Where did Gentle Reader find the enchantments in Lita Burke’s fantasy worlds during 2014? Three is a magical number. Let’s take a look at the three most popular blog posts that came out before 2014.
The most visited classic blog post in 2014 talked about the magic behind the curtain in Lita’s worlds.
World-building techniques have always fascinated Lita. High Fantasy and Epic Fantasy books were her delight as a young reader. She poured over the maps on the book’s end papers, studied every entry in the glossary in the back, even marveled over the lengthy character name lists in the front. Read more at “6 Critical Elements for Fantasy World Building (Part 1)”
The second most visited classic blog post in 2014 was about a favorite resident of Lita’s Clockpunk Wizard world.
Madam Harpy, our Winged Sister of the Sky. Who did a disservice to this magical creature, turning her from a beautiful woman with feathery wings, into a fearsome hag? Read more at “Harpies Are Misunderstood”
The third most visited classic blog post in 2014 went back behind the curtain and talked about making fantasy characters real.
This post explored how to build rich fantasy worlds to immerse readers. Part 1 looked at two “big picture” elements in building a fantasy world: maps and politics. This second post took a “medium-sized” view and showed why meat and grog are wimpy.
The Enchanter magicians in the Enchanters of Syeworld celebrate Midwinter Festival by allowing the ghosts of former Enchanters to enter the five Schools of Magic. The ten Grandmasters adjust the Schools’ foundation spells to coincide with the Priests’ spell weaving at Soul’s Midnight. This coordination keeps Sye’s fundamental magic in balance.
The visiting ghosts are confined to the common areas of the schools. The living and dead Enchanters exchange stories and magical wisdom during the three days of Midwinter Festival. Sye’s ghosts are intellectual beings devoid of emotion, and the quality of the ghosts’ memories have many variables. The living Enchanters plan for months what they will discuss with certain ghosts. Sometimes this preparedness is for naught if a ghost does not visit during the Midwinter Festival.
During the three nights while the ghosts roam the schools, even the Enchanters who normally sleep alone find bed partners. They retreat into their private rooms where the ghosts cannot go.
Whether bedding other Enchanters or their favored Consents, the most powerful magicians in Sye weave spells to share loving dreams during their Midwinter Festival slumbers. Their emotional and physical intimacy during these three nights stave off the madness that would otherwise result from commingling with the ghosts.
Sciomancers in the Enchanters of Sye world honor the wandering dead during the three-day Midwinter Festival. These Church magicians visit every tomb in the Burial Yards and catacombs during the weeks before the Midwinter Festival.
The Sciomancers leave unlit candles in sheltered niches on the doors of the dead’s homes. They also recite traditional prayers to prepare the tomb for its ghost.
Unlike the window candles that secular magicians use, Church candles do not burn Enchanter essence. They are traditional paraffin candles protected by containers that hold Church magic. The Sciomancers leave charms in the candle niches to link the candles magically.
At Soul’s Midnight of the first morning of Midwinter Festival, the town’s Priest leads his Sciomancers in weaving one of the Church’s foundation spells. This magic lights all the linked candles in the Burial Yards. During the Midwinter Festival, the wandering ghosts will seek out the lighted tombs and catacombs instead of visiting the houses of the living. The Priests stop the illumination spells at Soul’s Midnight of the fourth morning.
The Guild Matters Sye book whispers the arcane secrets of the Magic Workers and Merchant guilds. This is the first of three stories about Sye’s Midwinter Festival.
The Midwinter Festival in the Enchanters of Sye world is held on the three darkest days of the year, when the sun shuns the northern sky. The yearlong snow fields of the mountain passes creep down the slopes and claim all but the low coastal towns and arid desert in the continent’s interior.
Almost all of Sye’s mountain dwellers abandon the heights during winter and join their family and friends in the more hospitable coastal towns. They begin this journey in late autumn because the ghosts walk during the three darkest days of winter. Without the proper magical preparations, ghosts can drive the living mad.
Sye’s living denizens adorn the windowsills and the outside of their homes with small charms that shed light fueled with essence. Because the dead do not care for the Enchanters’ magical essence, the ghosts avoid the magical glows.
The living decorates the inside of their homes during Midwinter Festival with rich colors, sweet-scented pine branches, and musical charms that play soft tinkling melodies. The secular magicians gather friends and family for feasts on all three Midwinter Festival nights.
Next time: Midwinter Festival for Church Magicians
Turn up the lights and roll the cameras. In Lita Burke’s newest video, the author confesses to creating the Clockpunk Wizard world, telling the story inside of Old Bony Blue Eyes, and much more.
The truth is now told. Lita finally steps forward and comes clean. She answers the endless questions Gentle Readers ask about the Steampunk, Clockpunk, and Fantasy genres.
Lita describes these three genres’ telltale clues that anyone can spot. She has pictures on them, and shows us.
There are more, almost naughty, details. Oh, the scandal when these three genres became a ménage à trois known as her Clockpunk Wizard world. Then there is that Old Bony Blue Eyes affair. Lita blushes, but tells us all about it.
For the crack investigators among you Gentle Readers, here are more clues about Old Bony Blue Eyes. It all starts with the book cover that has the verified picture of the charming wizard they call Sir Death. That part isn’t so bad.
What is much more incriminating is that the book cover comes with that suspicious, oh so brief spell that writers call The Pithy Sentence. Lita shows the cover and the pithy below. Wait, this next part is so sneaky. On the flip side of the book is more evidence in the back cover blurb.
Chapter 1 (Yes! Inside is actual proof about Clockpunk Wizardry.)
Lita takes Gentle Reader to the land of Clockpunk Wizard today, with an excerpt from Old Bony Blue Eyes.
Wizard Kadmeion, Sir Bright, and the three fairies are on their airship and following a string of floating water globes called The Water Pearls to Sir Death’s island at the edge of their plate-shaped ocean world. A mermaid has taken a ride inside a large Water Pearl. Her globe has tangled in the airship’s rigging. Bright has just rescued their three fairies from the mermaid’s glamour spell. She is ravenous for magic, and tried to eat the fey-folk. Kadmeion has just climbed up to join them on the cabin roof. The mermaid tries her spell again, but this time focuses it on the young, magic-rich wizard.
Bright felt the itch of the mermaid’s renewed attraction spell. Izlyesende gasped, pinched the narfleet’s ear, and then relaxed when Bright’s natural glamour resistance protected the three fairies. Izlyesende kissed the squeezed spot in apology. Bright’s ear tingled from the fairy’s magic.
“Stop it, Madam Mermaid,” Kadmeion said. “Your trick will not work on me.”
Her glamour spell trickled away. This mermaid was a colorless, almost translucent being. She turned around once in her bubble, tried unsuccessfully to push her Water Pearl away from its mooring to the cabin roof, then curled into a waiting stance.
“Will you hold my hand, Sir Wizard?”
“You would surely bite me if I allowed that.”
“Mer has poor magical fare,” she said.
“Is that why mermaids savage wizards who fall into the sea?”
“Magic too long denied has made us greedy.” She brushed away her floating cloud of white hair and gave it an impatient glance.
If you want to woo her cooperation, Kadmeion, try a spell to play with her hair, Bright mind spoke.
Bright’s suggestion earned him a glance and a nod from the wizard. Kadmeion turned back to the fussing mermaid and sang this spell.
“Lovely mermaid encased in Water Pearl,
You grace my airship with hair unfurled.
Beautiful silver tresses
Replace land-lady’s dresses.
Your hair now obeys me. Undulate. Curl.”
Kadmeion lifted his hand and made a delicate swirling motion. The mermaid’s long hair lifted away from her face and mimicked the motion of the wizard’s hand.
He made her locks sway and swim to his whim. Kadmeion first twirled the long strands around her slim waist, and then spun them atop her head in a confectionary arrangement of braids and sparkling magical bits. By the time he finished the spell, the mermaid’s eyes glowed with pleasure.
(Old Bony Blue Eyes excerpt Copyright 2013 by Lita Burke. All rights reserved.)