Tag Archives: magical talent

Forever Boy by Lita Burke

New Cover for Forever Boy

Forever Boy by Lita Burke

In Forever Boy, a dog flees his cruel master, befriends a wizard, and discovers his shapeshifting magic.

The last new cover for the spring clean takes you to the Clockpunk Wizard fantasy world in Forever Boy. There you will find Wizard Kadmeion’s ~twisty~ magic.

Life is dirty, difficult, and all too short for the dogs digging up the deadly mandrake roots that wizards animate with minor demons. A pup named Go Fer has an odd magical talent. He does not die from the fatal screams of newly unearthed mandrakes. Go Fer’s master, a prideful minor magician, sees Go Fer’s talent as a fluke saving him the cost of replacing dogs killed by the mandrakes’ cries.

One morning, a young Wizard Kadmeion and his half-elf assistant Bright watch Go Fer at work. This mandrake extraction goes horribly wrong, and Go Fer runs away during the hubbub. After seeking out the wizard, the dog’s life is not the same. In fact, Kadmeion discovers Go Fer is not a dog after all.

An exciting life as the wizard’s familiar awaits Go Fer. Instead of using mandrakes, Bright has built clever clockwork men who pilot Kadmeion’s wonderful airship. Go Fer would have a new name, a new boy appearance, and he would fly with his new master between islands that float above the sea.

But Magic Guild law makes the mandrake harvester Go Fer’s master, and Kadmeion will not go against the guild. Go Fer must return to the dog-murderer, lose his wondrous boy form, and dig mandrake roots until he dies. Which will be the very next time, unless the clever clockwork man and the kindly wizard can get him out of this fatal mess.

Forever Boy now available on Amazon, Smashwords, and Barnes & Noble.

Forever Boy: Back Cover Blurb

I have a release date for the first title in my new Clockpunk Wizard series. Look for Forever Boy  on October 30, 2012.

To get things started, I’ve posted the book’s back cover blurb. Enjoy!

Forever Boy  by Lita Burke

Life is dirty, difficult, and all too short for the dogs digging up the deadly mandrake roots that wizards animate with minor demons. A pup named Go Fer has an odd magical talent. He does not die from the fatal screams of newly unearthed mandrakes. Go Fer’s master, a prideful minor magician, sees Go Fer’s talent as a fluke saving him the cost of replacing dogs killed by More…

A Ghost From the Fields of Yalu

Charming and Housing Ghosts in Sye

Ghosts are frequent visitors to the Enchanters of Sye world in Tredan’s Bane and Wrath. Only Enchanters, Sciomancers, and people wearing Ghost Amulets can see and interact with Sye’s ghosts.

A ghost appears solid and wears similar clothes to when it was a live person, but empty eyes show it as a wandering spirit.  Ghosts have gaps in their memories, and it’s difficult for them to learn new tasks.  They have intellect instead of emotions, so an empath cannot sense their feelings in the usual way.  A Sciomancer can bewitch a ghost to tell secrets from its life, and also make it report the ghost’s conversations with others.

Close-up View of the Spells Inside a Ghost Amulet Containing Many Rooms

Close-up View of the Spells Inside a Ghost Amulet Containing Many Rooms

Ghost Amulets

Although the Church’s head magician, His Divine, banned the practice, a talented Sciomancer can call a specific ghost and compel it to stay inside a Ghost Amulet.  Constructing elaborate amulets is a popular magic craft with Magic Guild workers; avid amulet makers hold competitions to display their non-inhabited Ghost Amulets containing dozens of elaborate rooms.

Inhabited Ghost Amulets are dangerous.  An amulet keeper must not wear the occupied amulet near the heart, or the keeper risks madness induced by the resident ghost.

Better-made Ghost Charms have a Glamour Spell

Better-made Ghost Charms have a Glamour Spell

Ghost Charms

Most Sye residents do not have the native magical talent to see and converse with ghosts.  Church magicians, especially Priests and senior Sciomancers, construct charms to allow the wearer to interact with ghosts. The typical spells in a Ghost Charm include calling and banishing a ghost by name, plus the ability to see and talk with the ghost.  The better-made Ghost Charms have a Glamour Spell that will attract nearby ghosts to the charm’s wearer.