Tag Archives: fantasy maps

News About Lita Burke

Writer Tips for Tweeps: Check Out #LitaLikes

If the tiny twitter writer tips were magical lights, they would look like this.

Tiny twitter writer tips surround Lita like magical lights

For all the Gentle Readers who are on Twitter, Lita Burke has started a hash tag with indie writer wisdom just for you. But do read on, even if you’re not on Twitter–I’m talking about writing tips today.

About #LitaLikes

Here in December, Lita started a series of every-other-day tweets using the hash tag #LitaLikes. These are “tiny twitter tweets” (assonance rhyme intended–apologies–couldn’t help it today) with Lita’s quick tips, advice, and peccadilloes about writing.

Lita will post these hard-learned nuggets of wisdom until I have disclosed all, or an angry mob of orcs chases me away from the computer. The advice bits will be tips about editing your own fiction, the mechanics of eBook formatting, and Lita’s preferences about fantasy worlds and their story-people.

If Gentle Reader likes these, but you aren’t on Twitter, see the most recent #LitaLikes in the Twitter feed on the homepage sidebar of this blog. If you are on Twitter, here is Lita’s Twitter Page.  Feel free to Follow. If you aren’t on Twitter, and want to catch of Lita’s tweets from the source, here is the Twitter Home and instructions on how to become a Tweep–won’t cost you a cent to join. Gentle Reader can also catch my Twitter feed on Lita’s Facebook Page.

Take a Look at #LitaLikes

I suggest all writers print out their stories and read them off of paper for self-editing. Looking at your words on a different medium gives your eyes a fresh perspective.

How I go on about too many adjectives and adverbs spoiling a perfectly good story. Catch Lita’s rants about these fiction no-nos in earlier posts for Killing Me Softly with Adverbs, and That’s No Moon. It’s Excessive Adjectives.

As writers self-proofing our fiction, our eyes skip over typos and grammar flubs because somehow we just don’t see them. Word can speak the text out loud. Lita catches her literary badness using this technique. It is now my last self-editing step before beta readers.

I’ve gushed over my love of fantasy maps before in 6 Critical Elements for Fantasy World Building.

Remember, Lita posts to Twitter several times a day. Be sure to follow the latest about Lita’s fantasy worlds, get the scoop on the latest status for Lita’s stories, and keep the angry orcs away from my door.

How the Airship Works

Kadmeion dribbled his coffee on the map. Sorry about the stains.

Welcome to the topside Map Room in Wizard Kadmeion’s airship. It adjoins the Pilot House.

Plate Geography

The magical world of Clockpunk Wizard  in Forever Boy is a spinning plate with a large mountainous land mass at the spindle called the South Pole. The rest of the platter is a vast ocean dotted with small sandy cays.

The strong magical field at the South Pole causes a certain volcanic rock to float. These rocks break away from the primary landmass and drift toward the Rim. These hundreds of floating islands are the habitable archipelago for the magicians and other inhabitants of the Clockpunk Wizard world.

The weather is calm near the South Pole. Storms are common toward the outer edge of the plate. At the Rim boundary, violent winds destroy everything. All the floating islands eventually drift to the Rim and disappear. Smaller islands move more quickly to their death. The largest floating islands can last for a century or longer.

Magical creatures flourish on the floating islands. Many island residents have need of a wizard’s skilled services. This is the basis of Kadmeion and Bright’s roving magician-for-hire business.

An “Ornithopter” personal flying machine by Da Vinci

Concerning Airships and Leonardo

The people and magical creatures of the Clockpunk Wizard  world lived only on the South Pole landmass until they mastered how to mine floating rock. They line the hulls of their airships with the buoyant rock, and use sails to maneuver the airships between floating islands. Clockworks are an integral part of airship operation. We’ll look at the metalwork a little later in one of the below decks Gear Rooms.

Recently, the brilliant inventor Da Vinci perfected a series of flying apparatuses that revolutionized personal mobility. His establishment, called Leonardo’s Airborne Contraptions, is doing a brisk business from his workshop at the South Pole. His clever designs appear everywhere on Kadmeion’s new airship.

On to the Pilot House now to meet the homunculi.