Tag Archives: Clockpunk Wizard

Colors of Fairy Magic

Bestiarum Vocabulum: Fairy

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Fire Fairy
Fire Fairy

fairy [ˈfə rē] noun, c.1250; ME fairie < OF faerie, fae, fairy < L ftum < Vulgar L fta; also fey-folk fairy, faerie

  1. Denizen of the Clockpunk Wizard world.
  2. One member of the fey-folk class of diminutive magicians, distinguished for its multi-lobed gossamer wings. Their magic is flighty, fanciful, fragile, fantastical, fickle, and foolish compared to the other fey-folk. There are four types of fairies: highland fairies with wings the color of sunshine, water fairies with turquoise wings that sound like murmuring rills, woodland fairies with emerald and jade wings, and fire fairies with smoky orange and black wings the color of flames.
  3. Personages: Izlyesende (a boy-fey), Allura-ella and Tessa-marine (girl-fey) in Ephraim’s Curious Device, Old Bony Blue Eyes, and Glitter Ponies.
  4. See fey-folk, brownie, and boggart in the Bestiarum Vocabulum. Also see “Care of a Fey-Folk Fairy (Part 1)” and “Care of a Fey-Folk Fairy (Part 2)
Forest Fey-Folk

Bestiarum Vocabulum: Fey-Folk

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Boy-Fey
Boy-Fey

fey-folk [ˈfā fōk] noun, c.1100; OE fǣge and fāh hostile, outlawed < High OGer feigi doomed < ME feye; also boy-fey (masculine), girl-fey (feminine), fay, fah, fae, faerie, fairy, sprite, pixie, imp, brownie, puck, boggart

  1. Denizen of the Clockpunk Wizard world.
  2. A class of diminutive magicians as tall as the length of a human’s hand from the wrist to the tip of the middle finger. Weighs about as much as a heavy thought. Called “fey” for their impression of vague unworldliness.
  3. See fairy, brownie, and boggart in the Bestiarum Vocabulum.
Homunculus and Butterflies

Bestiarum Vocabulum: Homunculus

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Homunculus
Homunculus

homunculus [hoh-muhng-kyuh-luh us] noun, c.1650; < L, homun- homin- homō man + -culus; also automation, automata, homunculi, bantam, metal-man

  1. Denizen of the Clockpunk Wizard world.
  2. A magical sentient creature made of metal or wooden clockworks. A wizard summons a minor demon from the nether planes that animates the homunculus body and gives it consciousness. See demon in the Bestiarum Vocabulum.
  3. Personages: Copernicus, Wizard Kadmeion’s airship pilot in Forever Boy and Old Bony Blue Eyes.
  4. See “Copernicus, One of the Minor Demons” and “Potential Energy: Curse of the Metal-Man
Dryad's Chair in the Woods

Bestiarum Vocabulum: Dryad

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Dryad
Dryad

dryad [ˈdrī-əd,-ad] noun, c.1400; Gr drys tree < L dryad-, dryas; also wood nymph, hamadryad, naiad, sylph, or nymphet.

  1. Denizen of the Clockpunk Wizard world.
  2. A flora magician, about 3 feet tall, with a beautiful woman form. Typically a shepherdess in orchards, pine coppices in the highlands, or oak groves near planting fields. Makes its home in the largest tree (called the “monarch”) and uses the monarch’s roots to supply earth magic to the trees in its care.
  3. Personages: The malevolent orchard dryad on Hurt Island in Ephraim’s Curious Device.
  4. See “Review: Delphinia’s Willow
Cynanthrope

Bestiarum Vocabulum: Cynanthrope

The Bestiarum Vocabulum is the wizard’s encyclopedia of faerie beasties and mundane crossovers living in the lake and forest near Lita’s castle.

Cynanthrope
Cynanthrope

cynanthrope [sy-nan'- thrōp] noun, c.1680; Gr kun-, kuōn ‘dog’ + anthrōpos ‘man’ < Fr cynanthropie (after lycanthropie ‘lycanthropy’); also cynanthropy (the spell that causes the transformation) and weredog.

  1. Denizen of the Clockpunk Wizard world.
  2. A shapeshifter who alternates between dog and human forms.
  3. Personages: Furgo in Forever Boy, Ephraim’s Curious Device, and Old Bony Blue Eyes.
  4. See “Treasure Under Furgo-Boy’s Bed” and “Go Fer and Furgo
Will 'o the Wisp

Will ‘o the Wisp: Swamp Siren (Part 2)

A Will 'o the Wisp's Seductive Light
A Will ‘o the Wisp’s Seductive Light

Last time, we put on hip boots and splashed around in the fen near Lita’s castle. We met the swamp’s malevolent siblings, Will and his sister Wisp.

The Will ‘o the Wisps invited us to dinner. Shall we join them and exchange some small talk? Lita must tell Gentle Reader a story about a wizard’s swamp date with these sirens.

Swamp Siren

Wizard Kadmeion, his assistant Sir Bright, and some thick-witted goons had to travel through Murphy Swamp. It’s a bog on floating Hurt Island where everything goes wrong unless the traveler is a pessimist.

Have a Care, Sir Wizard, If a Will 'o the Wisp Asks You to Stay for Dinner
Have a Care, Sir Wizard, If a Will ‘o the Wisp Asks You to Stay for Dinner

During the night, Wisp and her gal pals sang a siren song to lure the doomed wizard and goons into the swamp’s chill water. Guess what was on the girls’ dinner menu? Tasty wizard’s flesh, served tartare and still warm on the bone.

Another Fine Mess

The dangerous spell woke Bright. His half-elf nature provided scant protection from the evil magic, but he still plunged into the knee-deep muddy swamp water and went after the enthralled wizard. Bright’s poor aim with a flung stone missed the siren’s light and instead knocked Kadmeion out cold.

The ravenous Will ‘o the Wisps swarmed, settled onto the wizard and his assistant, and prepared to feast. Bright was a mage still coming into his magical powers, and had just one desperate way to get them out of this mess.

We’re Late

So sorry Lita is a tease, but we must run now and catch the last airship home. We can stop along the way if Gentle Reader would like to read more about how their adventure began in the Clockpunk Wizard world of Ephraim’s Curious Device.

Will 'o the Wisp

Will ‘o the Wisp: Swamp Siren (Part 1)

Beyond the forest and rim-ward of Lita's castle is a fen.
Beyond the forest and rim-ward of Lita’s castle is a fen.

Beyond the forest and rim-ward of Lita’s castle is a fen. Let’s put on hip boots, splash right in, and meet its resident sirens. Just like mermaids, these girls love wizards to death.

The Will ‘o the Wisp only comes out at night. This fiery little witch has many names: ignis fatuus (“foolish fire”), chir batti, jack o’ lantern, hinkypunk, spook-light, hobby lantern, pixy-light, marsh ghost-light, Luz Mala, friars’ lantern, corpse light, Min Min light, and orb. Let us call her Wisp.

Wisp and her ilk are mischievous and malign. Here are stories travelers have told Lita.

Wisp Left the Traveler at the Edge of a Precipice
Wisp Left the Traveler at the Edge of a Precipice

Follow Me Not

Wisp carried a lantern and guided a late-returning fellow all over the countryside. She took him to the edge of a chasm, leapt across, doused the lamp, and laughed.

Wisp left the man far from home, standing in pitch darkness, at the edge of a precipice.

Blacksmith Will (Wisp’s brother, methinks), made a deal with the Devil and won a piece of glowing pit coal. Will uses it to warm his hands and light the way on desolate walks through the marshes. Wisp’s helpful bro leads wanderers into the swamp and abandons them when they come close to Will’s hell light.

The Curious Follow the Will 'o the Wisp's Path
The Curious Follow the Will ‘o the Wisp’s Path

Graveyard Path

Will and Wisp’s lights are also death omens. Curious nighttime travelers see the siblings’ small flickering flames in graveyards and call them “corpse lights.”

The blue-green flames mark the path of a pending funeral. If Gentle Reader follows the path away from the graveyard, it takes you to the soon-to-be deceased’s home. Usually yours. See? Curiosity killed more than the cat.

Next time, we join this nighttime siren and her brother for dinner. Guess what’s on the menu?