Tag Archives: fantasy worlds

Dragonette and Snake

Necronomicon Enchanter: Alternate Essence

Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret.

Previously:

Some of Sye’s wild plants still produce magical power. These sources are weak compared to the potent essence that the Old Forest trees produce for the Enchanters’ consumption. The essence plants grow in the central highlands. Magically dependent animals, such as dragonettes, eat the magic plants to get their essence.

Tame Dragonettes Take Magical Essence From Enchanters
Tame Dragonettes Take Magical Essence From Enchanters

Except for a few abandoned experiments that yielded poor results, magical essence is only available for Sye’s human population via the Enchanters. Tame dragonettes live in the cities under the care of magicians who have a ready supply of Enchanter essence.

City-dwelling dragonettes no longer need to eat essence. They absorb it through skin contact with their human masters.

Magically satiated tame dragonettes can converse in simple sentences and are affectionate with dragonette keepers, and of course, with all Enchanters. The tame dragonettes like to gather in small groups on rooftops, sunbathe, and talk about their preferences for tasty fish and plants. Their multi-colored scales glisten like jewels in the sunshine.

Next Time: Clergy Secrets

Find out more about the Enchanters, Sciomancers, and their ongoing struggles in the books from the Enchanters of Sye world:

Enchanters Today

Necronomicon Enchanter: Sye’s Magic Today

Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret.

Previously:

The sensual Enchanters and moralistic Church magicians share an uneasy interdependence in Sye today. The Enchanters’ ability to create essence has grown until they are the most powerful magicians in Sye.

Enchanters Are the Most Powerful Magicians in Sye
Enchanters Are the Most Powerful Magicians in Sye

Church magicians’ craft has also grown. The Sciomancers’ magical care of ghosts and afterlife matters are a strong counterpart to the Enchanters’ earthy pursuits.

Tensions have escalated since the current head Church magician, His Divine, took office. Early in his tenure, His Divine enacted the élite Enforcers.

By weaving spells to find the Uslar rings that only Enchanters wore, Church Enforcer Magicians used harsh measures to steal Enchanter essence. Enforcer persecution included harassment, kidnapping, and torture. Early Enforcers penetrated the Healer’s School and sabotaged one of the foundation spells. The ten Enchanter Grandmasters were able to correct the damage. To prevent other opportunistic Enforcers from entering the schools disguised as students, the Enchanters stopped teaching secular magic craft such as charm making, and spells that produce fire, water, wind, or soil.

An Enchanter With an Uslar Ring and Wearing a Personal Protection Charm
An Enchanter With an Uslar Ring and Wearing a Personal Protection Charm

After banishing the Magic Guild and Church magicians from the five schools, the Enchanters created myriad personal protection charms to thwart Enforcer magic when the Enchanters were outside the school walls. In a drastic measure to protect the fragile Enchanter spells, the Grandmasters forbade all but Enchanter Consents from entering the schools.

The Magic Guild is the go-between for the Enchanters and the Church. Only a quarter of the guild magicians have Enchanter Consent. The rest see to the magical dealings of the Merchant Guild and other non-Enchanter magical interests. Some non-magical guild members have Enchanter Consent, and these people must wear an insignia on their guild uniform that identifies their relationship with the Enchanters.

Next Time: Alternate Essence

Find out more about the Enchanters, Sciomancers, and their ongoing struggles in the books in the Enchanters of Sye world:

Handsome Young Man Awaits a Magical Elevator Pitch

Ephraim’s Elevator Pitch

All sorts of odd things happen at Lita’s castle. Even a trip on a mundane lift turns magical when a sorceress goes along for the ride.

The Box Beyond This Door Whisks You From the Ground to the Clouds in a Magical Minute
The Box Beyond This Door Whisks You From the Ground to the Clouds in a Magical Minute

The fun of fantasy worlds is that anyone can turn the mundane into the fantastic. Consider the magic of elevators. You enter the box on the ground floor of a lofty office building, and faster than an eagle can fly, it transports Gentle Reader to the building’s peak among the clouds. See? Magical.

Let Lita spin an enchantment the next time Gentle Reader rides in one of those lovely magical boxes. Now suppose this happens instead. Press the Up button to call enchantment. The doors rumble open. You, Madam Lita, and two others step inside the compartment. The elevator doors close, and then sigh as if whispering magical words. One of your companions, a jeans-clad guy all curious and handsome, sits down in front of the doors. “Madam Lita, tell me your tale,” he says. “But you have only a minute to beguile me.”

Press the Up Button to Summon Enchantment
Press the Up Button to Summon Enchantment

Well. Lita would smile, rub her hands, and weave this spell called Elevator Pitch.

“Let me tell you Ephraim’s sad and lovely tale,” Lita says. “It is about a wizard who seeks a magical thingummy to free his kidnapped familiar.”

Your other elevator companion, a suit-clad businessman whose face looks like he eats unsweetened lemons, shakes his head. He sets down his stuffed and tired leather briefcase, and then crosses his arms. “Tell me more, Madam Lita. Good luck enchanting this doubting fool.”

“The young Wizard Kadmeion struggles with getting his magician-for-hire business off the ground.” Lita goes on about the wizard’s adventures in the skies filled with islands floating above the sea. [Find more of Lita's spell here]

Beyond the Lift's Doors Stretches a Grassy Airship Field
Beyond the Lift’s Doors Stretches a Grassy Airship Field

The satisfied young man blocking the exit stands. He steps aside and the elevator doors bang open. The lemon-faced man jumps.

Lita and the jeans-wearing man grin. Beyond the lift’s doors stretches a grassy airship field from the plate-shaped ocean world of Ephraim’s Curious Device. Take a deep breath and smell the grass and engine oil. Hear the screeching birds and the thumping of the propellers. Shiver a bit, because it is chilly beyond the doors.

“That’s impossible,” says lemon-faced man.

The handsome guy makes a grand gesture. His hand leaves a ribbon of glittery magic in the air. “See the fantasy world for yourself, doubting sir, and be a fool no more.”

The Enchantment So Beguiled Him, the Visitor Forgot His Briefcase
The Enchantment So Beguiled Him, the Visitor Forgot His Briefcase

Lemon-faced man nods, adjusts his tie, and steps across the threshold. The elevator doors close. Oops. The enchantment so beguiled him, the visitor forgot his briefcase stuffed with mundane world cares. Not to worry. He can fetch his Case of Cares during the return trip.

“Ah, Madam Lita. Tell me another Elevator Pitch?” jeans-clad man asks. He punches the Down button, again settles to the floor, and awaits the next story.

Lita again rubs her hands. “Let’s find more beguiling tales at Lisa’s Elevator Pitches.”

Ephraim’s Curious Device on Amazon US

Ephraim’s Curious Device on Amazon UK

Ephraim’s Curious Device on Goodreads

Read about Lisa Hall’s Elevator Pitches

Kadmeion sen Magica Vir

Dramatis Personæ: Kadmeion

The Dramatis Personæ is the roster of conjurers and sentient magical creatures staying in the many rooms, grottos, and byways of Lita’s castle. Here is an entry in the guest book for the Clockpunk Wizard Wing.

Wizard Kadmeion
Wizard Kadmeion

Kadmeion [‘kad mē ôn] proper noun, c.1300 BC; Gr> Mycenaean acropolis palace complex at Thebes; lit ‘Son of the East’; also Kaddie (childhood nickname)

  • Profession: Wizard for Hire
  • Race: Human (full blood), male
  • Appearance: brown eyes, dark brown hair, medium build
  • Full Name: Haldemare Kadmeion Dorian Trentworthy
  • Formal Title: sen Magica Vir (“Magic Man”)
  • Honorifics: Wizard Kadmeion, Sir Wizard
  • Education: Doctorate of Wizardry in the Demon Sciences, egregia cum laude, Agatha University of Magical Arts and Sciences
  • Milieu: Wizard Kadmeion is a denizen of the Clockpunk Wizard world.
One of Young Kadmeion's Favorite Flying Machines. A Cat Aviator Sat On a Cushion Under the Balloon and Steered by Pawing At the Strings.
One of Young Kadmeion’s Favorite Flying Machines. A Cat Aviator Sat On a Cushion Under the Balloon and Steered by Pawing At the Strings.

Kadmeion is the only child of Wizard Trentworthy and Sorceress Dorian. His mother’s father, Haldemare, is also a wizard. Kadmeion grew up on the floating island of Gogogogo, named after his family’s popular rest home for elderly magicians.

Kadmeion showed his wizardly tendencies at birth. Trentworthy describes the delivery room drama thusly:

Dorian had just produced that most wonderful of enchantments, our little boy Kadmeion. The babe did not immediately cry. Midwife Mary held him up and slapped his rump to get the youngster to breathe. Kadmeion let out a squeal, and then belched a flaming hiccup that singed away Mary’s eyebrows and bangs.

Kadmeion's Enchantments Kept the Airborne Cats From Harm
Kadmeion’s Enchantments Kept the Airborne Cats From Harm

The wizardling lived a sheltered childhood with his parents, various cats, and the eccentric magicians living at the rest home. Considered a magical prodigy, the retirees doted on the handsome, but introverted lad.

Kadmeion’s boyhood hobbies were ice gliding and building scale models of flying machines. The boy based his replicas on the full-sized versions from Leonardo’s Airborne Contraptions.

No Hurt Feelings--The Seagulls and Cats Were Great Friends
No Hurt Feelings–The Seagulls and Cats Were Great Friends

Kadmeion taught his cats to use the small flying machines. The proper enchantments made the cats float with or without their contraptions, and kept them from harm. The furry aviators zoomed around the cliffs and terrorized seagulls and little dogs. This was done all in fun, for the seagulls, dogs, and cats were great friends. The feline pilots were a must-see attraction for Gogogogo Island visitors.

See “Kadmeion’s Magic” and “Concerning Magical Thingummys, Dodads and Whatnots.” Find out more about Wizard Kadmeion’s many adventures in the Clockpunk Wizard stories:

Entrance to Authors' Cave

Interview: Authors’ Cave Showcase for Lita Burke

Lita sat down with the folks at Authors’ Cave and ‘fessed up about the characters at her writing desk.

Lita Set Everything Straight and Explained Clockpunk
Lita Set Everything Straight and Explained Clockpunk

Interviews are such fun, and Lita just never knows what will come out of her mouth. This time, the interview was in one of the lovely grotto rooms over at Authors’ Cave.

“What is Clockpunk?” they asked. “Is that…like Steampunk?” Or is it all just Lita’s mad fancy? So Lita set everything straight and explained which part is her very own made-up hokum.

Nosy is good when it comes to interviews, so here are the juicy details about the menu. While answering the Authors’ Cave questions, Lita ate dainty finger sandwiches topped with cucumber slivers, and sipped citrus-fragrant Earl Grey tea.

Lita finished with dark chocolate candies so delicious, that talking was quite impossible while the confectionary melted on her tongue like an essence kiss from an oh-so-handsome Enchanter.

Ask a Dragonette Which Hand is Better, the Left or the Right?
Ask a Dragonette Which Hand is Better, the Left or the Right?

Lita explained to Authors’ Cave which hand she liked better, the left or right, and somehow made sense of it all when talking about dragonettes in Tredan’s Bane.

Then it was back to the Clockpunk Wizard world, and a serious discussion about why the inside of a boggart box is so interesting.

Virtual tea time became spooky when the matter of the murderous masked ghosts came up. Lita first used a napkin to dab chocolate off her lips, and then explained the ghost thing in her next Enchanters of Sye story, Ghost Orchid.

Lita is afraid she made a mess of things here describing what really happened during the interview. Perhaps Gentle Reader should follow the white rabbit and hop on over to Authors’ Cave–their version of the chat is not so discombobulated.

Some of the Authors’ Cave grotto rooms:

Sye's Enchanters Became the Most Powerful of Magicians

Necronomicon Enchanter: Greatest Sorrow

Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret. Today’s chapter covers the Enchanters’ sacrifice in exchange for being the most powerful magicians in Sye.

Previously:

Early Magicians Distilled Weak Magical Essence from Plants and Rainwater
Early Magicians Distilled Weak Magical Essence from Plants and Rainwater

Powerful Gains

The Enchanters had started as a small enclave of experimenters that distilled weak magical essence from plants and rainwater. They evolved into powerful mages that could see the future and cross Sye in five steps. They gained helpers along the way. The Merchant Guild formalized distribution networks for the Enchanters’ essence charms, and this reduced the attacks from the essence mad.

The Magic Guild became the business arm and handled many routine magical and mundane tasks. The Enchanters were then free to focus on essence-producing spells.

Establishing the five schools also brought powerful gains to the Enchanters. Each school specialized in two aspects of the Enchanter Discipline. The schools allowed them to train future Enchanters, plus educate secular magicians in general magic craft. By using the spells connecting the local Magic Guild to the sentient school, the Enchanters no longer gave essence directly to strangers.

Enchanter-Beautiful Eyes
Enchanter-Beautiful Eyes

Personal Enchantments

Because of the overwhelming allure caused by essence kisses, the Enchanters became selective in the magicians they picked for their personal companions. Some secular magicians specialized in receiving essence kisses directly from Enchanters, and began the practice of Enchanters’ Consent. Enchanters called their favorite consents Essence Partners. The complete enthrallment of Enchanter kisses made exclusivity impossible. The conservative non-enthralled people of Sye considered the consents’ magical specialty wanton behavior, and the Enchanters lewd opportunists.

Strife Over the Essence Kiss Nearly Toppled the Enchanters' Hard-Won Gains
Strife Over the Essence Kiss Nearly Toppled the Enchanters’ Hard-Won Gains

High magical essence levels not only improved the Enchanters’ ability to work spells, but also gave them robust health and attractive faces. Essence saturation was especially noticeable in the physical effect called Enchanter-Beautiful Eyes.

Compromises

Not everything was a win. The Enchanters had to compromise. Once the Enchanters trained their bodies to produce magical essence, they had to shed the essence or suffer physical complications. How the early Enchanters concentrated magical essence changed the world of Sye forever. They now had exclusive control producing human-usable essence.

Old Forest Trees Goaded the Enchanters Into Creating an Equally Strong Magical Counterpart
Old Forest Trees Goaded the Enchanters Into Creating an Equally Strong Magical Counterpart

Many non-magicians chaffed at the personal nature of the essence kiss and the Enchanter Consent magical specialty. The recipient’s subjection to the Enchanter was an intolerable moral pitfall. This strife nearly toppled the Enchanters’ hard-won gains with purifying magical essence. The sentient Old Forest trees goaded the Enchanters into creating an equally strong magical counterpart to the Enchanter magical discipline, and that was the Church Magicians.

Although the Enchanters remained the sole source for magical essence, the Church became the moral compass for Sye’s people. The Church Priests’ spells lay the foundation for a network of churches, hospitals, and burial yards in the Enchanter School cities.

Magic Workers Following the Church Magician Discipline Could Produce Families
Magic Workers Following the Church Magician Discipline Could Produce Families

Greatest Sorrow

About a year after they established the Church Magician discipline, the Enchanters learned a terrible truth. The privilege of producing magical essence in their bodies, and being the most powerful magicians in Sye, had a dear result for both the male and female Enchanters. They were no longer able to conceive. Even intimacies with fertile non-Enchanter partners failed to create children. On the other hand, magic workers following the Church Magician discipline could produce families.

Some Enchanters abandoned the discipline. They returned their Uslar Rings and stopped eating Old Forest tree essence. Of these, only half were able to procreate a year later. Subsequent essence-free years improved their ability to have children. But some retired Enchanters never regained the ability to produce families.

For the Ones That Stayed, the Schools Became Their Home
For the Ones That Stayed, the Schools Became Their Home

Sye magicians called this Enchanter infertility the Greatest Sorrow.

Many promising candidates did not become Enchanters because of this reason. For the ones that did choose the Enchanter discipline, the schools and other Enchanters became their home and family.

Next time: Sye’s Magic Today

Find out more about the books in the Enchanters of Sye world:

Church Magicians Established 5 Counterparts to the Enchanter Schools

Necronomicon Enchanter: Church Magicians

Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret. Today’s chapter describes how Sye balanced its magical power.

Previously:

Essence Required

The Enchanters’ efforts to collect Sye’s weak and scattered magic into the concentrated essence form caused a fundamental imbalance. After the Enchanters formed the essence reservoirs in the schools, there was no turning back. The humans and certain magical creatures now needed daily doses of essence to work, and the essence mad showed the consequences of magical deprivation.

A Moralistic Outcry Against the Enchanters' Essence Kiss
A Moralistic Outcry Against the Enchanters’ Essence Kiss

The Enchanters had now sequestered themselves in the protective spells of the five schools and used the Merchant and Magic Worker Guilds as buffers. A moralistic outcry against the essence kiss and its recipient’s subjection to the Enchanters gave many non-magicians a common purpose. They formed small groups that met in secret where they plotted overthrow the too-powerful Enchanters.

The schools’ protective spells sheltered the fragile magic of the Enchanters, but disrupted the Magic Guild’s ability to draw off magic into the essence charms. For a time, the Enchanters’ magical essence became scarce. Some non-magicians died fighting the essence mad for their stockpiles of essence charms.

Old Forest Summoned Grandmasters Surat and Cha to the Site of the Original Enclave
Old Forest Summoned Grandmasters Surat and Cha to the Site of the Original Enclave

Intervention

The Old Forest trees that produced the concentrated tree magic summoned Grandmasters Surat and Cha to the site of the original enclave. The settlement had been mostly disbanded and now retained a single building where the Enchanters processed the trees’ bark and sap. The Old Forest trees gave them a dire warning and instructions. Surat and Cha spread the word to the other schools.

The trees instructed the Enchanters to send for the six sanest opponents of the Enchanters’ magic to a meeting in the seaside town of Isor, where the school that sheltered Enchanted Dance and Walking the Pattern awaited. Magic Guild representatives arbitrated the meeting, and after five grueling days of negotiation, the Church Magicians’ magical discipline appeared.

Priests Established Five  Counterparts to the Enchanter Schools
Priests Established Five Counterparts to the Enchanter Schools

Priests and His Divine

Five of the opponents became Priests, and the sixth took the title of His Divine. A priest returned to each Enchanter School town, and with funding from the local Magic Guild, established a counterpart to the Enchanter School.

The five original Priests wove spells for essence usage that did not have the wanton nature of the Enchanters’ magic. The Church established marriage, hospitals, and ritual magic to honor the dead. Within one hundred days, the widespread strife stopped. The moralistic alternative to Enchanter magic appealed to the masses that craved the guidance. The Enchanters returned to their essence-producing craft and deepened their spells.

A year later, the Church flourished. Sye thrived. But the Enchanters learned the true personal cost of being the most powerful magicians in Sye. And it was oh, so very dear.

Next time: Greatest Sorrow

Find out more about the books in the Enchanters of Sye world: