Tag Archives: fantasy worlds

Mystic Landscape for Demons in the Nether Plains

Bestiarum Vocabulum: Demon

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Demon
Demon

demon [dee-muh n] noun, 1350–1400; ME < L daemonium < Gr daimónion; also minor demon and daemon.

  1. Denizen of the Clockpunk Wizard world.
  2. An imp-sized spirit that lives in the nether plains until summoned by a wizard.
  3. Personages: Copernicus in Forever Boy and Old Bony Blue Eyes; Fraus, Martook, Cess, Hoytt, Messen, and Ozomene in Ephraim’s Curious Device.
  4. See “Copernicus, One of the Minor Demons
Time is a Magical Thread in Tales

Through the Eyes of Spell Casters

A Story's Time Floats Gentle Reader Away
A Story’s Time Floats Gentle Reader Away

Lita talks about time today, by way of the Enchanters of Sye world.

Sye is a diverse and multi-faceted magical world. It entwines storylines about magicians, Enchanters, and Magic Guild workers. The reader plunges into a deep magical well and loses track of time. What of time flow in a story? How should an author keep pesky story events from gamboling all over the place? Help is here. It’s time to talk about…time.

Time is a Magical Thread Inside a Tale
Time is a Magical Thread Inside a Tale

Time is full of enchantment. Consider it the hidden magical thread inside the story. Lita shares tips on how to capture its sensuous flow.

Come close. Learn how the clock conquerors, why a minute burns, and how a story’s time (and delicious story time) can float Gentle Reader away.

Take some time to peek at Sye’s magic…

Stories from the Enchanters of Sye fantasy world:

Passage to an Abandoned Chapel in Sye's Old Burial Yard

Sciomancers

Gentle Reader travels to the Enchanters of Sye world today. We stop by the Old Burial Yard in the northeast side of Isor Town and visit one of the Church’s offices–the magical custodians of Sye’s ghosts. 

Sciomancers are Ghost Specialists
Sciomancers are Ghost Specialists

The Church’s specialty magicians for crypt and ghost spells are Sciomancers. They call ghosts at will, bind the spirits to prepared niches in the Church’s catacombs, or hold them in (unapproved by His Divine) bewitched ghost amulets. Another Sciomancer responsibility is transcribing copies of the Book of the Dead–it contains poems, songs, and advice for Sye’s living residents. It is also a handbook for the restless ghosts in the Fields of Yalu.

More about Sye’s Sciomancers…

Stories from the Enchanters of Sye fantasy world:

Secret Names Unlock Personal Magical Power in the Fantasy World of Sye

Key to Personal Enchantments

Gentle Reader visits the Enchanters of Sye today. Lita takes you to the sorceresses’ library at the Magic Guild. See all these ancestry books? Peek inside this one. Here are the names of magicians, long dead. Why so many names for just one person? Lita explains.

In Sye, a Mother Gives a Secret Name that Becomes the Life-long Source of Her Child's Magical Power
In Sye, a Mother Gives a Secret Name that Becomes the Life-long Source of Her Child’s Magical Power

Magical power lurks in knowing the names of people, objects, and ideas. Confidences also have hidden strength.

Combine these two elements, and a Secret Name is the key to unlocking that magician’s power. In Sye, a person’s Secret Name is the closest-kept magical strength, and weakness, for an individual. A mother gives the name to her newborn and shares the life-long secret with her child. Spouses exchange Secret Names on their wedding night. And Enchanters share Secret Names with only their dearest Essence Partners.

Unlock more magical secrets here…

Stories from the Enchanters of Sye fantasy world:

Ghosts Walk in the Enchanters of Sye World

Ghosts Abide

Lita takes Gentle Reader on a cemetery tour in the Enchanters of Sye world today. Ghosts walk in Sye, and specialty magicians called Sciomancers weave spells to lure, house, and speak with the specters.

Most Sye residents cannot see or hear ghosts. Sciomancer charms let the wearer interact with spirits.
Most Sye residents cannot see or hear ghosts. Sciomancer charms let the wearer interact with spirits.

Although the Church’s head magician, His Divine, banned the practice, a talented Sciomancer can call a spirit from the Fields of Yalu and trap it in a Ghost Amulet. Constructing elaborate amulets is a popular spell craft with Magic Guild workers.

Avid amulet makers create fanciful non-inhabited ghostly abodes with dozens of elaborate rooms inside. Hobnobbing with ghosts is risky. An amulet keeper must not wear an occupied amulet near the heart, or risk madness caused by the ghost.

More haunting details about Sye’s ghosts…

Stories from the Enchanters of Sye fantasy world:

A Wee Dragonette

Here There Be Dragonettes

Gentle Reader journeys to the Enchanters of Sye world today. Let Lita make introductions. Please meet a wee charmer, the dragonette. These sentient magical creatures are the colors of the four magic types: Earthe, Mer, Aer, and Fyre. 

This hatchling is an Earthe dragonette because of its brown color and is small enough to sit in an Enchanter's palm. This talkative creature will grow into a five-foot wingspan.
This hatchling is an Earthe dragonette because of its brown color and is small enough to sit in an Enchanter’s palm. This talkative creature will grow into a five-foot wingspan.

A dragonette is a miniature five-pound dragon, typically 4’ long with wing span almost 5’ wide.  Domesticated dragonettes are the pampered pets of magic workers and Enchanters.

Along with a basic omnivore diet of fish and fresh vegetables, dragonettes must also consume magical essence every day to stay alive. Because they eat magic, dragonette caretakers must acquire and register their dracons through the local Magic Guild.

Much more about Sye’s dragonettes…

Stories from the Enchanters of Sye fantasy world:

Lita Burke's Magic Show

Lita’s Magic Show: Mermaid Fare and a Dragon

Mermaids Love Wizards to Death
Mermaids Love Wizards to Death

Welcome to the forest near Lita’s castle. Travelling wizards have camped here all night in their colorful carts and put on magic shows.

Dawn approaches, and morning birdsong surrounds us. We have time for one more wonder before we must break camp and go on our way.

A half-breed elf stands and tugs his immaculate magic worker’s tunic to rights. His azure eyes dazzle and he holds us breathless with a mere glance. This son of a prince whistles his spell, and the enchantment echoes as if we sit in the canyon lands and not the forest. We lean in to listen.

“How horrible and lovely mermaids be,” the elf-kind says. “Why do love-struck merfolk tear an unlucky wizard’s flesh from his very bones? And a mage’s promise is no small matter. When we mix it with a dragon’s enchantment and Lady Luck’s kiss, wizardry might even persuade Sir Death.”

A wizard finds out–the hard way–about mermaids’ affection when he faces a dangerous journey to Sir Death’s castle to win a powerful spell book for a love-starved dragon.

The elf begins his tale.

See the other magic shows:

Lita's Magic Show

Lita’s Magic Show: Desire and a Spell Book

Enchanters and Ghosts Walk in the Fields of Yalu
Enchanters and Ghosts Walk in the Fields of Yalu

Welcome to evening time in the forest near Lita’s castle.  Wandering wizards camp here in colorful carts and put on their magic shows.

A lovely blond sorceress stands and gives us a winsome grin. She curtsies, twitches the skirt of her sparkly green gown, and scatters its earth magic in a mint-scented cloud around the campfire.

“Be careful whom you kiss in Lita’s fantasy worlds,” madam magician says.  “An Enchanter’s kiss awakens inner magic and destroys resolve. I have a story about a magical tome and sunny tombs. Let us speak with the ghosts and follow the Enchanters into the Fields of Yalu. We might return with our heart’s sour and lovely desire.”

The sorceress gives us her cautionary tale about magical passion and an oddities dealer who hides her kidnapped husband’s spell book.

Here begins the magic woman’s warning.

Next time, a half-breed elf whistles his haunting magic about Mermaid Fare and a Dragon.

See the other magic shows where a talking dog tells us about Mandrakes and Minor Demons, a dapper wizardling spins his yarn on Harsh Words and a Familiar, and a mage speaks of a Dire Secret and a Dragonette.

Forever Boy

Lita’s Magic Show: Mandrakes and Minor Demons

A Minor Demon in a Mandrake Root
A Minor Demon in a Mandrake Root

Enchantments dazzle in the forest near Lita’s castle–a place where wandering wizards pull up their colorful carts and put on magic shows.

An elderly dog jumps up on a stool. She is an unattractive mutt with faded brown spots and a drooling mouth.

But her clear eyes shimmer with magic. She taps her paw and conjures an image of another pup, a sleek and handsome wizard’s familiar with a wonderful trick.

“Minor demons animate mandrake roots in this wizard’s enchantment,” the old dog says. Her voice is a lovely alto and rich with marvels. “The flora looks like little people, and the plants walk and talk. Even the dogs can weave enchantments in this fantasy world, but the price is oh, so dear.”

This canine spell weaver shows us how a mandrake root digger dog flees his cruel master, befriends a wizard, and discovers his shapeshifting magic.

The dog begins her story.

Next time, a sorceress gives us a cautionary tale about Desire and a Spell Book.

Last time, a wizardling told us about Harsh Words and a Familiar.

See another magic show where a mage told us about a Dire Secret and a Dragonette.

Lita's Magic Show

Lita’s Magic Show: Harsh Words and a Familiar

Harsh Words and a Familiar
Harsh Words and a Familiar

We take another trip today into the forest near Lita’s castle–a place where wandering wizards pull up their colorful carts and put on magic shows.

A young magic man with eyes the hue of dirty sea water stands before the campfire.  He forgoes the traditional mage’s cowl and instead wears a starched formal shirt and tail coat. He clears his throat, then says:

“Watch your language in Lita’s forest.” He cups his hands. “Look in here. I’ll weave a stony path across dangerous waters to an islet with a marvelous bush. My story is about a lost familiar. And let me show you how a wizard’s harsh words turn into bats.”

This wandering wizard (the young mage tells us) sought a magical thingummy in his plate-shaped ocean world to free his kidnapped familiar.

The wizardling begins his story.

Next time, a talking dog warns us about Mandrakes and Minor Demons.

Last time, a mage told us about a Dire Secret and a Dragonette.