“What is Clockpunk?” they asked. “Is that…like Steampunk?” Or is it all just Lita’s mad fancy? So Lita set everything straight and explained which part is her very own made-up hokum.
Nosy is good when it comes to interviews, so here are the juicy details about the menu. While answering the Authors’ Cave questions, Lita ate dainty finger sandwiches topped with cucumber slivers, and sipped citrus-fragrant Earl Grey tea.
Lita finished with dark chocolate candies so delicious, that talking was quite impossible while the confectionary melted on her tongue like an essence kiss from an oh-so-handsome Enchanter.
Lita explained to Authors’ Cave which hand she liked better, the left or right, and somehow made sense of it all when talking about dragonettes in Tredan’s Bane.
Then it was back to the Clockpunk Wizard world, and a serious discussion about why the inside of a boggart box is so interesting.
Virtual tea time became spooky when the matter of the murderous masked ghosts came up. Lita first used a napkin to dab chocolate off her lips, and then explained the ghost thing in her next Enchanters of Sye story, Ghost Orchid.
Lita is afraid she made a mess of things here describing what really happened during the interview. Perhaps Gentle Reader should follow the white rabbit and hop on over to Authors’ Cave–their version of the chat is not so discombobulated.
Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret. Today’s chapter covers the Enchanters’ sacrifice in exchange for being the most powerful magicians in Sye.
The Enchanters had started as a small enclave of experimenters that distilled weak magical essence from plants and rainwater. They evolved into powerful mages that could see the future and cross Sye in five steps. They gained helpers along the way. The Merchant Guild formalized distribution networks for the Enchanters’ essence charms, and this reduced the attacks from the essence mad.
The Magic Guild became the business arm and handled many routine magical and mundane tasks. The Enchanters were then free to focus on essence-producing spells.
Establishing the five schools also brought powerful gains to the Enchanters. Each school specialized in two aspects of the Enchanter Discipline. The schools allowed them to train future Enchanters, plus educate secular magicians in general magic craft. By using the spells connecting the local Magic Guild to the sentient school, the Enchanters no longer gave essence directly to strangers.
Because of the overwhelming allure caused by essence kisses, the Enchanters became selective in the magicians they picked for their personal companions. Some secular magicians specialized in receiving essence kisses directly from Enchanters, and began the practice of Enchanters’ Consent. Enchanters called their favorite consents Essence Partners. The complete enthrallment of Enchanter kisses made exclusivity impossible. The conservative non-enthralled people of Sye considered the consents’ magical specialty wanton behavior, and the Enchanters lewd opportunists.
High magical essence levels not only improved the Enchanters’ ability to work spells, but also gave them robust health and attractive faces. Essence saturation was especially noticeable in the physical effect called Enchanter-Beautiful Eyes.
Not everything was a win. The Enchanters had to compromise. Once the Enchanters trained their bodies to produce magical essence, they had to shed the essence or suffer physical complications. How the early Enchanters concentrated magical essence changed the world of Sye forever. They now had exclusive control producing human-usable essence.
Many non-magicians chaffed at the personal nature of the essence kiss and the Enchanter Consent magical specialty. The recipient’s subjection to the Enchanter was an intolerable moral pitfall. This strife nearly toppled the Enchanters’ hard-won gains with purifying magical essence. The sentient Old Forest trees goaded the Enchanters into creating an equally strong magical counterpart to the Enchanter magical discipline, and that was the Church Magicians.
Although the Enchanters remained the sole source for magical essence, the Church became the moral compass for Sye’s people. The Church Priests’ spells lay the foundation for a network of churches, hospitals, and burial yards in the Enchanter School cities.
About a year after they established the Church Magician discipline, the Enchanters learned a terrible truth. The privilege of producing magical essence in their bodies, and being the most powerful magicians in Sye, had a dear result for both the male and female Enchanters. They were no longer able to conceive. Even intimacies with fertile non-Enchanter partners failed to create children. On the other hand, magic workers following the Church Magician discipline could produce families.
Some Enchanters abandoned the discipline. They returned their Uslar Rings and stopped eating Old Forest tree essence. Of these, only half were able to procreate a year later. Subsequent essence-free years improved their ability to have children. But some retired Enchanters never regained the ability to produce families.
Sye magicians called this Enchanter infertility the Greatest Sorrow.
Many promising candidates did not become Enchanters because of this reason. For the ones that did choose the Enchanter discipline, the schools and other Enchanters became their home and family.
Next time: Sye’s Magic Today
Find out more about the books in the Enchanters of Sye world:
Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret. Today’s chapter describes how Sye balanced its magical power.
The Enchanters’ efforts to collect Sye’s weak and scattered magic into the concentrated essence form caused a fundamental imbalance. After the Enchanters formed the essence reservoirs in the schools, there was no turning back. The humans and certain magical creatures now needed daily doses of essence to work, and the essence mad showed the consequences of magical deprivation.
The Enchanters had now sequestered themselves in the protective spells of the five schools and used the Merchant and Magic Worker Guilds as buffers. A moralistic outcry against the essence kiss and its recipient’s subjection to the Enchanters gave many non-magicians a common purpose. They formed small groups that met in secret where they plotted overthrow the too-powerful Enchanters.
The schools’ protective spells sheltered the fragile magic of the Enchanters, but disrupted the Magic Guild’s ability to draw off magic into the essence charms. For a time, the Enchanters’ magical essence became scarce. Some non-magicians died fighting the essence mad for their stockpiles of essence charms.
The Old Forest trees that produced the concentrated tree magic summoned Grandmasters Surat and Cha to the site of the original enclave. The settlement had been mostly disbanded and now retained a single building where the Enchanters processed the trees’ bark and sap. The Old Forest trees gave them a dire warning and instructions. Surat and Cha spread the word to the other schools.
The trees instructed the Enchanters to send for the six sanest opponents of the Enchanters’ magic to a meeting in the seaside town of Isor, where the school that sheltered Enchanted Dance and Walking the Pattern awaited. Magic Guild representatives arbitrated the meeting, and after five grueling days of negotiation, the Church Magicians’ magical discipline appeared.
Priests and His Divine
Five of the opponents became Priests, and the sixth took the title of His Divine. A priest returned to each Enchanter School town, and with funding from the local Magic Guild, established a counterpart to the Enchanter School.
The five original Priests wove spells for essence usage that did not have the wanton nature of the Enchanters’ magic. The Church established marriage, hospitals, and ritual magic to honor the dead. Within one hundred days, the widespread strife stopped. The moralistic alternative to Enchanter magic appealed to the masses that craved the guidance. The Enchanters returned to their essence-producing craft and deepened their spells.
A year later, the Church flourished. Sye thrived. But the Enchanters learned the true personal cost of being the most powerful magicians in Sye. And it was oh, so very dear.
Next time: Greatest Sorrow
Find out more about the books in the Enchanters of Sye world:
Lita is delighted to tell Gentle Reader that the 2014 Readers’ Favorite International Book Award Contest named Wrath, Prequel to Tredan’s Bane as the Honorable Mention Winner in its Fiction-Short Story category.
Readers’ Favorite gives readers a resource for quality book reviews. Their annual book award contest offers authors the opportunity to gain recognition and exposure of their books.
Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret. Today we learn about deadly consequences for non-Enchanters.
In the early days of the Enchanter Schools, the Magic and Merchant Guild workers had free access to the school’s grounds. The schools’ early foundation spells did not differentiate between the Enchanters and the other school residents. The schools pulled essence from everyone on site and the non-Enchanters fell ill. The weakest died from magical deprivation.
Many non-Enchanters fled the schools to protect themselves. To stop the crisis, the Grandmasters talked with the sentient schools and devised powerful charms that would identify the bearer as an Enchanter. The schools fashioned the charms into beautiful gems. The schools produced seven gem colors: Earthe (brown or deep green), Mer (aqua or blue), Aer (clear), and Fyre (scarlet or amber).
Pool of Light
The Old Forest School created a place called the Pool of Light and placed the stones at the bottom.
Magician Uslar was the first candidate to enter the pool and take a gem. Later Enchanters named the gems Uslar Stones. For convenience, the schools set the gems into intricate rings that Enchanters wear on the middle finger of the left hand. The Uslar Ring gives the Enchanter access to the school’s essence reservoir. The beautiful gems sparkle during spell casting, and they identify the wearer as an Enchanter.
The plan worked. All Enchanters claimed a gem from the Pool of Light and experienced a heightened connection to the schools. The essence drain on non-Enchanters stopped.
After the Uslar Stones emerged, the Old Forest School closed access to the essence-producing trees, making it exclusive to the Enchanters wearing Uslar Stones.
Shutting away the Enchanters had serious repercussions for those not living in the schools. Even those who were not essence mad now relied on magical essence for their wellbeing. Many people disliked the wanton affection and enthrallment that come from sharing essence kisses.
The Enchanters’ concentrated magic needed balancing. Sye itself righted matters, but with great pain to the Enchanters.
Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret. Today we read how the early Enchanters used desperate measures to protect themselves.
To shelter themselves from the frequent and savage attacks of the essence mad, the Enchanters journeyed to five far-flung areas of Sye and established five schools.
The ten enclave Enchanters saturated the foundation stones with protection spells. They designed self-sustaining protections. For all the school’s residents, the school drew off essence to power the spells. The excess essence went into a reservoir.
To fix the impersonal nature of a school’s essence collection, the Enchanters adjusted the foundation spells and gave the schools female personalities. To the Enchanters’ surprise, their efforts made the schools sentient creatures.
Also to protect themselves from exposure to the essence mad, the Enchanters used their most powerful combined magic and linked the five schools. They could travel between the schools using just five steps instead of taking days on horseback.
After establishing the five schools, two of the original Enchanters went to each school and took up permanent residence. They took the title of Grandmaster.
Much work remained locally at the schools. The Grandmasters divided the Enchanters’ Magical Discipline among the schools and established each site with two magical specialties. They contracted with the local Merchant Guild representatives and had them take over distributing the essence charms out of each school. This created a buffer between the delicate Enchanters and the forceful tactics of the essence mad.
Magic Worker Guild
After setting up a better essence charm distribution network with the Merchant Guild, the Grandmaster Enchanters next hired mages and trained them in the mundane aspects of magic craft. These mages cast dispensary spells and connected them to the schools’ foundation spells. The mages crafted charms with much lower essence levels, and then coordinated with the Merchant Guild to vend the amulets.
These early mages established the Magic Worker Guild to tend all but the essence-generating Enchanter spells. The Grandmasters selected willing candidates from the Magic Workers Guild and began training Enchanter candidates at the schools. While these developments stabilized the Enchanters’ work and made essence available for the rest of Sye’s people, the schools still had some fatal flaws.
Within the pages of the Necronomicon Enchanter book in Lita’s library, the curious may learn the Enchanters’ magical matters. Beware, for the knowledge might drive the reader mad with bitter desire and luscious regret. Today we read about the pleasures and dangers of essence kisses.
The original Enchanters used their bodies to transform unpalatable tree magic into essence that non-Enchanter magicians could use. They produced potent charms to distribute magical essence. But charms were not the Enchanters’ preference. The best way for an Enchanter to disperse essence was through direct contact, namely an essence kiss. Although kisses were a lovely way to share essence with intimates, the savagery of the essence mad made the kiss impractical.
In an effort to decrease the madness, the Enchanters produced new charms containing diluted essence. And they faced other problems with the Enchanters’ Magical Discipline.
The ten mages’ magical power increased many fold, but they grew weaker in other surprising areas. They also struggled to protect themselves from weather extremes and the aggressive actions of the essence mad.
Matters finally became a crisis. After an especially savage attack that maimed and nearly killed an Enchanter, the ten enclave magicians took drastic measures to protect themselves.