Tag Archives: magician

Strange Case of the Half-Boy Half-Dog Baffles Scientists: A Clever Wizard Explains

Interviewers have a knack for getting Lita to confess all sorts of things. Here is more tittle-tattle about Clockpunk Wizardry.

Lita Wrote Her First Fantasy Story
Lita Wrote Her First Fantasy Story

In a recent interview, Lita chatted with the folks over at Authors’ Cave. After an exhaustive interrogation that required a pound of fine chocolates for medicinal purposes, out came the truth. The details may surprise Gentle Reader, or for the skeptics, it might sound like the usual fantasy worlds claptrap. You decide.

Yes, Girls Can Be Wizards Too

This scandal started decades ago when Lita wrote her first fantasy story and shared her masterpiece with family and friends. Oh, how they wrinkled their noses when the young heroine, who Lita called a wizard, helped a lost dragon find his way home.

These affectionate critics shouted that girls couldn’t be wizards. Witches, perhaps, or enchantresses. Sorceresses. “The whole concept was silly,” they said. Lita explains in the Authors’ Cave November 2014 eZine how she fixed that sorry state of affairs.

A Chocolate-Laced Interview Reveals the Truth About  the Magical Causes of Cynanthropy
A Chocolate-Laced Interview Reveals the Truth About the Magical Causes of Cynanthropy

Shocking Proof About the Half-Boy Half-Dog

Much of this chocolate-laced interview had to do with Clockpunk Wizardry. It was time for Lita to come clean about the mysterious case of the half-boy half-dog cynanthrope.

At first, Lita shrugged and tried to gloss over the specifics. “Anything can happen in fantasy worlds,” she said. Further questions brought out the truth.

The Authors’ Cave eZine for November 2014 has the first chapter proof concerning the boy/dog story. Lita describes the outrage of young science geeks writing made-up stories. Also learn about the surprising dangers of gardening mandrake roots, and why you should keep your pets far away.

Book of the Dead: Ghost Amulet

The Book of the Dead explains the nature of Church magic in the Enchanters of Sye world.

A Spirit Inside of a Ghost Amulet
A Spirit Inside of a Ghost Amulet

ghost amulet [gōst amyələt] noun, c.900, OE gāst < ME goost; c.1550 amalettys < L amuletum; also spirit fetish or periapt.

  • Physical: Charm, midsize
  • Magic: Church/Piety
  • Spell Group: Incorporeal Matters
  • Restrictions on Physical Construction: Secular, Magic Guild, and Enchanter magic allowed
  • Ghost Magic: Sciomancer or Priest summons only; Secular and Magic Guild disallowed due to safety; Enchanters disallowed per agreement

A ghost amulet is a charm no larger than a woman’s fist. Its purpose is to house willing incorporeal beings (“ghosts”) who wish to stay in the Sye physical realm under shelter of Church magic. Ghost amulets are portable magical items and can be worn if the carrier has specific spells for protection from the ghost. A typical ghost amulet has a gold metal casing etched with beautiful spells.

Last Year's Winner in the Magic Guild's Contest for Best Bubble World Inside of a Ghost Amulet
Last Year’s Winner in the Magic Guild’s Contest for Best Bubble World Inside of a Ghost Amulet

The inside of ghost amulets are much larger than the outside. Amulet interiors range from simple single rooms to intricately furnished multi-chamber homes. The best ghost amulet makers create small “bubble worlds” that include landscapes, sunlight, and weather.

Summoning and manipulating ghosts is a Church Sciomancer magical specialty. Secular magicians and Magic Guild are forbidden to manipulate ghosts because of the danger to the magician. According to agreed-upon magical segregation, Enchanters do not practice ghost manipulation. However, only Enchanter Grandmasters have enough magical power to send (and retrieve) living visitors to the Fields of Yalu.

Explore Sye ghost care and meet a celebrated Sciomancer ghost in these blog posts:

Read more about ghost amulets, the Book of the Dead, and how ghosts help a magical charms maker hide a dangerous spell book in these Enchanters of Sye stories:

Bestiarum Vocabulum: Grassland Satyr

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Grassland Satyr
Grassland Satyr

grassland satyr [gras lənd sey ter] noun, 1325-1375; ME < L satyrus < Gr sátyros; also centaur.

  1. Denizen of the Clockpunk Wizard world.
  2. One of two types of magical sentient creatures who are attendant on Wizard Bacchus. Grassland satyrs are part human and part horse. Grassland satyrs live on open prairies, veldt, and grassy meadows. They are notorious for their love of wine, lasciviousness, and boisterousness. All satyrs are male. They are affectionate with all women, but can only reproduce with sorceresses and other powerful female magicians.
  3. Personages: Grassland satyr herd on Veldt Island in Ephraim’s Curious Device and Old Bony Blue Eyes.
  4. See “Enchanting Veldt Island” and woodland satyr in the Bestiarum Vocabulum.

Necronomicon Enchanter: Clergy Secrets

Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret.

Previously:

Because Enchanter-generated essence is the sole source of human magic on Sye, the Church magicians buy it from the Magic Workers Guild. The clergy hide their dependency on Enchanter essence from Church parishioners.

Church Magicians Hide the Origin of Their Magic
Church Magicians Hide the Origin of Their Magic

To make its magic morally palatable, the Sye Church purifies the Enchanters’ essence. They collect the magic in founts, and then distribute the essence to the faithful with a device called a Magical Resonator.

Some of the most devout Church followers practice Essence Deprivation. This systematic abstinence from magical essence purifies the practitioner from the Enchanters’ carnal influences.

Since humans in Sye require magical essence to survive, the deprived soon break their abstinence vows and take in magical essence. Essence Deprivation followers risk insanity, poor health, and may suffer from what Enchanters call Essence Madness.

Find out more about the Enchanters, Sciomancers, and their ongoing struggles in the books from the Enchanters of Sye world:

Dramatis Personæ: Sumer

The Dramatis Personæ is the roster of conjurers and sentient magical creatures staying in the many rooms, grottos, and byways of Lita’s castle. Here is the guest book for the Enchanters of Sye Tower.

Sciomancer Sumernor’mylnburne
Sciomancer Sumernor’mylnburne

Sumer [ˈsu mər] proper noun, c.3300 BC; Sumerian < Akkadian; also Sumernor’mylnburne

  • Profession: Ghost
  • Race: Human, male, deceased
  • Appearance: Brown eyes, brown hair, medium build
  • Common Name: Sumer (“Summon”)
  • Private Name: Sumernor’mylnburne (“One who summons from the millstream”)
  • Church Title: Sciomancer
  • Native Magic: Mer (water), Causa (mind)
  • Education: Seri Finishing School, Sciomancy Isor Church School
  • Milieu: Ghost Sumer is a denizen of the Enchanters of Sye world
Sumer Penned Beautiful Copies of the Book of the Dead
Sumer Penned Beautiful Copies of the Book of the Dead

Sumernor’mylnburne was a Church Sciomancer magician in the seaside town of Isor over one hundred fifty years ago. Known for his talent with calligraphy, he produced beautiful custom copies of the Church’s Book of the Dead. He was also a natural seer of ghosts. Sumer counseled the confused ghosts of the recent dead to finding their way to the Fields of Yalu.

A flirtatious woman compromised his magic by marrying him so she could learn his private name on their wedding night. She used his powerful magic to steal money from the Church, and then fled Isor and her hasty marriage.

A Resident Ghost in the Old Church Catacombs at Isor
A Resident Ghost in the Old Church Catacombs at Isor

Sumer faced expulsion and a life of shame. He petitioned the local Isor Enchanter School for intervention. The Enchanters agreed to help. Grandmaster Sahn gave him a new private name so Sumernor’mylnburne could return to sanctioned Sciomancy. The Church annulled his marriage, and the Sciomancer never remarried.

The deep wasting sickness claimed Sumer in his seventieth year. At his request, he underwent the preparation for ghostly interment. Upon his death, Sumernor’mylnburne became a resident ghost in the Old Church catacombs at Isor. Because of the skillful magic of his fellow Sciomancers, Sumer was a biddable ghost. He willingly answered summons from Church and Enchanter magicians and had remarkable mental skills for the incorporeal. Two generations of Isor Sciomancers tended his relic cache in the catacombs, and Sumernor’mylnburne flourished as a land-bound ghost.

Sumer Left for His Final Home in the Fields of Yalu
Sumer Left for His Final Home in the Fields of Yalu

A mad miscreant attacked the Isor catacombs and  disturbed many of the ghosts’ caches. Among others, she destroyed the relic that kept Sumer tethered to the earthly realm.

The Isor Sciomancers were unable to restore Sumer’s relic. As per protocol, the local Church erected a proper tomb in the Old Burial Yard, placed what remained of Sumer inside, and performed the rites to send for his ghost. Sumernor’mylnburne responded this last time, conversed a while with his former colleagues, and then left for his last home in the Fields of Yalu.

Visit some more with Ghost Sumernor’mylnburne in these Enchanter of Sye stories:

Necronomicon Enchanter: Alternate Essence

Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret.

Previously:

Some of Sye’s wild plants still produce magical power. These sources are weak compared to the potent essence that the Old Forest trees produce for the Enchanters’ consumption. The essence plants grow in the central highlands. Magically dependent animals, such as dragonettes, eat the magic plants to get their essence.

Tame Dragonettes Take Magical Essence From Enchanters
Tame Dragonettes Take Magical Essence From Enchanters

Except for a few abandoned experiments that yielded poor results, magical essence is only available for Sye’s human population via the Enchanters. Tame dragonettes live in the cities under the care of magicians who have a ready supply of Enchanter essence.

City-dwelling dragonettes no longer need to eat essence. They absorb it through skin contact with their human masters.

Magically satiated tame dragonettes can converse in simple sentences and are affectionate with dragonette keepers, and of course, with all Enchanters. The tame dragonettes like to gather in small groups on rooftops, sunbathe, and talk about their preferences for tasty fish and plants. Their multi-colored scales glisten like jewels in the sunshine.

Next Time: Clergy Secrets

Find out more about the Enchanters, Sciomancers, and their ongoing struggles in the books from the Enchanters of Sye world:

Necronomicon Enchanter: Sye’s Magic Today

Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret.

Previously:

The sensual Enchanters and moralistic Church magicians share an uneasy interdependence in Sye today. The Enchanters’ ability to create essence has grown until they are the most powerful magicians in Sye.

Enchanters Are the Most Powerful Magicians in Sye
Enchanters Are the Most Powerful Magicians in Sye

Church magicians’ craft has also grown. The Sciomancers’ magical care of ghosts and afterlife matters are a strong counterpart to the Enchanters’ earthy pursuits.

Tensions have escalated since the current head Church magician, His Divine, took office. Early in his tenure, His Divine enacted the élite Enforcers.

By weaving spells to find the Uslar rings that only Enchanters wore, Church Enforcer Magicians used harsh measures to steal Enchanter essence. Enforcer persecution included harassment, kidnapping, and torture. Early Enforcers penetrated the Healer’s School and sabotaged one of the foundation spells. The ten Enchanter Grandmasters were able to correct the damage. To prevent other opportunistic Enforcers from entering the schools disguised as students, the Enchanters stopped teaching secular magic craft such as charm making, and spells that produce fire, water, wind, or soil.

An Enchanter With an Uslar Ring and Wearing a Personal Protection Charm
An Enchanter With an Uslar Ring and Wearing a Personal Protection Charm

After banishing the Magic Guild and Church magicians from the five schools, the Enchanters created myriad personal protection charms to thwart Enforcer magic when the Enchanters were outside the school walls. In a drastic measure to protect the fragile Enchanter spells, the Grandmasters forbade all but Enchanter Consents from entering the schools.

The Magic Guild is the go-between for the Enchanters and the Church. Only a quarter of the guild magicians have Enchanter Consent. The rest see to the magical dealings of the Merchant Guild and other non-Enchanter magical interests. Some non-magical guild members have Enchanter Consent, and these people must wear an insignia on their guild uniform that identifies their relationship with the Enchanters.

Next Time: Alternate Essence

Find out more about the Enchanters, Sciomancers, and their ongoing struggles in the books in the Enchanters of Sye world: