Tag Archives: resident ghost

Passage to an Abandoned Chapel in Sye's Old Burial Yard


Gentle Reader travels to the Enchanters of Sye world today. We stop by the Old Burial Yard in the northeast side of Isor Town and visit one of the Church’s offices–the magical custodians of Sye’s ghosts. 

Sciomancers are Ghost Specialists

Sciomancers are Ghost Specialists

The Church’s specialty magicians for crypt and ghost spells are Sciomancers. They call ghosts at will, bind the spirits to prepared niches in the Church’s catacombs, or hold them in (unapproved by His Divine) bewitched ghost amulets. Another Sciomancer responsibility is transcribing copies of the Book of the Dead–it contains poems, songs, and advice for Sye’s living residents. It is also a handbook for the restless ghosts in the Fields of Yalu.

More about Sye’s Sciomancers…

Stories from the Enchanters of Sye fantasy world:

A Ghost From the Fields of Yalu

Charming and Housing Ghosts in Sye

Ghosts are frequent visitors to the Enchanters of Sye world in Tredan’s Bane and Wrath. Only Enchanters, Sciomancers, and people wearing Ghost Amulets can see and interact with Sye’s ghosts.

A ghost appears solid and wears similar clothes to when it was a live person, but empty eyes show it as a wandering spirit.  Ghosts have gaps in their memories, and it’s difficult for them to learn new tasks.  They have intellect instead of emotions, so an empath cannot sense their feelings in the usual way.  A Sciomancer can bewitch a ghost to tell secrets from its life, and also make it report the ghost’s conversations with others.

Close-up View of the Spells Inside a Ghost Amulet Containing Many Rooms

Close-up View of the Spells Inside a Ghost Amulet Containing Many Rooms

Ghost Amulets

Although the Church’s head magician, His Divine, banned the practice, a talented Sciomancer can call a specific ghost and compel it to stay inside a Ghost Amulet.  Constructing elaborate amulets is a popular magic craft with Magic Guild workers; avid amulet makers hold competitions to display their non-inhabited Ghost Amulets containing dozens of elaborate rooms.

Inhabited Ghost Amulets are dangerous.  An amulet keeper must not wear the occupied amulet near the heart, or the keeper risks madness induced by the resident ghost.

Better-made Ghost Charms have a Glamour Spell

Better-made Ghost Charms have a Glamour Spell

Ghost Charms

Most Sye residents do not have the native magical talent to see and converse with ghosts.  Church magicians, especially Priests and senior Sciomancers, construct charms to allow the wearer to interact with ghosts. The typical spells in a Ghost Charm include calling and banishing a ghost by name, plus the ability to see and talk with the ghost.  The better-made Ghost Charms have a Glamour Spell that will attract nearby ghosts to the charm’s wearer.