Tag Archives: homunculus

Rigging of the AS Patsy Nottle

Cover Reveal Party for Glitter Ponies: Welcome

Welcome aboard the AS Patsy Nottle for the Glitter Ponies cover reveal party. Before we head into the forward parlor for refreshments, Copernicus, the airship’s navigator, explains the specifications of Wizard Kadmeion’s airborne home.

About the Good and True AS Patsy Nottle

An Airship Operating in Its Water-Surface Mode

An Airship Operating in Its Water-Surface Mode

The Airship (“AS”) Patsy Nottle is a carrack class wooden and stone airship invented in the 16th century. The carrack airship comes with six sails: a bowsprit, foresail, mizzen, spritsail, and two topsails. The hull is fashioned from floating rock to give the ship neutral buoyancy in airborne operations. The sails provide wind propulsion and steerage. Perpetual enchantments see to basic operations, defense, and personal comfort of the crew and guests.

Carrack airships are square-rigged on the foremast and mainmast. The mizzenmast is lateen-rigged. They have a high rounded stern. The carrack airships have a large aftercastle, forecastle, and bowsprit. The carrack airship can also operate as a water-surface ship.

Specifications for the AS Patsy Nottle

Airship Class: Carrack

Origin: Agatha Island Aerodrome and Shipyard

Initial Year of Service: 1625

Commissioning Agency: Agatha Island Magic Guild, for operation by human wizards and sorceresses in good guild standing.

An Airship Weathering a Magical Storm

An Airship Weathering a Magical Storm

Captain: (Wizard) Haldemare Kadmeion Dorian Trentworthy sen Magica Vir

First Mate: (Honorable Mage) Wolverhampton Brighton M’Choakenchilde

Navigator: (Minor Demon Homunculus) Copernicus

Crew: 40 (mostly clockworks rig monkeys or demon-inhabited homunculi)

Length: 75 feet

Beam: 25 feet

Draught: 6 feet

Displacement: 223 long tons (minus floating rock displacement)

Machinery: Standard sailing magical clockworks. This vessel has typical below decks gearing and linkage to accommodate the sailing spells.

Speed: 6.7 knots (unaided by magic)

Range: Unlimited

A Fairy's Point of View of the Oak Forest on Kadmeion's Airship

A Fairy’s Point of View of the Oak Forest on Kadmeion’s Airship

The airship inside volume is much larger than the outside hull dimensions due to perpetual Inverse Magic spells. The AS Patsy Nottle has spacious crew quarters, private sitting rooms, parlors, galley, spell casting workrooms, and a quercetum for Sir Bright’s miniature oak tree forest. Kadmeion’s fey-folk fairies live in the quercetum.

Next: Refreshments and origin of the Glitter Ponies story

Plate-Shaped Ocean World of Clockpunk Wizard

Bestiarum Vocabulum: Goon

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Goon

Goon

goon [gün] noun, c.1580; < L  gonia < Gr  goneia and gon(e) meaning “that which is borne”; from gony “simpleton” used by sailors for the albatross and similar large birds with clumsy movements; 1921 stupid person; 1938 hired thug; also demon oaf

  1. Denizen of the Clockpunk Wizard world.
  2. Summoning goon demons is the easiest of the Demon Sciences magical discipline. Goon automatons are loyal, and make practical bodyguards. The cost of hiring a wizard to build a goon body, and call its demon, is prohibitive for all but the wealthy or political elite. There are two types of goons:
    • The classic goon is a homunculus made from animal parts. An unintelligent, but biddable minor demon animates the creature’s body. Because animal heads do not have the physical parts to produce human speech, the summoning wizard must add a durable enchantment that allows the inhabiting demon to talk.
    • Wizards grow modern goon bodies in crockery vats. These large creatures have slow-moving human forms. Although the vat-grown body improves the modern goon’s appearance, the inhabiting demons are the same type as in the classic version.
  3. Personages: Lord Hissalumieon’s goons Martook, Cess, Hoytt, and Messen in Ephraim’s Curious Device.
  4. See “Dramatis Personæ: Kadmeion” for the biography of a university-trained wizard who holds a Doctorate of Wizardry in the Demon Sciences.
Carrion Crow at Old Gallows Field

Bestiarum Vocabulum: Mandrake

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Mandrake

Mandrake

mandrake [man drāk] noun, c.1200; Gr < mandragoras  L < OE < ME mandragora; also nightshade, mayapple.

  1. Denizen of the Clockpunk Wizard world.
  2. A vegetable-based homunculus inhabited by a minor demon. Only mandrake plants cultivated in soil underneath gallows and other places of execution will produce inhabitable roots (wizards can find abandoned gallows fields by consulting with the local carrion crows). The mandrake-summoning spell requires a blood sacrifice, which the minor demon claims with a deadly shriek.  The minor demon uses the life energy of the sacrifice to animate the mandrake plant’s human-shaped root.
  3. Personages: Go Fer’s demon in Forever Boy.
  4. See: “Lita’s Magic Show: Mandrakes and Minor Demons” and “Dig Dog, and Die
Homunculus and Butterflies

Bestiarum Vocabulum: Homunculus

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Homunculus

Homunculus

homunculus [hoh-muhng-kyuh-luh us] noun, c.1650; < L, homun- homin- homō man + -culus; also automation, automata, homunculi, bantam, metal-man

  1. Denizen of the Clockpunk Wizard world.
  2. A magical sentient creature made of metal or wooden clockworks. A wizard summons a minor demon from the nether planes that animates the homunculus body and gives it consciousness. See demon in the Bestiarum Vocabulum.
  3. Personages: Copernicus, Wizard Kadmeion’s airship pilot in Forever Boy and Old Bony Blue Eyes.
  4. See “Copernicus, One of the Minor Demons” and “Potential Energy: Curse of the Metal-Man