivore herd animal that eats grasses containing trace levels of ambient magic. Mature females stand six hands high (24 inches) at the withers; males reach nine hands high (36 inches). Males weigh 4-6 stone (55-75 pounds), and females are 3-5 stone (44-64 pounds). Because wee wildebeest are not sentient magical creatures, they cannot cast spells. Predators hunt them for the traces of residual magic in their flesh. Wild wee wildebeest thrive in the sere interior grasslands on large floating islands. Heat demons and wild wee wildebeest congregate for protection from predators. Grassland satyrs were the first to domesticate wild wee wildebeest.
  3. Personages: The wild herds on Veldt Island in Ephraim’s Curious Device, and the domesticated herds on the Raeburn Island ranchland in Old Bony Blue Eyes.
  4. See “Bestiarum Vocabulum: Grassland Satyr
Wager Island Highlands

Bestiarum Vocabulum: Ice Devil

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Ice Devil

Ice Devil

ice devil [īs devəl] noun, c.900; ON īss < Ger eis < OE īs < ME; c.1100; Sanskrit gurate; dia- + ballein to throw < Gr diabolos < LL diabolus < OE dēofol < ME devel; also ice hate

  1. Denizen of the Clockpunk Wizard world.
  2. A non-sentient magical creature composed of strong, negative emotions encased in ambulatory frozen water. An ice devil stands almost four feet tall, and bristles with icicles. The creature has a head, but no eyes. Ice devils immobilize their prey with a spell that numbs the limbs, and then stabs with the icicles. They feed on the victim’s blood and magic.
  3. Personages: Ice Devil pack in the Wager Island highlands in Old Bony Blue Eyes
  4. See: “Ice Devils
Water Nymph

Bestiarum Vocabulum: Nymph

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Nymph

Nymph

nymph [nimf] noun, c.1350; ME nimphe < L nympha < Gr nýmphē bride; also water demon, wood demon, or air demon.

  1. Denizen of the Clockpunk Wizard world.
  2. A class of minor demons that inhabit automaton bodies, conceived of as beautiful maidens inhabiting the ocean, rivers, rills, woods, trees, air, mountains, meadows, etc., that attend a rural sorceress. Nymphs are known for their amorous freedom, which separates them from other minor demons. The nymph’s sexual forwardness is especially dangerous for male travelers far away from home.
  3. See “3 Naughty Ladies of Fantasy Fiction” and “Bestiarum Vocabulum: Dryad
Plate-Shaped Ocean World of Clockpunk Wizard

Bestiarum Vocabulum: Goon

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Goon

Goon

goon [gün] noun, c.1580; < L  gonia < Gr  goneia and gon(e) meaning “that which is borne”; from gony “simpleton” used by sailors for the albatross and similar large birds with clumsy movements; 1921 stupid person; 1938 hired thug; also demon oaf

  1. Denizen of the Clockpunk Wizard world.
  2. Summoning goon demons is the easiest of the Demon Sciences magical discipline. Goon automatons are loyal, and make practical bodyguards. The cost of hiring a wizard to build a goon body, and call its demon, is prohibitive for all but the wealthy or political elite. There are two types of goons:
    • The classic goon is a homunculus made from animal parts. An unintelligent, but biddable minor demon animates the creature’s body. Because animal heads do not have the physical parts to produce human speech, the summoning wizard must add a durable enchantment that allows the inhabiting demon to talk.
    • Wizards grow modern goon bodies in crockery vats. These large creatures have slow-moving human forms. Although the vat-grown body improves the modern goon’s appearance, the inhabiting demons are the same type as in the classic version.
  3. Personages: Lord Hissalumieon’s goons Martook, Cess, Hoytt, and Messen in Ephraim’s Curious Device.
  4. See “Dramatis Personæ: Kadmeion” for the biography of a university-trained wizard who holds a Doctorate of Wizardry in the Demon Sciences.