Tag Archives: enchanters

Midwinter Festival for Sye's Enchanter Magicians

Guild Matters Sye: Midwinter Festival for Enchanters

The Guild Matters Sye book whispers the arcane secrets of the Magic Workers and Merchant guilds. This is the third of three stories about Sye’s Midwinter Festival.

Previously:

Ghosts of Former Enchanters Enter the Five Schools During the Midwinter Festival

Ghosts of Former Enchanters Enter the Five Schools During the Midwinter Festival

The Enchanter magicians in the Enchanters of Sye world celebrate Midwinter Festival by allowing the ghosts of former Enchanters to enter the five Schools of Magic. The ten Grandmasters adjust the Schools’ foundation spells to coincide with the Priests’ spell weaving at Soul’s Midnight. This coordination keeps Sye’s fundamental magic in balance.

The visiting ghosts are confined to the common areas of the schools. The living and dead Enchanters exchange stories and magical wisdom during the three days of Midwinter Festival. Sye’s ghosts are intellectual beings devoid of emotion, and the quality of the ghosts’ memories have many variables. The living Enchanters plan for months what they will discuss with certain ghosts. Sometimes this preparedness is for naught if a ghost does not visit during the Midwinter Festival.

Enchanters Share Loving Dreams During Their Midwinter Festival Slumbers

Enchanters Share Loving Dreams During Their Midwinter Festival Slumbers

During the three nights while the ghosts roam the schools, even the Enchanters who normally sleep alone find bed partners. They retreat into their private rooms where the ghosts cannot go.

Whether bedding other Enchanters or their favored Consents, the most powerful magicians in Sye weave spells to share loving dreams during their Midwinter Festival slumbers. Their emotional and physical intimacy during these three nights stave off the madness that would otherwise result from commingling with the ghosts.

Read more about the Enchanters of Sye world:

A Wintertime Mountain House in the Sye Fantasy World

Guild Matters Sye: Midwinter Festival for Church Magicians

The Guild Matters Sye book whispers the arcane secrets of the Magic Workers and Merchant guilds. This is the second of three stories about Sye’s Midwinter Festival.

Previously: Midwinter Festival for Secular Magicians

Sciomancers Put Candles on the Tombs in the Burial Yards

Sciomancers Put Candles on the Tombs in the Burial Yards

Sciomancers in the Enchanters of Sye world honor the wandering dead during the three-day Midwinter Festival. These Church magicians visit every tomb in the Burial Yards and catacombs during the weeks before the Midwinter Festival.

The Sciomancers leave unlit candles in sheltered niches on the doors of the dead’s homes. They also recite traditional prayers to prepare the tomb for its ghost.

Unlike the window candles that secular magicians use, Church candles do not burn Enchanter essence. They are traditional paraffin candles protected by containers that hold Church magic. The Sciomancers leave charms in the candle niches to link the candles magically.

Sciomancers Visit All the Tombs in the Autumn Months

Sciomancers Visit All the Tombs in the Autumn Months

At Soul’s Midnight of the first morning of Midwinter Festival, the town’s Priest leads his Sciomancers in weaving one of the Church’s foundation spells. This magic lights all the linked candles in the Burial Yards. During the Midwinter Festival, the wandering ghosts will seek out the lighted tombs and catacombs instead of visiting the houses of the living. The Priests stop the illumination spells at Soul’s Midnight of the fourth morning.

Next time: Midwinter Festival for Enchanters

Read more about the Enchanters of Sye world:

Guild Matters Sye: Midwinter Festival for Secular Magicians

The Guild Matters Sye book whispers the arcane secrets of the Magic Workers and Merchant guilds. This is the first of three stories about Sye’s Midwinter Festival.

A Secular Magic Worker's Home Decorated for Midwinter Festival

A Secular Magic Worker’s Home Decorated for Midwinter Festival

The Midwinter Festival in the Enchanters of Sye world is held on the three darkest days of the year, when the sun shuns the northern sky. The yearlong snow fields of the mountain passes creep down the slopes and claim all but the low coastal towns and arid desert in the continent’s interior.

Almost all of Sye’s mountain dwellers abandon the heights during winter and join their family and friends in the more hospitable coastal towns. They begin this journey in late autumn because the ghosts walk during the three darkest days of winter. Without the proper magical preparations, ghosts can drive the living mad.

Small Light Charms Fueled With Enchanter Essence

Small Light Charms Fueled With Enchanter Essence

Sye’s living denizens adorn the windowsills and the outside of their homes with small charms that shed light fueled with essence. Because the dead do not care for the Enchanters’ magical essence, the ghosts avoid the magical glows.

The living decorates the inside of their homes during Midwinter Festival with rich colors, sweet-scented pine branches, and musical charms that play soft tinkling melodies. The secular magicians gather friends and family for feasts on all three Midwinter Festival nights.

Next time: Midwinter Festival for Church Magicians

Read stories from the Enchanters of Sye world:

Ghost Amulet

Book of the Dead: Ghost Amulet

The Book of the Dead explains the nature of Church magic in the Enchanters of Sye world.

A Spirit Inside of a Ghost Amulet

A Spirit Inside of a Ghost Amulet

ghost amulet [gōst amyələt] noun, c.900, OE gāst < ME goost; c.1550 amalettys < L amuletum; also spirit fetish or periapt.

  • Physical: Charm, midsize
  • Magic: Church/Piety
  • Spell Group: Incorporeal Matters
  • Restrictions on Physical Construction: Secular, Magic Guild, and Enchanter magic allowed
  • Ghost Magic: Sciomancer or Priest summons only; Secular and Magic Guild disallowed due to safety; Enchanters disallowed per agreement

A ghost amulet is a charm no larger than a woman’s fist. Its purpose is to house willing incorporeal beings (“ghosts”) who wish to stay in the Sye physical realm under shelter of Church magic. Ghost amulets are portable magical items and can be worn if the carrier has specific spells for protection from the ghost. A typical ghost amulet has a gold metal casing etched with beautiful spells.

Last Year's Winner in the Magic Guild's Contest for Best Bubble World Inside of a Ghost Amulet

Last Year’s Winner in the Magic Guild’s Contest for Best Bubble World Inside of a Ghost Amulet

The inside of ghost amulets are much larger than the outside. Amulet interiors range from simple single rooms to intricately furnished multi-chamber homes. The best ghost amulet makers create small “bubble worlds” that include landscapes, sunlight, and weather.

Summoning and manipulating ghosts is a Church Sciomancer magical specialty. Secular magicians and Magic Guild are forbidden to manipulate ghosts because of the danger to the magician. According to agreed-upon magical segregation, Enchanters do not practice ghost manipulation. However, only Enchanter Grandmasters have enough magical power to send (and retrieve) living visitors to the Fields of Yalu.

Explore Sye ghost care and meet a celebrated Sciomancer ghost in these blog posts:

Read more about ghost amulets, the Book of the Dead, and how ghosts help a magical charms maker hide a dangerous spell book in these Enchanters of Sye stories:

Sciomancer Secrets

Necronomicon Enchanter: Clergy Secrets

Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret.

Previously:

Because Enchanter-generated essence is the sole source of human magic on Sye, the Church magicians buy it from the Magic Workers Guild. The clergy hide their dependency on Enchanter essence from Church parishioners.

Church Magicians Hide the Origin of Their Magic

Church Magicians Hide the Origin of Their Magic

To make its magic morally palatable, the Sye Church purifies the Enchanters’ essence. They collect the magic in founts, and then distribute the essence to the faithful with a device called a Magical Resonator.

Some of the most devout Church followers practice Essence Deprivation. This systematic abstinence from magical essence purifies the practitioner from the Enchanters’ carnal influences.

Since humans in Sye require magical essence to survive, the deprived soon break their abstinence vows and take in magical essence. Essence Deprivation followers risk insanity, poor health, and may suffer from what Enchanters call Essence Madness.

Find out more about the Enchanters, Sciomancers, and their ongoing struggles in the books from the Enchanters of Sye world:

Ghost Sumer

Dramatis Personæ: Sumer

The Dramatis Personæ is the roster of conjurers and sentient magical creatures staying in the many rooms, grottos, and byways of Lita’s castle. Here is the guest book for the Enchanters of Sye Tower.

Sciomancer Sumernor’mylnburne

Sciomancer Sumernor’mylnburne

Sumer [ˈsu mər] proper noun, c.3300 BC; Sumerian < Akkadian; also Sumernor’mylnburne

  • Profession: Ghost
  • Race: Human, male, deceased
  • Appearance: Brown eyes, brown hair, medium build
  • Common Name: Sumer (“Summon”)
  • Private Name: Sumernor’mylnburne (“One who summons from the millstream”)
  • Church Title: Sciomancer
  • Native Magic: Mer (water), Causa (mind)
  • Education: Seri Finishing School, Sciomancy Isor Church School
  • Milieu: Ghost Sumer is a denizen of the Enchanters of Sye world
Sumer Penned Beautiful Copies of the Book of the Dead

Sumer Penned Beautiful Copies of the Book of the Dead

Sumernor’mylnburne was a Church Sciomancer magician in the seaside town of Isor over one hundred fifty years ago. Known for his talent with calligraphy, he produced beautiful custom copies of the Church’s Book of the Dead. He was also a natural seer of ghosts. Sumer counseled the confused ghosts of the recent dead to finding their way to the Fields of Yalu.

A flirtatious woman compromised his magic by marrying him so she could learn his private name on their wedding night. She used his powerful magic to steal money from the Church, and then fled Isor and her hasty marriage.

A Resident Ghost in the Old Church Catacombs at Isor

A Resident Ghost in the Old Church Catacombs at Isor

Sumer faced expulsion and a life of shame. He petitioned the local Isor Enchanter School for intervention. The Enchanters agreed to help. Grandmaster Sahn gave him a new private name so Sumernor’mylnburne could return to sanctioned Sciomancy. The Church annulled his marriage, and the Sciomancer never remarried.

The deep wasting sickness claimed Sumer in his seventieth year. At his request, he underwent the preparation for ghostly interment. Upon his death, Sumernor’mylnburne became a resident ghost in the Old Church catacombs at Isor. Because of the skillful magic of his fellow Sciomancers, Sumer was a biddable ghost. He willingly answered summons from Church and Enchanter magicians and had remarkable mental skills for the incorporeal. Two generations of Isor Sciomancers tended his relic cache in the catacombs, and Sumernor’mylnburne flourished as a land-bound ghost.

Sumer Left for His Final Home in the Fields of Yalu

Sumer Left for His Final Home in the Fields of Yalu

A mad miscreant attacked the Isor catacombs and  disturbed many of the ghosts’ caches. Among others, she destroyed the relic that kept Sumer tethered to the earthly realm.

The Isor Sciomancers were unable to restore Sumer’s relic. As per protocol, the local Church erected a proper tomb in the Old Burial Yard, placed what remained of Sumer inside, and performed the rites to send for his ghost. Sumernor’mylnburne responded this last time, conversed a while with his former colleagues, and then left for his last home in the Fields of Yalu.

Visit some more with Ghost Sumernor’mylnburne in these Enchanter of Sye stories:

Necronomicon Enchanter: Alternate Essence

Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret.

Previously:

Some of Sye’s wild plants still produce magical power. These sources are weak compared to the potent essence that the Old Forest trees produce for the Enchanters’ consumption. The essence plants grow in the central highlands. Magically dependent animals, such as dragonettes, eat the magic plants to get their essence.

Tame Dragonettes Take Magical Essence From Enchanters

Tame Dragonettes Take Magical Essence From Enchanters

Except for a few abandoned experiments that yielded poor results, magical essence is only available for Sye’s human population via the Enchanters. Tame dragonettes live in the cities under the care of magicians who have a ready supply of Enchanter essence.

City-dwelling dragonettes no longer need to eat essence. They absorb it through skin contact with their human masters.

Magically satiated tame dragonettes can converse in simple sentences and are affectionate with dragonette keepers, and of course, with all Enchanters. The tame dragonettes like to gather in small groups on rooftops, sunbathe, and talk about their preferences for tasty fish and plants. Their multi-colored scales glisten like jewels in the sunshine.

Next Time: Clergy Secrets

Find out more about the Enchanters, Sciomancers, and their ongoing struggles in the books from the Enchanters of Sye world:

Enchanters Today

Necronomicon Enchanter: Sye’s Magic Today

Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret.

Previously:

The sensual Enchanters and moralistic Church magicians share an uneasy interdependence in Sye today. The Enchanters’ ability to create essence has grown until they are the most powerful magicians in Sye.

Enchanters Are the Most Powerful Magicians in Sye

Enchanters Are the Most Powerful Magicians in Sye

Church magicians’ craft has also grown. The Sciomancers’ magical care of ghosts and afterlife matters are a strong counterpart to the Enchanters’ earthy pursuits.

Tensions have escalated since the current head Church magician, His Divine, took office. Early in his tenure, His Divine enacted the élite Enforcers.

By weaving spells to find the Uslar rings that only Enchanters wore, Church Enforcer Magicians used harsh measures to steal Enchanter essence. Enforcer persecution included harassment, kidnapping, and torture. Early Enforcers penetrated the Healer’s School and sabotaged one of the foundation spells. The ten Enchanter Grandmasters were able to correct the damage. To prevent other opportunistic Enforcers from entering the schools disguised as students, the Enchanters stopped teaching secular magic craft such as charm making, and spells that produce fire, water, wind, or soil.

An Enchanter With an Uslar Ring and Wearing a Personal Protection Charm

An Enchanter With an Uslar Ring and Wearing a Personal Protection Charm

After banishing the Magic Guild and Church magicians from the five schools, the Enchanters created myriad personal protection charms to thwart Enforcer magic when the Enchanters were outside the school walls. In a drastic measure to protect the fragile Enchanter spells, the Grandmasters forbade all but Enchanter Consents from entering the schools.

The Magic Guild is the go-between for the Enchanters and the Church. Only a quarter of the guild magicians have Enchanter Consent. The rest see to the magical dealings of the Merchant Guild and other non-Enchanter magical interests. Some non-magical guild members have Enchanter Consent, and these people must wear an insignia on their guild uniform that identifies their relationship with the Enchanters.

Next Time: Alternate Essence

Find out more about the Enchanters, Sciomancers, and their ongoing struggles in the books in the Enchanters of Sye world:

Handsome Young Man Awaits a Magical Elevator Pitch

Ephraim’s Elevator Pitch

All sorts of odd things happen at Lita’s castle. Even a trip on a mundane lift turns magical when a sorceress goes along for the ride.

The Box Beyond This Door Whisks You From the Ground to the Clouds in a Magical Minute

The Box Beyond This Door Whisks You From the Ground to the Clouds in a Magical Minute

The fun of fantasy worlds is that anyone can turn the mundane into the fantastic. Consider the magic of elevators. You enter the box on the ground floor of a lofty office building, and faster than an eagle can fly, it transports Gentle Reader to the building’s peak among the clouds. See? Magical.

Let Lita spin an enchantment the next time Gentle Reader rides in one of those lovely magical boxes. Now suppose this happens instead. Press the Up button to call enchantment. The doors rumble open. You, Madam Lita, and two others step inside the compartment. The elevator doors close, and then sigh as if whispering magical words. One of your companions, a jeans-clad guy all curious and handsome, sits down in front of the doors. “Madam Lita, tell me your tale,” he says. “But you have only a minute to beguile me.”

Press the Up Button to Summon Enchantment

Press the Up Button to Summon Enchantment

Well. Lita would smile, rub her hands, and weave this spell called Elevator Pitch.

“Let me tell you Ephraim’s sad and lovely tale,” Lita says. “It is about a wizard who seeks a magical thingummy to free his kidnapped familiar.”

Your other elevator companion, a suit-clad businessman whose face looks like he eats unsweetened lemons, shakes his head. He sets down his stuffed and tired leather briefcase, and then crosses his arms. “Tell me more, Madam Lita. Good luck enchanting this doubting fool.”

“The young Wizard Kadmeion struggles with getting his magician-for-hire business off the ground.” Lita goes on about the wizard’s adventures in the skies filled with islands floating above the sea. [Find more of Lita’s spell here]

Beyond the Lift's Doors Stretches a Grassy Airship Field

Beyond the Lift’s Doors Stretches a Grassy Airship Field

The satisfied young man blocking the exit stands. He steps aside and the elevator doors bang open. The lemon-faced man jumps.

Lita and the jeans-wearing man grin. Beyond the lift’s doors stretches a grassy airship field from the plate-shaped ocean world of Ephraim’s Curious Device. Take a deep breath and smell the grass and engine oil. Hear the screeching birds and the thumping of the propellers. Shiver a bit, because it is chilly beyond the doors.

“That’s impossible,” says lemon-faced man.

The handsome guy makes a grand gesture. His hand leaves a ribbon of glittery magic in the air. “See the fantasy world for yourself, doubting sir, and be a fool no more.”

The Enchantment So Beguiled Him, the Visitor Forgot His Briefcase

The Enchantment So Beguiled Him, the Visitor Forgot His Briefcase

Lemon-faced man nods, adjusts his tie, and steps across the threshold. The elevator doors close. Oops. The enchantment so beguiled him, the visitor forgot his briefcase stuffed with mundane world cares. Not to worry. He can fetch his Case of Cares during the return trip.

“Ah, Madam Lita. Tell me another Elevator Pitch?” jeans-clad man asks. He punches the Down button, again settles to the floor, and awaits the next story.

Lita again rubs her hands. “Let’s find more beguiling tales at Lisa’s Elevator Pitches.”

Ephraim’s Curious Device on Amazon US

Ephraim’s Curious Device on Amazon UK

Ephraim’s Curious Device on Goodreads

Read about Lisa Hall’s Elevator Pitches

Entrance to Authors' Cave

Interview: Authors’ Cave Showcase for Lita Burke

Lita sat down with the folks at Authors’ Cave and ‘fessed up about the characters at her writing desk.

Lita Set Everything Straight and Explained Clockpunk

Lita Set Everything Straight and Explained Clockpunk

Interviews are such fun, and Lita just never knows what will come out of her mouth. This time, the interview was in one of the lovely grotto rooms over at Authors’ Cave.

“What is Clockpunk?” they asked. “Is that…like Steampunk?” Or is it all just Lita’s mad fancy? So Lita set everything straight and explained which part is her very own made-up hokum.

Nosy is good when it comes to interviews, so here are the juicy details about the menu. While answering the Authors’ Cave questions, Lita ate dainty finger sandwiches topped with cucumber slivers, and sipped citrus-fragrant Earl Grey tea.

Lita finished with dark chocolate candies so delicious, that talking was quite impossible while the confectionary melted on her tongue like an essence kiss from an oh-so-handsome Enchanter.

Ask a Dragonette Which Hand is Better, the Left or the Right?

Ask a Dragonette Which Hand is Better, the Left or the Right?

Lita explained to Authors’ Cave which hand she liked better, the left or right, and somehow made sense of it all when talking about dragonettes in Tredan’s Bane.

Then it was back to the Clockpunk Wizard world, and a serious discussion about why the inside of a boggart box is so interesting.

Virtual tea time became spooky when the matter of the murderous masked ghosts came up. Lita first used a napkin to dab chocolate off her lips, and then explained the ghost thing in her next Enchanters of Sye story, Ghost Orchid.

Lita is afraid she made a mess of things here describing what really happened during the interview. Perhaps Gentle Reader should follow the white rabbit and hop on over to Authors’ Cave–their version of the chat is not so discombobulated.

Some of the Authors’ Cave grotto rooms: