Tag Archives: magical ability

Advice to all Wizards Visiting Death's Castle--Bring Your Own Food, and Do the Cooking

Just Dying to Visit Sir Death’s Castle

Warning to all Wizards Visiting Sir Death's Castle--You Must Do the Cooking

Warning to all Wizards Visiting Sir Death’s Castle–You Must Do the Cooking

Magicians in the Clockpunk Wizard world gossip about the reclusive Sir Death, whose wizardry began long before their world created the Magic Guild.

In this coming Saturday, August 31st release of Old Bony Blue Eyes, Wizard Kadmeion has endured the morality tales of Death’s hobbies and suffered a profound loss to his magical ability on his journey to Sir Death’s castle. And those aren’t the worst parts of the trip.

A humiliating game with the threat of years of magical servitude to Old Bony Blue Eyes await Kadmeion if he loses. All this because of his promise to a love-starved dragon. At least he doesn’t have to do any magical chores during his visit–just the cooking.

Why endure these insults? Because all the world’s magical knowledge await in Sir Death’s library. If Kadmeion wins the day, his prize is what matters most to wizards. Access to powerful spells. A step-by-step book that explains women. And most important of all, he learns what happens when powerful wizards tell really, really good jokes.

In just a couple of days, Gentle Reader can get a copy of Old Bony Blue Eyes and learn these answers, too. Here is how Kadmeion’s journey to Sir Death’s castle begins in Chapter 1 of Old Bony Blue Eyes.

Just like the taste of Enchanter kisses--chocolate, cinnamon & peppery spice

Enchanter Kisses

It's Kiss an Enchanter Day

It’s Kiss an Enchanter Day

Let’s observe Valentine’s Day today and talk about one of Lita’s favorite subjects–Enchanter magical essence kisses.

It’s been some time since Lita has talked about the Enchanters in the Sye world. Here’s a quick recap, then we will get back to magical hanky-panky.

Sye is a world where the Enchanters, Church magicians, and others (called “non-Maji’kers”) live.  The humans, and some sentient magical creatures, use magic (called “essence”) as an energy source for mechanisms that would otherwise use physics or natural laws in other worlds.

The living world of Sye is a separate place from the afterlife, called the Fields of Yalu (or the “city of the dead”).  Ghosts from the Fields of Yalu are regular visitors to Sye. Powerful magicians keep dragonettes as pets. Everyone has a secret name given to them clandestinely by their mothers, which is the source of a person’s magical ability.

Enter the Sye Fantasy World

Lita has visited Sye before, and wrote about her visits with the Enchanters, dragonettes, and ghosts. Here are her Enchanter stories if Gentle Reader has not had time to investigate:

  • Wrath, Prequel to Tredan’s Bane is a short story that starts things off at a run. In Wrath, a retired Enchanter (Tredan) battles a powerful magician to keep a dangerous spell book from falling in to the wrong hands. Read the back cover blurb, watch the short Wrath book trailer, or read Chapter 1.
  • Masked Ghosts Threaten the Enchanters in "Ghost Orchid"

    Masked Ghosts Threaten the Enchanters in “Ghost Orchid”

    Tredan’s Bane plunges in to the thick of things with Tredan’s wife Lanith, a magical oddities dealer, getting a ghost’s warning, then returning home to find her home on fire and Tredan missing. After enlisting the help of the Enchanters, Lanith finds and hides her kidnapped husband’s dangerous spell book. Read the back cover blurb, watch the Tredan’s Bane book trailer, or read Chapter 1.

  • Ghost Orchid continues Lanith’s adventures, where she investigates crypt murders that release masked ghosts in to the living world who threaten the Enchanters. Read the back cover blurb. Release date for Ghost Orchid is summer of 2014.

Magic Must Make Sense

One of Lita’s pet peeves with some fantasy fiction, especially epic or high fantasy, is how the powerful magicians just wave their hand and bolts of magical energy shoot from their fingertips. Or sometimes it’s the end of the hero’s journey, and he/she has the magic wand/orb/book, and this magical lightweight (at best) use this thingummy to produce the bolts of magical energy.

Balderdash!  Be gone, silly images. Magical energy isn’t that way at all. Here’s the truth–you get magical energy from kissing an Enchanter.

Just like the taste of Enchanter kisses--chocolate, cinnamon & peppery spice

Just like the taste of Enchanter kisses–chocolate, cinnamon & peppery spice

What does magical essence taste like? Chocolate. Cinnamon. Hint of peppery spice.

Only Enchanters can produce the magical power that fuels the Sye world. What would be the life of an Enchanter man (or woman) if some magicians will stop at nothing to control the source of magical power? It’s not all smooches. Some of it is big trouble.

Find out for yourself. Lita suggests that you fix a cup of hot chocolate in a favorite mug, add a dash of cinnamon, and curl up with Wrath and Tredan’s Bane. Oh, and keep your Valentine darling nearby if you want to practice your own magical essence kisses.

Church Enforcer Magicians in the Fantasy World of Sye in Tredan's Bane

Introducing the Fantasy World of Sye

With the release of my epic fantasy novel Tredan’s Bane scheduled for the end of this month, I’m beginning a series of blog posts about the fantasy world in Tredan’s Bane and Wrath, Prequel to Tredan’s Bane.  I wanted to introduce you to this rich fantasy world and its inhabitants.

Sye is the land where the Enchanters, Church magicians, and others (called ‘non-Maji’kers’) live.  The humans, and some sentient fantasy creatures, use magic (also called ‘essence’) as a commodity for personal and practical use to power mechanisms that would otherwise use physics or natural laws.  For example, Magic Guild workers keep up spells for the street fountains and waste disposal.  Many of Sye’s humans have some magical ability, and can master basic skills such as slight-of-hand, use charms, or levitate small objects.

The landscape of Sye consists of pre-industrial towns and cities, farms, fishing villages, and mountain communities.  Travel is by carriage or horseback.  Enchanters can travel great distances using essence-powered Transport Charms.

Sye is a separate place from the afterlife, called the Fields of Yalu (or the ‘city of the dead’).  Ghosts are regular visitors to Sye, and certain Church magicians (called Sciomancers) are experts in ghost-related spells and customs.  Enchanter GrandMasters control enough magical power to make travel to and from Sye and the Fields of Yalu possible, although the journey holds dangers for the living.