Tag Archives: fantasy worlds

News Release: Clockpunk Explained

More chit-chat around the web about Lita’s goings-on.

Clockpunk Wizard Blends Traditional Fantasy with the Gritty Steampunk Genre
Clockpunk Wizard Blends Traditional Fantasy with the Gritty Steampunk Genre

Check out this news release: Clockpunk Explained: Fantasy Author Releases New Tell-All Video at 1888 Press Release.

Here is what they had to say:

“Award-winning author Lita Burke describes the unusual blend of traditional fantasy with the gritty Steampunk genre.”

Author Lita Burke has released a new video that explains the merge of fantasy magical elements and Steampunk into the hybrid genre she calls Clockpunk Wizard. The free video is available for immediate viewing on YouTube.com. Lita Burke’s stories take place in a Renaissance-style world featuring the young Wizard Kadmeion and his half-elf assistant, Sir Bright.

“Many fantasy fans are familiar with Steampunk and its icons of corsets, top hats, and welder goggles…more at 1888 Press Release…

Find Old Bony Blue Eyes on Amazon US, UK, Goodreads, Smashwords, B&N, and Kobo.

Visit YouTube to watch Lita’s video Clockpunk Wizard World and Old Bony Blue Eyes.

Read about Lita’s other News Releases.

Explore Lita’s Fantasy Worlds.

Dramatis Personæ: Lanith

The Dramatis Personæ is the roster of conjurers and sentient magical creatures staying in the many rooms, grottos, and byways of Lita’s castle. Here is the guest book for the Enchanters of Sye Tower.

Lanith A’edredohr Vendbebelot
Lanith A’edredohr Vendbebelot

Lanith [lān ləth] proper noun, c.1614; Sumerian lilla, a demon < Akkadian lilītu < H lîlît; also A’edredohr

  • Profession: Vendbebelot (“Curios Seller”)
  • Race: human, female, age early thirties
  • Appearance: Beautiful. Lanith has blond hair, hazel eyes, and fair skin. She has an average build, but tends toward slender.
  • Common Name: Lanith
  • Private Name: A’edredohr (“Stream Daughter”)
  • Native Magic: Lanith is a superior tradeswoman magician. She has expert level skills with the many spells for charms, magical lockets, fetishes, and amulets.
  • Education/Vocation: Isor Convent Finishing School
  • Milieu: Lanith is a denizen of the Enchanters of Sye world.
Lanith is a Merchant’s Wife in the Seaside Town of Isor
Lanith is a Merchant’s Wife in the Seaside Town of Isor

Lanith spent her childhood as a poor farmer’s daughter. When she was a teenager, Lanith’s parents sent her to the city. At a young woman’s finishing school, Lanith learned a lady’s genteel ways that would prepare her for acceptance into city society. During a Church-sponsored event, she met Guild Maji’ker (“Magician”) Tredan. After a proper courtship, they married. She now lives the comfortable life of an urban middle class merchant’s wife in the seaside city of Isor. After nine years, their union has yet to produce children.

Lanith and Arnl’jhott
Lanith and Arnl’jhott

Soon after marriage, Lanith attended classes at the Merchant Guild.  She and her husband run a well-respected magical curios shop. They import more than half of their stock, and buy the rest from Isor’s local magical tradespeople. Tredan’s skill is with making pleasure charms, which they sell in their shop.

Lanith owns a rare pet—her blue male dragonette named Arnl’jhott. This affectionate and talkative creature joins her on monthly visits to the Church orphanage, where she holds a crafts workshop in amulet making. The merchant woman and her dragonette are a favorite with the children.

Lanith lives a magically unusual life. Her husband is a former Enchanter, and these magicians are the most powerful mages in her world of Sye. They hold the key for producing magical essence, which fuels all the spell casting arts.

Tredan and Lanith Run a Magical Curios Shop
Tredan and Lanith Run a Magical Curios Shop

Practicing Enchanters have delicate magic and are surprisingly vulnerable. They live apart from society in one of five enclaves to protect themselves from hostile magicians. Among other peculiarities of the Enchanters’ magical profession, the Church refuses to let them marry. Tredan left the Enchanter discipline and adopted the Church-approved life of a secular magician. Although he no longer can produce magical essence in the same quantities as before, he has plenty to lavish on his wife, dragonette, and custom curios in his shop.

Tredan's Magical Essence Made Lanith Beautiful
Tredan’s Magical Essence Made Lanith Beautiful

This essence-rich environment gives Lanith the luxury of cultivating her native magical talents. Tredan’s magical essence has also enhanced her natural beauty, and made his wife especially attractive to the Enchanters.

Lanith’s attention to details makes her an exceptional trade magician and proficient in these thaumaturgical skills:

  • Charms. Her skills include many spells to create, diagnose, and repair all types of magical charms, lockets, and fetishes.
  • Soma Touch. Lanith’s magical empathy ability allows her to sense the emotions in her store customers and recommend the proper charm, especially when she can touch their hand.
  • Paersenwierding (“person warding magic”). Cultivated by her husband Tredan, this skill allows Lanith to protect other magicians while they cast spells. Powerful mages, especially Enchanters, are at risk from attack while distracted with the intricacies of spell weaving.

Read more about Lanith in these Enchanter of Sye stories:

Magic in Threes: Most Viewed Blog Pictures in 2014

Where did Gentle Reader find the enchantments in Lita Burke’s fantasy worlds during 2014? Three is a magical number. Let’s take a look at the three most popular blog pictures for this year.

Previously:

A Female Enchanter
A Female Enchanter

The first of the three most popular pictures with the Gentle Readers is a female enchanter from the Enchanters of Sye world of Wrath and Tredan’s Bane.

She holds a charm in her hand, and it glows with an Enchanter’s magical essence.

An "Ornithopter" Personal Flying Machine by Da Vinci
An “Ornithopter” Personal Flying Machine by Da Vinci

The second of the most popular Lita Burke blog pictures is an Ornithopter flying machine from the world of Clockpunk Wizard.

Wizard Kadmeion and his assistant Sir Bright use these Leonardo Da Vinci style flying machines in Old Bony Blue Eyes.

A Harpy in Ephraim's Curious Device
A Harpy in Ephraim’s Curious Device

The third of the three most popular pictures with the Gentle Readers of Lita’s blog is one of the lovely harpies from Ephraim’s Curious Device in the Clockpunk Wizard world.

This favorite harpy picture shows light ghostly wings, a curvy figure in fetching hot weather flying clothes, and a beautiful face.

Magic in Threes: Most Visited Classic Blog Posts in 2014

Where did Gentle Reader find the enchantments in Lita Burke’s fantasy worlds during 2014? Three is a magical number. Let’s take a look at the three most popular blog posts that came out before 2014.

There is Always Someone Opposing Your Fantasy People
There is Always Someone Opposing Your Fantasy People

The most visited classic blog post in 2014 talked about the magic behind the curtain in Lita’s worlds.

World-building techniques have always fascinated Lita. High Fantasy and Epic Fantasy books were her delight as a young reader. She poured over the maps on the book’s end papers, studied every entry in the glossary in the back, even marveled over the lengthy character name lists in the front. Read more at “6 Critical Elements for Fantasy World Building (Part 1)

A Beautiful Harpy in the Clockpunk Wizard World
A Beautiful Harpy in the Clockpunk Wizard World

The second most visited classic blog post in 2014 was about a favorite resident of Lita’s Clockpunk Wizard world.

Madam Harpy, our Winged Sister of the Sky. Who did a disservice to this magical creature, turning her from a beautiful woman with feathery wings, into a fearsome hag? Read more at “Harpies Are Misunderstood

Readers Love to Eavesdrop
Readers Love to Eavesdrop

The third most visited classic blog post in 2014 went back behind the curtain and talked about making fantasy characters real.

This post explored how to build rich fantasy worlds to immerse readers. Part 1 looked at two “big picture” elements in building a fantasy world: maps and politics. This second post took a “medium-sized” view and showed why meat and grog are wimpy.

Lita also explained in this post how to speak in tongues. Read more at “6 Critical Elements for Fantasy World Building (Part 2)

Next Time: Most Visited New Blog Posts in 2014

Guild Matters Sye: Midwinter Festival for Enchanters

The Guild Matters Sye book whispers the arcane secrets of the Magic Workers and Merchant guilds. This is the third of three stories about Sye’s Midwinter Festival.

Previously:

Ghosts of Former Enchanters Enter the Five Schools During the Midwinter Festival
Ghosts of Former Enchanters Enter the Five Schools During the Midwinter Festival

The Enchanter magicians in the Enchanters of Sye world celebrate Midwinter Festival by allowing the ghosts of former Enchanters to enter the five Schools of Magic. The ten Grandmasters adjust the Schools’ foundation spells to coincide with the Priests’ spell weaving at Soul’s Midnight. This coordination keeps Sye’s fundamental magic in balance.

The visiting ghosts are confined to the common areas of the schools. The living and dead Enchanters exchange stories and magical wisdom during the three days of Midwinter Festival. Sye’s ghosts are intellectual beings devoid of emotion, and the quality of the ghosts’ memories have many variables. The living Enchanters plan for months what they will discuss with certain ghosts. Sometimes this preparedness is for naught if a ghost does not visit during the Midwinter Festival.

Enchanters Share Loving Dreams During Their Midwinter Festival Slumbers
Enchanters Share Loving Dreams During Their Midwinter Festival Slumbers

During the three nights while the ghosts roam the schools, even the Enchanters who normally sleep alone find bed partners. They retreat into their private rooms where the ghosts cannot go.

Whether bedding other Enchanters or their favored Consents, the most powerful magicians in Sye weave spells to share loving dreams during their Midwinter Festival slumbers. Their emotional and physical intimacy during these three nights stave off the madness that would otherwise result from commingling with the ghosts.

Read more about the Enchanters of Sye world:

Guild Matters Sye: Midwinter Festival for Church Magicians

The Guild Matters Sye book whispers the arcane secrets of the Magic Workers and Merchant guilds. This is the second of three stories about Sye’s Midwinter Festival.

Previously: Midwinter Festival for Secular Magicians

Sciomancers Put Candles on the Tombs in the Burial Yards
Sciomancers Put Candles on the Tombs in the Burial Yards

Sciomancers in the Enchanters of Sye world honor the wandering dead during the three-day Midwinter Festival. These Church magicians visit every tomb in the Burial Yards and catacombs during the weeks before the Midwinter Festival.

The Sciomancers leave unlit candles in sheltered niches on the doors of the dead’s homes. They also recite traditional prayers to prepare the tomb for its ghost.

Unlike the window candles that secular magicians use, Church candles do not burn Enchanter essence. They are traditional paraffin candles protected by containers that hold Church magic. The Sciomancers leave charms in the candle niches to link the candles magically.

Sciomancers Visit All the Tombs in the Autumn Months
Sciomancers Visit All the Tombs in the Autumn Months

At Soul’s Midnight of the first morning of Midwinter Festival, the town’s Priest leads his Sciomancers in weaving one of the Church’s foundation spells. This magic lights all the linked candles in the Burial Yards. During the Midwinter Festival, the wandering ghosts will seek out the lighted tombs and catacombs instead of visiting the houses of the living. The Priests stop the illumination spells at Soul’s Midnight of the fourth morning.

Next time: Midwinter Festival for Enchanters

Read more about the Enchanters of Sye world:

Guild Matters Sye: Midwinter Festival for Secular Magicians

The Guild Matters Sye book whispers the arcane secrets of the Magic Workers and Merchant guilds. This is the first of three stories about Sye’s Midwinter Festival.

A Secular Magic Worker's Home Decorated for Midwinter Festival
A Secular Magic Worker’s Home Decorated for Midwinter Festival

The Midwinter Festival in the Enchanters of Sye world is held on the three darkest days of the year, when the sun shuns the northern sky. The yearlong snow fields of the mountain passes creep down the slopes and claim all but the low coastal towns and arid desert in the continent’s interior.

Almost all of Sye’s mountain dwellers abandon the heights during winter and join their family and friends in the more hospitable coastal towns. They begin this journey in late autumn because the ghosts walk during the three darkest days of winter. Without the proper magical preparations, ghosts can drive the living mad.

Small Light Charms Fueled With Enchanter Essence
Small Light Charms Fueled With Enchanter Essence

Sye’s living denizens adorn the windowsills and the outside of their homes with small charms that shed light fueled with essence. Because the dead do not care for the Enchanters’ magical essence, the ghosts avoid the magical glows.

The living decorates the inside of their homes during Midwinter Festival with rich colors, sweet-scented pine branches, and musical charms that play soft tinkling melodies. The secular magicians gather friends and family for feasts on all three Midwinter Festival nights.

Next time: Midwinter Festival for Church Magicians

Read stories from the Enchanters of Sye world: