Tag Archives: fantasy worlds

Guild Matters Sye: Midwinter Festival for Secular Magicians

The Guild Matters Sye book whispers the arcane secrets of the Magic Workers and Merchant guilds. This is the first of three stories about Sye’s Midwinter Festival.

A Secular Magic Worker's Home Decorated for Midwinter Festival
A Secular Magic Worker’s Home Decorated for Midwinter Festival

The Midwinter Festival in the Enchanters of Sye world is held on the three darkest days of the year, when the sun shuns the northern sky. The yearlong snow fields of the mountain passes creep down the slopes and claim all but the low coastal towns and arid desert in the continent’s interior.

Almost all of Sye’s mountain dwellers abandon the heights during winter and join their family and friends in the more hospitable coastal towns. They begin this journey in late autumn because the ghosts walk during the three darkest days of winter. Without the proper magical preparations, ghosts can drive the living mad.

Small Light Charms Fueled With Enchanter Essence
Small Light Charms Fueled With Enchanter Essence

Sye’s living denizens adorn the windowsills and the outside of their homes with small charms that shed light fueled with essence. Because the dead do not care for the Enchanters’ magical essence, the ghosts avoid the magical glows.

The living decorates the inside of their homes during Midwinter Festival with rich colors, sweet-scented pine branches, and musical charms that play soft tinkling melodies. The secular magicians gather friends and family for feasts on all three Midwinter Festival nights.

Next time: Midwinter Festival for Church Magicians

Read stories from the Enchanters of Sye world:

Caught on Camera: The Real Truth About Clockpunk Wizardry

Turn up the lights and roll the cameras. In Lita Burke’s newest video, the author confesses to creating the Clockpunk Wizard world, telling the story inside of Old Bony Blue Eyes, and much more.

Here Lita Shows Us a Picture of an Elf's Home in the Clockpunk Wizard World
Here Lita Shows Us a Picture of an Elf’s Home in the Clockpunk Wizard World

The truth is now told. Lita finally steps forward and comes clean. She answers the endless questions Gentle Readers ask about the Steampunk, Clockpunk, and Fantasy genres.

Lita describes these three genres’ telltale clues that anyone can spot. She has pictures on them, and shows us.

There are more, almost naughty, details. Oh, the scandal when these three genres became a ménage à trois known as her Clockpunk Wizard world. Then there is that Old Bony Blue Eyes affair. Lita blushes, but tells us all about it.

For the crack investigators among you Gentle Readers, here are more clues about Old Bony Blue Eyes. It all starts with the book cover that has the verified picture of the charming wizard they call Sir Death. That part isn’t so bad.

What is much more incriminating is that the book cover comes with that suspicious, oh so brief spell that writers call The Pithy Sentence. Lita shows the cover and the pithy below. Wait, this next part is so sneaky. On the flip side of the book is more evidence in the back cover blurb.

A wizard faces a dangerous journey to Sir Death’s castle to win a powerful spell book for a love-starved dragon.
A wizard faces a dangerous journey to Sir Death’s castle to win a powerful spell book for a love-starved dragon.

Chapter 1 (Yes! Inside is actual proof about Clockpunk Wizardry.)

Old Bony Blue Eyes on Amazon US (So this is how Clockpunk Wizardry is spreading like a bad rash in fantasy circles.)

Old Bony Blue Eyes on Amazon UK (Wizard Kadmeion flew his airship across the pond, it seems.)

Old Bony Blue Eyes on Smashwords (iPads, tablets, and smartphones aren’t safe from this literary delight) Old Bony Blue Eyes on Barnes & Noble (and neither are Nooks).

Mermaid in a Bubble Trouble

Following a string of floating water globes called The Water Pearls
Following a string of floating water globes called The Water Pearls

Lita takes Gentle Reader to the land of Clockpunk Wizard today, with an excerpt from Old Bony Blue Eyes.

Wizard Kadmeion, Sir Bright, and the three fairies are on their airship and following a string of floating water globes called The Water Pearls to Sir Death’s island at the edge of their plate-shaped ocean world. A mermaid has taken a ride inside a large Water Pearl. Her globe has tangled in the airship’s rigging. Bright has just rescued their three fairies from the mermaid’s glamour spell. She is ravenous for magic, and tried to eat the fey-folk. Kadmeion has just climbed up to join them on the cabin roof. The mermaid tries her spell again, but this time focuses it on the young, magic-rich wizard.

Izlyesende kissed the squeezed spot in apology. Bright’s ear tingled from the fairy’s magic.
Izlyesende kissed the squeezed spot in apology. Bright’s ear tingled from the fairy’s magic.

Bright felt the itch of the mermaid’s renewed attraction spell. Izlyesende gasped, pinched the narfleet’s ear, and then relaxed when Bright’s natural glamour resistance protected the three fairies. Izlyesende kissed the squeezed spot in apology. Bright’s ear tingled from the fairy’s magic.

“Stop it, Madam Mermaid,” Kadmeion said. “Your trick will not work on me.”

Her glamour spell trickled away. This mermaid was a colorless, almost translucent being. She turned around once in her bubble, tried unsuccessfully to push her Water Pearl away from its mooring to the cabin roof, then curled into a waiting stance.

“Will you hold my hand, Sir Wizard?”

“You would surely bite me if I allowed that.”

“Will you hold my hand, Sir Wizard?”
“Will you hold my hand, Sir Wizard?”

“Mer has poor magical fare,” she said.

“Is that why mermaids savage wizards who fall into the sea?”

“Magic too long denied has made us greedy.” She brushed away her floating cloud of white hair and gave it an impatient glance.

If you want to woo her cooperation, Kadmeion, try a spell to play with her hair, Bright mind spoke.

Bright’s suggestion earned him a glance and a nod from the wizard. Kadmeion turned back to the fussing mermaid and sang this spell.

“Lovely mermaid encased in Water Pearl,
You grace my airship with hair unfurled.
Beautiful silver tresses
Replace land-lady’s dresses.
Your hair now obeys me. Undulate. Curl.”

The wizard made her locks sway and swim to his whim.
The wizard made her locks sway and swim to his whim.

Kadmeion lifted his hand and made a delicate swirling motion. The mermaid’s long hair lifted away from her face and mimicked the motion of the wizard’s hand.

He made her locks sway and swim to his whim. Kadmeion first twirled the long strands around her slim waist, and then spun them atop her head in a confectionary arrangement of braids and sparkling magical bits. By the time he finished the spell, the mermaid’s eyes glowed with pleasure.

(Old Bony Blue Eyes excerpt Copyright 2013 by Lita Burke. All rights reserved.)

Read Chapter 1 of Old Bony Blue Eyes for FREE

Old Bony Blue Eyes on Amazon US

Old Bony Blue Eyes on Amazon UK

Old Bony Blue Eyes on Smashwords

Old Bony Blue Eyes on Barnes & Noble

Bestiarum Vocabulum: Woodland Satyr

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Woodland Satyr
Woodland Satyr

woodland satyr [wüd lənd sey ter] noun, 1325-1375; ME < L satyrus < Gr sátyros; also faun.

  1. Denizen of the Clockpunk Wizard world.
  2. One of two types of magical sentient creatures who are attendant on Wizard Bacchus. Woodland satyrs are part human and part goat. Woodland satyrs live in oak, beech, or aspen forests. They are notorious for their love of wine, lasciviousness, and boisterousness. All satyrs are male. They are affectionate with all women, but can only reproduce with sorceresses and other powerful female magicians.
  3. See grassland satyr in the Bestiarum Vocabulum.

Strange Case of the Half-Boy Half-Dog Baffles Scientists: A Clever Wizard Explains

Interviewers have a knack for getting Lita to confess all sorts of things. Here is more tittle-tattle about Clockpunk Wizardry.

Lita Wrote Her First Fantasy Story
Lita Wrote Her First Fantasy Story

In a recent interview, Lita chatted with the folks over at Authors’ Cave. After an exhaustive interrogation that required a pound of fine chocolates for medicinal purposes, out came the truth. The details may surprise Gentle Reader, or for the skeptics, it might sound like the usual fantasy worlds claptrap. You decide.

Yes, Girls Can Be Wizards Too

This scandal started decades ago when Lita wrote her first fantasy story and shared her masterpiece with family and friends. Oh, how they wrinkled their noses when the young heroine, who Lita called a wizard, helped a lost dragon find his way home.

These affectionate critics shouted that girls couldn’t be wizards. Witches, perhaps, or enchantresses. Sorceresses. “The whole concept was silly,” they said. Lita explains in the Authors’ Cave November 2014 eZine how she fixed that sorry state of affairs.

A Chocolate-Laced Interview Reveals the Truth About  the Magical Causes of Cynanthropy
A Chocolate-Laced Interview Reveals the Truth About the Magical Causes of Cynanthropy

Shocking Proof About the Half-Boy Half-Dog

Much of this chocolate-laced interview had to do with Clockpunk Wizardry. It was time for Lita to come clean about the mysterious case of the half-boy half-dog cynanthrope.

At first, Lita shrugged and tried to gloss over the specifics. “Anything can happen in fantasy worlds,” she said. Further questions brought out the truth.

The Authors’ Cave eZine for November 2014 has the first chapter proof concerning the boy/dog story. Lita describes the outrage of young science geeks writing made-up stories. Also learn about the surprising dangers of gardening mandrake roots, and why you should keep your pets far away.

Book of the Dead: Ghost Amulet

The Book of the Dead explains the nature of Church magic in the Enchanters of Sye world.

A Spirit Inside of a Ghost Amulet
A Spirit Inside of a Ghost Amulet

ghost amulet [gōst amyələt] noun, c.900, OE gāst < ME goost; c.1550 amalettys < L amuletum; also spirit fetish or periapt.

  • Physical: Charm, midsize
  • Magic: Church/Piety
  • Spell Group: Incorporeal Matters
  • Restrictions on Physical Construction: Secular, Magic Guild, and Enchanter magic allowed
  • Ghost Magic: Sciomancer or Priest summons only; Secular and Magic Guild disallowed due to safety; Enchanters disallowed per agreement

A ghost amulet is a charm no larger than a woman’s fist. Its purpose is to house willing incorporeal beings (“ghosts”) who wish to stay in the Sye physical realm under shelter of Church magic. Ghost amulets are portable magical items and can be worn if the carrier has specific spells for protection from the ghost. A typical ghost amulet has a gold metal casing etched with beautiful spells.

Last Year's Winner in the Magic Guild's Contest for Best Bubble World Inside of a Ghost Amulet
Last Year’s Winner in the Magic Guild’s Contest for Best Bubble World Inside of a Ghost Amulet

The inside of ghost amulets are much larger than the outside. Amulet interiors range from simple single rooms to intricately furnished multi-chamber homes. The best ghost amulet makers create small “bubble worlds” that include landscapes, sunlight, and weather.

Summoning and manipulating ghosts is a Church Sciomancer magical specialty. Secular magicians and Magic Guild are forbidden to manipulate ghosts because of the danger to the magician. According to agreed-upon magical segregation, Enchanters do not practice ghost manipulation. However, only Enchanter Grandmasters have enough magical power to send (and retrieve) living visitors to the Fields of Yalu.

Explore Sye ghost care and meet a celebrated Sciomancer ghost in these blog posts:

Read more about ghost amulets, the Book of the Dead, and how ghosts help a magical charms maker hide a dangerous spell book in these Enchanters of Sye stories:

Bestiarum Vocabulum: Grassland Satyr

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Grassland Satyr
Grassland Satyr

grassland satyr [gras lənd sey ter] noun, 1325-1375; ME < L satyrus < Gr sátyros; also centaur.

  1. Denizen of the Clockpunk Wizard world.
  2. One of two types of magical sentient creatures who are attendant on Wizard Bacchus. Grassland satyrs are part human and part horse. Grassland satyrs live on open prairies, veldt, and grassy meadows. They are notorious for their love of wine, lasciviousness, and boisterousness. All satyrs are male. They are affectionate with all women, but can only reproduce with sorceresses and other powerful female magicians.
  3. Personages: Grassland satyr herd on Veldt Island in Ephraim’s Curious Device and Old Bony Blue Eyes.
  4. See “Enchanting Veldt Island” and woodland satyr in the Bestiarum Vocabulum.