Tag Archives: fantasy worlds

Fantasy at the Flicker Show

Step out with Lita. Let us go to the cinema, and meet some fantasy friends.

Authors Cave Fantasy eZineAuthors’ Cave presents its magical side in the March 2015 Fantasy eZine.

For these stories, leave the mundane behind. Meet the heroes and villains of ancient lands, hobnob with fellow wizards, and walk the deep forests with dryads.

Does Gentle Reader want to fly with dragons? Lita suggest you put on your flying gear, check twice to be sure you’ve buckled the saddle to your fire lizard’s back, and hop on. Then read the enchantments from: March McCarron, Terry Maggert, C. B. Pratt, Lita Burke, Scott Collins, Charles Carfagno Jr., Mary Fonvielle, Maria Greene, and Colin Rutherford.

So turn down the lights, and turn up the flicker show. Enchantment is waiting for you.

Guild Matters Sye: Bird-of-Paradise

The Guild Matters Sye book whispers the arcane secrets of the Magic Workers and Merchant guilds.

An Earthe Green Dragonette
An Earthe Green Dragonette

The Bird-of-Paradise Flower resembles a dragonette in flight.

Wild blooms are blue, orange, and white. The plants grow in the warm and sunny coastal regions of Sye.

Maji’kers (Magic Guild mages) who keep dragonettes use the Bird-of-Paradise blooms in bouquets to represent their adored sentient magical pets.

Enchanters cultivate the Bird-of-Paradise in their gardens at the Five Schools, and use their magical essence to coax the flowers into the seven colors of the stones in their Uslar Rings:

  • Earthe (brown and deep green)
  • Mer (aqua and blue)
  • Aer (clear)
  • Fyre (scarlet and amber)
Bird-of-Paradise
Bird-of-Paradise

The Bird-of-Paradise retains spells fueled with Enchanter essence.

Easy spells make the flower flap “wings” and dip its head. More difficult spells detach the bloom,  make it flutter, and hover the bloom above the plant. The most advanced enchantments turn the flower into a tiny dragonette form. Enchanters can bespell an entire garden of Bird-of-Paradise. They turn the blooms into mewling miniatures, and the transformed flowers fly about and play with real dragonettes.

Also see:

Bestiarum Vocabulum: Nymph

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Nymph
Nymph

nymph [nimf] noun, c.1350; ME nimphe < L nympha < Gr nýmphē bride; also water demon, wood demon, or air demon.

  1. Denizen of the Clockpunk Wizard world.
  2. A class of minor demons that inhabit automaton bodies, conceived of as beautiful maidens inhabiting the ocean, rivers, rills, woods, trees, air, mountains, meadows, etc., that attend a rural sorceress. Nymphs are known for their amorous freedom, which separates them from other minor demons. The nymph’s sexual forwardness is especially dangerous for male travelers far away from home.
  3. See “3 Naughty Ladies of Fantasy Fiction” and “Bestiarum Vocabulum: Dryad

Try a Spell to Play With Her Hair

Lita takes Gentle Reader to the world of Clockpunk Wizard today, with an excerpt from her story, Old Bony Blue Eyes.

Mermaids Ride in Water Pearls
Mermaids Ride in Water Pearls

Young Wizard Kadmeion, his assistant Sir Bright, and their three wee fairies are travelling on the wizard’s airship through a region called the Water Pearls.

These floating globes of seawater carry marine creatures far above the ocean surface, and the spheres often catch in airship sails. A mermaid’s Water Pearl has tangled in a mooring line on the cabin roof. The magic-ravenous mermaid lured the wizard’s fairies near her with a glamour spell. She tried to catch and eat the magic-befuddled fey-folk. Bright heard their cries, intervened, and saved their three tiny shipmates. He then summoned the wizard to join them on the cabin roof.

“I’ve wanted to speak with the merfolk for some time,” Kadmeion said to the mermaid. “But eating my fairies is not the way to win my regard.”

Eating My Fairies is Not the Way to Win My Regard
Eating My Fairies is Not the Way to Win My Regard

Bright felt the itch of the mermaid’s renewed attraction spell. Izlyesende gasped, pinched the narfleet’s ear, and relaxed when Bright’s natural glamour resistance protected the three fairies. Izlyesende kissed the squeezed spot in apology. Bright’s ear tingled from the fairy’s magic.

“Stop it, Madam Mermaid,” Kadmeion said. “Your trick will not work on me.”

Her glamour spell trickled away. This mermaid was a colorless, almost translucent being. She turned around once in her bubble, tried unsuccessfully to push her Water Pearl away from its mooring to the cabin roof, then curled into a waiting stance.

“Will you hold my hand, Sir Wizard?”

“You would surely bite me if I allowed that.”

Magic Too Long Denied Has Made Us Greedy
Magic Too Long Denied Has Made Us Greedy

“Mer has poor magical fare,” she said.

“Is that why mermaids savage wizards that fall into the sea?”

“Magic too long denied has made us greedy.” She brushed away her floating cloud of white hair, and gave it an impatient glance.

If you want to woo her cooperation, Kadmeion, try a spell to play with her hair, Bright mind spoke.

Bright’s suggestion earned him a glance, then a nod from the wizard. Kadmeion turned back to the fussing mermaid, and sang this spell.

“Lovely mermaid encased in Water Pearl,
You grace my airship with hair unfurled.
Beautiful silver tresses
Replace land-lady’s dresses.
Your hair now obeys me. Undulate. Curl.”

Kadmeion lifted his hand and made a delicate swirling motion. The mermaid’s long hair lifted away from her face, and mimicked the wizard’s hand movement. He made her locks sway and swim to his whim. Kadmeion first twirled the long strands around her slim waist, and spun them atop her head in a confectionary arrangement of braids and sparkling magical bits.

By the time he finished the spell, the mermaid’s eyes glowed with pleasure. Her smile was now friendly instead of predatory.

(Old Bony Blue Eyes excerpt Copyright 2013 by Lita Burke. All rights reserved.)

Read more in Chapter 1

View the book trailer on YouTube

Old Bony Blue Eyes on Amazon US

Old Bony Blue Eyes on Amazon UK

Old Bony Blue Eyes on Smashwords, Kobo and Goodreads

Book of the Dead: Marriage Ring Spells

The Book of the Dead explains the nature of Church magic in the Enchanters of Sye world.

Priests Weave Marriage Ring Binding Spells
Priests Weave Marriage Ring Binding Spells

marriage ring [mar ij ring] noun, c.1400; Anglo-Fr marier to marry < ME marriage; c.900; Ger ringen < ONor  hringja < OE hringan < ME ringen; also love rings

  • Physical: Metal charm consisting of 4 finger rings, no stone settings
  • Magic Type: Church/Binding
  • Spell Group: Corporeal Matters
  • Restrictions on Physical and Magical Construction: Priest only; all other secular, Magic Guild, and Enchanter magicians disallowed

Marriage rings are magical jewelry worn by couples to show fidelity, to bind their magic, and create a Church-approved family unit. Only a Priest may create the rings and weave the binding spells on the couple’s marriage day.

Marriage Rings Bind Their Magic
Marriage Rings Bind Their Magic

Each partner wears two rings. The first ring accesses the wearer’s magic, and the second binds them to their partner’s magic. Marriage rings contain the following three spells: Abiding Love, Fidelity, and Wander.

Abiding Love is the first spell, and it is the fundamental enchantment a Church Priest puts on a couple’s rings on their marriage day. This spell magically joins the rings, and the couple, using their Life Echo threads. When a spouse dies and passes to the Fields of Yalu, the Abiding Love Spell returns the dead spouse’s rings to the survivor, and terminates the couple’s magical binding.

Abiding Love Spell Joins the Couple Using Their Life Echo Threads
Abiding Love Spell Joins the Couple Using Their Life Echo Threads

The second enchantment on marriage rings is the Fidelity spell. It detects when spouses have been unfaithful. Disloyalty includes sharing physical intimacies and exchanging magical essence with a non-spouse. Unfaithfulness requires immediate magical intervention to correct the moral failure.

One caveat exists for the Fidelity spell. The Church allows a married petitioner to exchange essence kisses with an Enchanter during the Enchanter Consent test. If either spouse has an Enchanter-approved Consent ranking, the Magic Guild requires partners to sign waivers. This waiver allows the partners to continue taking magical essence from non-Church sources. The Enchanter Consent awardee must also wear a patch on their trades uniform tunic that shows their special magical status.

The third, called the Wander spell, senses when a spouse has lost love for their partner. Same as for unfaithfulness, waning love requires immediate magical intervention by a Church Priest to adjust the marriage rings’ enchantments.

Explore Sye’s history of Enchanter, Church, and secular magic in the Necronomicon Enchanter book:

Find out more about Sye’s Church magic in another entry from The Book of the Dead:

Read how Lanith uses marriage ring spells to find her kidnapped husband in these Enchanters of Sye stories:

Dramatis Personæ: Furgo

The Dramatis Personæ is the roster of conjurers and sentient magical creatures staying in the many rooms, grottos, and byways of Lita’s castle. Here is an entry in the guest book for the Clockpunk Wizard Wing.

Wizard Familiar Furgo
Wizard Familiar Furgo

Furgo [fər ɡō] proper noun, c.1400; Sanskrit pāti < Greek pōma < Old High Gr fuotar <  Gr fuerre < An-Fr furrer < ME furren; c.900; Gr gehen < Old High Gr  gēn < OE  gān < ME  gon; also Furgo-boy, Furgo-dog

  • Profession: Animal familiar for Wizard Kadmeion and Assistant Bright
  • Race: Sentient Magical Creature Cynanthrope (dog/human shapeshifter), male, 9-16 years old for human form, middle age for dog form, and an intermediate combination form
  • Appearance: brown eyes, black/brown hair, slender build
  • Full Name: Furgo
  • Formal Title: Wizard Familiar
  • Honorifics: Sir Wizard Familiar
  • Education: No formal schooling; human intellectual abilities acquired through magical binding to a wizard
  • Milieu: Furgo is a denizen of the Clockpunk Wizard world
Dog-to-Human Shapeshifting
Dog-to-Human Shapeshifting

Furgo is a rare dog-to-human shapeshifter rescued by Wizard Kadmeion during a mandrake root extraction on Holcomb Island. Furgo’s default form is a small black dog. He has a rarely used intermediate form of a brownie-sized fur-covered human.

Furgo can alter the apparent age of his human appearance, presenting a handsome lad of nine to sixteen years old. Because Furgo has an unusual situation with his human soul, he cannot age beyond his teenager years. This is another rare magical state called “Forever Boy.”

The cynanthrope’s caretakers sometimes use the names “Furgo-boy” or “Furgo-dog” to summon Furgo’s requested form. Kadmeion enchanted the cynanthrope to remember a silly spell that empowers Furgo to switch forms at will. The cynanthrope willingly wears a wizard’s medallion to display his Familiar role, and to focus his benefactor’s magic.

A Cynanthrope Retains Dog Traits in Its Human Form
A Cynanthrope Retains Dog Traits in Its Human Form

While in human form, Furgo retains his dominant dog traits, namely loyalty, protectiveness, and happy nature. When in his dog form, Furgo retains some of his human intellect. In all his forms, Furgo’s most remarkable trait is his adorable puppy-dog eyes.

See Treasure Under Furgo-Boy’s Bed, Go Fer and Furgo, and Bestiarum Vocabulum: Cynanthrope for more about Furgo and shapeshifting.

Find out more about Furgo’s many adventures as Wizard Kadmeion’s familiar in the Clockpunk Wizard stories:

Bestiarum Vocabulum: Goon

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Goon
Goon

goon [gün] noun, c.1580; < L  gonia < Gr  goneia and gon(e) meaning “that which is borne”; from gony “simpleton” used by sailors for the albatross and similar large birds with clumsy movements; 1921 stupid person; 1938 hired thug; also demon oaf

  1. Denizen of the Clockpunk Wizard world.
  2. Summoning goon demons is the easiest of the Demon Sciences magical discipline. Goon automatons are loyal, and make practical bodyguards. The cost of hiring a wizard to build a goon body, and call its demon, is prohibitive for all but the wealthy or political elite. There are two types of goons:
    • The classic goon is a homunculus made from animal parts. An unintelligent, but biddable minor demon animates the creature’s body. Because animal heads do not have the physical parts to produce human speech, the summoning wizard must add a durable enchantment that allows the inhabiting demon to talk.
    • Wizards grow modern goon bodies in crockery vats. These large creatures have slow-moving human forms. Although the vat-grown body improves the modern goon’s appearance, the inhabiting demons are the same type as in the classic version.
  3. Personages: Lord Hissalumieon’s goons Martook, Cess, Hoytt, and Messen in Ephraim’s Curious Device.
  4. See “Dramatis Personæ: Kadmeion” for the biography of a university-trained wizard who holds a Doctorate of Wizardry in the Demon Sciences.